@@ -107,6 +107,7 @@ SA3D.SA2Event.Animation.SurfaceAnimationData
107107SA3D.SA2Event.Animation.SurfaceAnimationData.AnimationBlocks.get -> System.Collections.Generic.List<SA3D.SA2Event.Animation.SurfaceAnimationBlock!>!
108108SA3D.SA2Event.Animation.SurfaceAnimationData.SurfaceAnimationData() -> void
109109SA3D.SA2Event.Animation.SurfaceAnimationData.TextureSequences.get -> System.Collections.Generic.List<SA3D.SA2Event.Animation.TextureAnimSequence>!
110+ SA3D.SA2Event.Animation.SurfaceAnimationData.Write(SA3D.Common.IO.EndianStackWriter! writer, bool textureSequenceArray, SA3D.Modeling.Structs.PointerLUT! lut) -> uint
110111SA3D.SA2Event.Animation.TexcoordFrame
111112SA3D.SA2Event.Animation.TexcoordFrame.CornerIndex.get -> int
112113SA3D.SA2Event.Animation.TexcoordFrame.CornerIndex.set -> void
@@ -520,6 +521,7 @@ static SA3D.SA2Event.Animation.SurfaceAnimation.Read(SA3D.Common.IO.EndianStackR
520521static SA3D.SA2Event.Animation.SurfaceAnimationBlock.Read(SA3D.Common.IO.EndianStackReader! reader, uint address, SA3D.Modeling.Structs.PointerLUT! lut) -> SA3D.SA2Event.Animation.SurfaceAnimationBlock?
521522static SA3D.SA2Event.Animation.SurfaceAnimationBlock.ReadArray(SA3D.Common.IO.EndianStackReader! reader, uint address, SA3D.Modeling.Structs.PointerLUT! lut) -> System.Collections.Generic.List<SA3D.SA2Event.Animation.SurfaceAnimationBlock!>!
522523static SA3D.SA2Event.Animation.SurfaceAnimationBlock.WriteBlockArray(SA3D.Common.IO.EndianStackWriter! writer, System.Collections.Generic.IEnumerable<SA3D.SA2Event.Animation.SurfaceAnimationBlock!>! blocks, SA3D.Modeling.Structs.PointerLUT! lut) -> uint
524+ static SA3D.SA2Event.Animation.SurfaceAnimationData.Read(SA3D.Common.IO.EndianStackReader! reader, uint address, bool textureSequenceArray, SA3D.Modeling.Structs.PointerLUT! lut) -> SA3D.SA2Event.Animation.SurfaceAnimationData!
523525static SA3D.SA2Event.Animation.TexcoordFrame.operator !=(SA3D.SA2Event.Animation.TexcoordFrame left, SA3D.SA2Event.Animation.TexcoordFrame right) -> bool
524526static SA3D.SA2Event.Animation.TexcoordFrame.operator ==(SA3D.SA2Event.Animation.TexcoordFrame left, SA3D.SA2Event.Animation.TexcoordFrame right) -> bool
525527static SA3D.SA2Event.Animation.TextureAnimSequence.operator !=(SA3D.SA2Event.Animation.TextureAnimSequence left, SA3D.SA2Event.Animation.TextureAnimSequence right) -> bool
0 commit comments