@@ -439,23 +439,206 @@ Public Class DeS
439439
440440 bytes( &HFB ) = cmbStartClass.SelectedIndex
441441
442+ 'Left Hand 1
443+ For i = 0 To dgvWeapons.Rows.Count - 1
444+ Dim toMatch = Val(cllWeapons(cmbLeftHand1.FindStringExact(cmbLeftHand1.Text)))
445+ Dim possibleMatch = RInt32( &H2E0 + i * &H20 )
446+
447+
448+ If toMatch = possibleMatch Then
449+ WUInt32( &H238 , i)
450+ End If
451+ Next
442452 WUInt32( &H28C , Val(cllWeapons(cmbLeftHand1.SelectedIndex)))
453+
454+ 'Right Hand 1
455+ For i = 0 To dgvWeapons.Rows.Count - 1
456+ Dim toMatch = Val(cllWeapons(cmbRightHand1.FindStringExact(cmbRightHand1.Text)))
457+ Dim possibleMatch = RInt32( &H2E0 + i * &H20 )
458+
459+
460+ If toMatch = possibleMatch Then
461+ WUInt32( &H23C , i)
462+ End If
463+ Next
443464 WUInt32( &H290 , Val(cllWeapons(cmbRightHand1.SelectedIndex)))
465+
466+ 'Left Hand 2
467+ For i = 0 To dgvWeapons.Rows.Count - 1
468+ Dim toMatch = Val(cllWeapons(cmbLeftHand2.FindStringExact(cmbLeftHand2.Text)))
469+ Dim possibleMatch = RInt32( &H2E0 + i * &H20 )
470+
471+
472+ If toMatch = possibleMatch Then
473+ WUInt32( &H240 , i)
474+ End If
475+ Next
444476 WUInt32( &H294 , Val(cllWeapons(cmbLeftHand2.SelectedIndex)))
477+
478+ 'Right Hand 2
479+ For i = 0 To dgvWeapons.Rows.Count - 1
480+ Dim toMatch = Val(cllWeapons(cmbRightHand2.FindStringExact(cmbRightHand2.Text)))
481+ Dim possibleMatch = RInt32( &H2E0 + i * &H20 )
482+
483+
484+ If toMatch = possibleMatch Then
485+ WUInt32( &H244 , i)
486+ End If
487+ Next
445488 WUInt32( &H298 , Val(cllWeapons(cmbRightHand2.SelectedIndex)))
446489
490+ 'Arrows
491+ For i = 0 To dgvWeapons.Rows.Count - 1
492+ Dim toMatch = Val(cllWeapons(cmbArrows.FindStringExact(cmbArrows.Text)))
493+ Dim possibleMatch = RInt32( &H2E0 + i * &H20 )
494+
495+
496+ If toMatch = possibleMatch Then
497+ WUInt32( &H248 , i)
498+ End If
499+ Next
447500 WUInt32( &H29C , Val(cllWeapons(cmbArrows.SelectedIndex)))
501+
502+ 'Bolts
503+ For i = 0 To dgvWeapons.Rows.Count - 1
504+ Dim toMatch = Val(cllWeapons(cmbBolts.FindStringExact(cmbBolts.Text)))
505+ Dim possibleMatch = RInt32( &H2E0 + i * &H20 )
506+
507+
508+ If toMatch = possibleMatch Then
509+ WUInt32( &H24C , i)
510+ End If
511+ Next
448512 WUInt32( &H2A0 , Val(cllWeapons(cmbBolts.SelectedIndex)))
449513
514+
515+ 'Helmet
516+ For i = 0 To dgvArmor.Rows.Count - 1
517+ Dim toMatch = Val(cllArmor(cmbHelmet.FindStringExact(cmbHelmet.Text)))
518+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + i) * &H20 )
519+
520+
521+ If toMatch = possibleMatch Then
522+ WUInt32( &H250 , i + dgvWeapons.Rows.Count - 2 )
523+ End If
524+ Next
450525 WUInt32( &H2A4 , Val(cllArmor(cmbHelmet.SelectedIndex)))
526+
527+ 'Chest
528+ For i = 0 To dgvArmor.Rows.Count - 1
529+ Dim toMatch = Val(cllArmor(cmbChest.FindStringExact(cmbChest.Text)))
530+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + i) * &H20 )
531+
532+
533+ If toMatch = possibleMatch Then
534+ WUInt32( &H254 , i + dgvWeapons.Rows.Count - 2 )
535+ End If
536+ Next
451537 WUInt32( &H2A8 , Val(cllArmor(cmbChest.SelectedIndex)))
538+
539+ 'Gauntlets
540+ For i = 0 To dgvArmor.Rows.Count - 1
541+ Dim toMatch = Val(cllArmor(cmbGauntlets.FindStringExact(cmbGauntlets.Text)))
542+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + i) * &H20 )
543+
544+
545+ If toMatch = possibleMatch Then
546+ WUInt32( &H258 , i + dgvWeapons.Rows.Count - 2 )
