Large units, such as Sectopods and Gatekeepers, plus units which are capable of using eTraversal_BreakWall on their character templates, are capable of destroying interactive map objects, such as the datatap on "Protect Device" missions, containers & computers in "Recover Item" and probably various others.
This can result in a lot of frustration, where a winnable mission is suddenly ended by a unit stomping over the objective and in some cases ending protect-device missions after one turn due to a unit pathing over it.
I suggest adding a config-gated fix to this which will check interactive objects on the units path against an array of destructible archetypes in CHHelpers, allowing mods to choose which objects they want to exclude from environmental stomp damage.