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.gitattributes

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# Auto detect text files and perform LF normalization
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* text=auto

.gitignore

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# Prerequisites
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*.d
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# Object files
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*.o
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*.ko
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*.obj
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*.elf
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# Linker output
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*.ilk
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*.map
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*.exp
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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# Debug files
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*.dSYM/
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*.su
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*.idb
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*.pdb
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# Kernel Module Compile Results
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*.mod*
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*.cmd
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.tmp_versions/
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modules.order
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Module.symvers
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Mkfile.old
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dkms.conf

.vs/Ascension/v15/.suo

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.vs/Ascension/v15/Server/sqlite3/db.lock

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Ascension.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
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<PropertyGroup>
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<ProjectType>local</ProjectType>
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<ProjectVersion>7.10.377</ProjectVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5EC4487C-49C4-47CE-B405-089D8118FF0C}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<AssemblyName>Ascension</AssemblyName>
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<OutputType>WinExe</OutputType>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>CaptureAscension.ico</ApplicationIcon>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<Compile Include="HaloDevelopmentExtender\EndianIO.cs" />
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<Compile Include="HaloDevelopmentExtender\EndianReader.cs" />
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<Compile Include="HaloDevelopmentExtender\EndianType.cs" />
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<Compile Include="HaloDevelopmentExtender\EndianWriter.cs" />
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<Compile Include="HaloDevelopmentExtender\XboxDebugCommunicator.cs" />
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<Compile Include="HaloDevelopmentExtender\XboxMemoryStream.cs" />
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<Reference Include="HaloReach3d, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\Desktop\ProjectSerenity\peek-poker-master\peek-poker-master\PeekPoker\bin\Release\HaloReach3d.dll</HintPath>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Drawing" />
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Newtonsoft.Json" />
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<Compile Include="Ascension\Form1.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Form1.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Map_Package\Info\BLF_Header.cs" />
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<Compile Include="Ascension\Halo_Reach\Map_Package\Info\InfoFile.cs" />
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<Compile Include="Ascension\Halo_Reach\Map_Package\Package_Classes\BLFImageFile.cs" />
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<Compile Include="Ascension\Halo_Reach\Map_Package\Package_Classes\EOF_Footer.cs" />
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<Compile Include="Ascension\Patches\File_Patches\CreatePatchForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Patches\File_Patches\CreatePatchForm.Designer.cs">
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<DependentUpon>CreatePatchForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Ascension\Patches\File_Patches\ApplyPatchForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Patches\File_Patches\ApplyPatchForm.Designer.cs">
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<DependentUpon>ApplyPatchForm.cs</DependentUpon>
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</Compile>
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<Compile Include="AssemblyInfo.cs" />
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<Compile Include="Ascension\Patches\File_Patches\PokePatchForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Patches\File_Patches\PokePatchForm.Designer.cs">
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<DependentUpon>PokePatchForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Global.cs" />
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<Compile Include="Ascension\Security\Security.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\TagEditorContainer.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Plugins\Forms\PluginEditorForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiStringID.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Plugins\PluginGeneratorForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\MapForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\Extras\Controls\xex_slider.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Properties\Resources.cs" />
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<Compile Include="Ascension\Forms\Dialog\Tag_merger.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiTagBlock.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Plugins\XmlParser.cs" />
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<Compile Include="Ascension\Halo_Reach\Plugins\PluginLayoutCreator.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Misc\Dialogs\Memory_Reader_and_Writer.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\Extras\PlayerInfo.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Details\AscensionDetails.cs" />
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<Compile Include="Ascension\Settings\Properties\UIFileProperty.cs" />
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<Compile Include="Ascension\Helpers\BitHelper.cs" />
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<Compile Include="Ascension\Halo_Reach\Misc\GameGlobalEditor.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiValue.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiUnused.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\Extras\xex_offset_manager.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\Extras\Items.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Grid\TagGridContainer.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\Dialog\tagblockview.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Raw\Bitmaps\BitmapViewer.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Misc\uiXvalue.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\Extras\AnniversaryMagic.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\SettingsForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Settings\ISettings.cs" />
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<Compile Include="Ascension\Settings\ISettingList!1.cs" />
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<Compile Include="Ascension\Settings\Settings.cs" />
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<Compile Include="Ascension\Settings\AppSettings.cs" />