547+ End If
548+ Next
452549 WUInt32( &H2AC , Val(cllArmor(cmbGauntlets.SelectedIndex)))
550+
551+ 'Leggings
552+ For i = 0 To dgvArmor.Rows.Count - 1
553+ Dim toMatch = Val(cllArmor(cmbLeggings.FindStringExact(cmbLeggings.Text)))
554+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + i) * &H20 )
555+
556+
557+ If toMatch = possibleMatch Then
558+ WUInt32( &H25C , i + dgvWeapons.Rows.Count - 2 )
559+ End If
560+ Next
453561 WUInt32( &H2B0 , Val(cllArmor(cmbLeggings.SelectedIndex)))
454562
563+
455564 WUInt32( &H2B4 , Val(cllHairstyles(cmbHairstyle.SelectedIndex)))
565+
566+ 'Ring 1
567+ For i = 0 To dgvArmor.Rows.Count - 1
568+ Dim toMatch = Val(cllRings(cmbRing1.FindStringExact(cmbRing1.Text)))
569+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + i) * &H20 )
570+
571+
572+ If toMatch = possibleMatch Then
573+ WUInt32( &H260 , i + dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 )
574+ End If
575+ Next
456576 WUInt32( &H2B8 , Val(cllRings(cmbRing1.SelectedIndex)))
577+
578+ 'Ring 2
579+ For i = 0 To dgvArmor.Rows.Count - 1
580+ Dim toMatch = Val(cllRings(cmbRing2.FindStringExact(cmbRing2.Text)))
581+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + i) * &H20 )
582+
583+
584+ If toMatch = possibleMatch Then
585+ WUInt32( &H264 , i + dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 )
586+ End If
587+ Next
457588 WUInt32( &H2BC , Val(cllRings(cmbRing2.SelectedIndex)))
458589
590+ 'Goods 1
591+ For i = 0 To dgvGoods.Rows.Count - 1
592+ Dim toMatch = RInt32( &H2C0 )
593+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 + i) * &H20 )
594+
595+
596+ If toMatch = possibleMatch Then
597+ WUInt32( &H268 , i + dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 )
598+ End If
599+ Next
600+ 'Goods 2
601+ For i = 0 To dgvGoods.Rows.Count - 1
602+ Dim toMatch = RInt32( &H2C4 )
603+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 + i) * &H20 )
604+
605+
606+ If toMatch = possibleMatch Then
607+ WUInt32( &H26C , i + dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 )
608+ End If
609+ Next
610+ 'Goods 3
611+ For i = 0 To dgvGoods.Rows.Count - 1
612+ Dim toMatch = RInt32( &H2C8 )
613+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 + i) * &H20 )
614+
615+
616+ If toMatch = possibleMatch Then
617+ WUInt32( &H270 , i + dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 )
618+ End If
619+ Next
620+ 'Goods 4
621+ For i = 0 To dgvGoods.Rows.Count - 1
622+ Dim toMatch = RInt32( &H2CC )
623+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 + i) * &H20 )
624+
625+
626+ If toMatch = possibleMatch Then
627+ WUInt32( &H274 , i + dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 )
628+ End If
629+ Next
630+ 'Goods 5
631+ For i = 0 To dgvGoods.Rows.Count - 1
632+ Dim toMatch = RInt32( &H2D0 )
633+ Dim possibleMatch = RInt32( &H2E0 + (dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 + i) * &H20 )
634+
635+
636+ If toMatch = possibleMatch Then
637+ WUInt32( &H278 , i + dgvWeapons.Rows.Count - 2 + dgvArmor.Rows.Count - 2 + dgvRings.Rows.Count - 2 )
638+ End If
639+ Next
640+
641+
459642 REM InsBytes(&H2C0, UInt32ToFourByte(cllItems(cmbQuickSlot1.SelectedIndex)))
460643 REM InsBytes(&H2C4, UInt32ToFourByte(cllItems(cmbQuickSlot2.SelectedIndex)))
461644 REM InsBytes(&H2C8, UInt32ToFourByte(cllItems(cmbQuickSlot3.SelectedIndex)))
0 commit comments