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This repository was archived by the owner on Jan 23, 2018. It is now read-only.
This repository was archived by the owner on Jan 23, 2018. It is now read-only.

Build multiplayer capabilities #4

@Xaeroxe

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@Xaeroxe

This is a big one. There's a lot of work and discussion to be had with this issue, but Nitro should facilitate easy multiplayer communication. There's all kinds of methods and models that could be used for game synchronization and given that Nitro is a general purpose engine we should seek to allow users to pick a "weapon of choice" for multiplayer synchronization as each model provides different benefits for different games.

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