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ds-slothWohlstand
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libxtconvert.cpp: actually use WAV on 3DS
(Costs space, but prevents clipping on o3DS when playing multiple streamed SFX. Investigate further.)
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XTConvert/src/libxtconvert.cpp

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@@ -1311,6 +1311,7 @@ class Converter
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case TargetPlatform::T3X:
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spec_wanted.m_sample_rate = 44100;
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spec_wanted.m_channels = 2;
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m_audioOutFormat = FORMAT_WAV;
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break;
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case TargetPlatform::TPL:

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