You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jan 23, 2018. It is now read-only.
This is a big one. There's a lot of work and discussion to be had with this issue, but Nitro should facilitate easy multiplayer communication. There's all kinds of methods and models that could be used for game synchronization and given that Nitro is a general purpose engine we should seek to allow users to pick a "weapon of choice" for multiplayer synchronization as each model provides different benefits for different games.