diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index 0707dc6..0cdc46e 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -6,34 +6,56 @@ public class GameManager : MonoBehaviour, Subject
{
// 1. Singleton Pattern: Instance() method
private static GameManager _instance;
+ public static GameManager Instance()
+ {
+ return _instance;
+ }
+
- // �ʱ�ȭ ���� �ٲ��� �� ��
+ // 초기화 설정 바꾸지 말 것
private int _gameRound = 0;
private string _whoseTurn = "Enemy";
private bool _isEnd = false;
- // delegate: TurnHandler, FinishHandler ����
+ // delegate: TurnHandler, FinishHandler 선언
+ delegate void TurnUpdate(int round, string turn);
+ TurnUpdate _turnHandler;
+
+ delegate void FinishUpdate(bool isFinish);
+ FinishUpdate _finishHandler;
///
/// 2. RoundNotify:
- /// 1) ���� ���� Enemy�̸� ���� gameRound��
+ /// 1) 현재 턴이 Enemy이면 다음 gameRound로
/// + Debug.Log($"GameManager: Round {gameRound}.");
- /// 2) TurnNotify() ȣ��
+ /// 2) TurnNotify() 호출
///
public void RoundNotify()
{
-
+ _whoseTurn = "Enemy";
+ if(_whoseTurn == "Enemy")
+ {
+ _gameRound = _gameRound + 1;
+ Debug.Log($"GameManager: Round {_gameRound}.");
+ TurnNotify();
+ }
+
}
///
/// 3. TurnNotify:
/// 1) whoseTurn update
/// + Debug.Log($"GameManager: {_whoseTurn} turn.");
- /// 2) _turnHandler ȣ��
+ /// 2) _turnHandler 호출
///
public void TurnNotify()
{
-
+ _whoseTurn= "Player";
+
+ Debug.Log($"GameManager: {_whoseTurn} turn.");
+
+ RoundNotify();
+ //_turnHandler(_gameRound, _whoseTurn);
}
///
@@ -41,14 +63,17 @@ public void TurnNotify()
/// 1) isEnd update
/// + Debug.Log("GameManager: The End");
/// + Debug.Log($"GameManager: {_whoseTurn} is Win!");
- /// 2) _finishHandler ȣ��
+ /// 2) _finishHandler 호출
///
public void EndNotify()
{
-
+ _isEnd = true;
+ Debug.Log("GameManager: The End");
+ Debug.Log($"GameManager: {_whoseTurn} is Win!");
+ _finishHandler(_isEnd);
}
- // 5. AddCharacter: _turnHandler, _finishHandler ������ �ҵ� �߰�
+ // 5. AddCharacter: _turnHandler, _finishHandler ������ �ҵ� �߰�
public void AddCharacter(Character character)
{