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<Compile Include="Ascension\Halo_Reach\Tag_Grid\Dialog\IdentSwapper.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiByteArray.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiSlider.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\Extras\slider_poker.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\AboutForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiEnum.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiBitmask.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Program.cs" />
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<Compile Include="Ascension\Halo_Reach\String___Locale\StringLocaleEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Misc\Dialogs\StingIds.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Controls\MapPreviewPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\Extras\Controls\xex_value.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="FileDownloader.cs" />
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<Compile Include="Ascension\Halo_Reach\XboxScreenshot.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Dialog\TagEditorSettingsDialog.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiTagData.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\Dialog\uiIdentSwapper.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\ScreenshotForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Patches\File_Patches\AscendedPatch.cs" />
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<Compile Include="Ascension\Halo_Reach\Map_File\Misc\Dialogs\SwapTagHeader.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Misc\Dialogs\Finder.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\Dialog\ChangeLogForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiIdent.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Classes\TagEditorHandler.cs" />
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<Compile Include="Ascension\Details\ChangeLogs.cs" />
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<Compile Include="Ascension\Details\ChangeType.cs" />
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<Compile Include="Ascension\Details\Change.cs" />
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<Compile Include="Ascension\Settings\Properties\UIFolderProperty.cs" />
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<Compile Include="Ascension\Properties\Settings.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Classes\TagEditorSettings.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Misc\Dialogs\Halo_String_ID_Database.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Update\RC4Engine.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Misc\Dialogs\TagNameDatabase.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Forms\TagComparison.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiColor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Meta_Parser\MetaParser.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Tag_Editor\Controls\uiComment.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Ascension\Halo_Reach\Values\mRevision.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mValue.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mTagBlock.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mTagData.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mTagReference.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mStringID.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mBitmask.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mBitmask8.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mBitmask16.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mBitmask32.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mBitOption.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mEnum.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mEnum8.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mEnum16.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mEnum32.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mEnumOption.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mByte.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mInt16.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mUInt16.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mInt32.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mUInt32.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mFloat.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mString.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mUnicode.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mUndefined.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mUnused.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mComment.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mColorBlock.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mColorBlock8.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mColorBlock16.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mColorBlock32.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mColorBlockF.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\mByteArray.cs" />
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<Compile Include="Ascension\Halo_Reach\Values\ColorBlockPart.cs" />
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<Compile Include="Ascension\Poke_objects.cs" />
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<Compile Include="Ascension\Communications\Output\OutputMessenger.cs" />
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<Compile Include="Ascension\Halo_Reach\Game\Misc\Dialogs\TreenodeCompare.cs" />
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<Reference Include="xdevkit">
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<HintPath>..\..\..\..\Desktop\ProjectSerenity\ProjectSerenity\bin\Debug\xdevkit.dll</HintPath>
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<EmbedInteropTypes>False</EmbedInteropTypes>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="CaptureAscension.ico" />
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<ItemGroup>
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<EmbeddedResource Include="Ascension\Form1.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Ascension\Halo_Reach\Game\Plugins\Forms\PluginEditorForm.resx">
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<DependentUpon>PluginEditorForm.cs</DependentUpon>
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</EmbeddedResource>
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<DependentUpon>TagEditorSettingsDialog.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Ascension\Patches\File_Patches\CreatePatchForm.resx">
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<DependentUpon>CreatePatchForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Ascension\Patches\File_Patches\ApplyPatchForm.resx">
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<DependentUpon>ApplyPatchForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Ascension\Patches\File_Patches\PokePatchForm.resx">
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<DependentUpon>PokePatchForm.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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</Project>

Ascension.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.27428.2043
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ascension", "Ascension.csproj", "{5EC4487C-49C4-47CE-B405-089D8118FF0C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5EC4487C-49C4-47CE-B405-089D8118FF0C}.Debug|x86.ActiveCfg = Debug|x86
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{5EC4487C-49C4-47CE-B405-089D8118FF0C}.Debug|x86.Build.0 = Debug|x86
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{5EC4487C-49C4-47CE-B405-089D8118FF0C}.Release|x86.ActiveCfg = Release|x86
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{5EC4487C-49C4-47CE-B405-089D8118FF0C}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {5190B34C-4B76-4718-8280-235CE592B396}
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EndGlobalSection
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EndGlobal

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