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splat.us.bobo6.yaml
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104 lines (104 loc) · 3.09 KB
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options:
platform: psx
basename: bobo6
base_path: ..
build_path: build/us
target_path: disks/us/BOSS/BO6/BO6.BIN
asm_path: asm/us/boss/bo6
asset_path: assets/boss/bo6
src_path: src/boss/bo6
ld_script_path: build/us/bobo6.ld
compiler: GCC
symbol_addrs_path:
- config/symbols.us.txt
- config/symbols.us.bobo6.txt
undefined_funcs_auto_path: config/undefined_funcs_auto.us.bobo6.txt
undefined_syms_auto_path: config/undefined_syms_auto.us.bobo6.txt
find_file_boundaries: true
use_legacy_include_asm: false
migrate_rodata_to_functions: true
asm_jtbl_label_macro: jlabel
symbol_name_format: us_$VRAM
section_order:
- .data
- .rodata
- .text
- .bss
- .sbss
ld_bss_is_noload: false
disasm_unknown: true
disassemble_all: true
global_vram_start: 0x80010000
sha1: fe067af9b7adca08dc99b108129a0f45a7ad45cd
segments:
- name: bobo6
type: code
start: 0
vram: 0x80180000
align: 4
subalign: 4
subsegments:
- [0x0, .data, header]
- [0x180, .data, gen/e_laydef]
- [0x328, .data, e_init]
- [0x4D8, data, background_block_init]
- [0x510, .data, e_red_door_tiles]
- [0x530, .data, e_lock_camera]
- [0x5B0, .data, e_breakable]
- [0x610, data, d_prize_drops]
- [0x618, data, cutscene]
- [0x6C8, .data, st_update]
- [0x714, .data, collision]
- [0xAD4, .data, e_red_door]
- [0xAEC, .data, st_common]
- [0xCEC, .data, e_collect]
- [0x1040, .data, e_misc]
- [0x10F8, .data, e_particles]
- [0x1178, .data, e_room_fg]
- [0x1204, .data, gen/rooms]
- [0x1210, data, richter]
- [0x1284, data, us_39144]
- [0x2F70, .data, e_life_up]
- [0x2FC4, .data, gen/e_layout]
- [0x303C, data]
- [0x1F9A0, data, tile_data]
- [0x239B0, data]
- [0x26320, .rodata, cutscene]
- [0x263A4, .rodata, e_cutscene_actors]
- [0x263D0, .rodata, e_red_door]
- [0x263E8, .rodata, e_collect]
- [0x264BC, .rodata, e_stage_name]
- [0x264F0, .rodata, richter]
- [0x26C18, .rodata, us_39144]
- [0x26E20, .rodata, us_3E79C]
- [0x27044, .rodata, prim_helpers]
- [0x2704C, .rodata, e_life_up]
- [0x27068, c, e_room_bg]
- [0x27130, c, e_lock_camera]
- [0x272EC, c, e_breakable]
- [0x27420, c, cutscene]
- [0x28FC0, c, e_cutscene_actors]
- [0x29B54, c, st_update]
- [0x29F88, c, collision]
- [0x2B744, c, create_entity]
- [0x2C2BC, c, e_red_door]
- [0x2CF6C, c, st_common]
- [0x2E41C, c, e_collect]
- [0x30D80, c, e_misc]
- [0x3311C, c, e_stage_name]
- [0x33F70, c, e_particles]
- [0x347B4, c, e_room_fg]
- [0x348A0, c, popup]
- [0x34BD0, c, richter]
- [0x39134, c, unused]
- [0x39144, c, us_39144]
- [0x3E79C, c, us_3E79C]
- [0x4D674, c, prim_helpers]
- [0x4DEA4, c, e_life_up]
- [0x4E758, bss] # unused
- [0x4E7B8, .bss, create_entity]
- [0x4E7C8, bss] # unused
- [0x4FCC8, bss, ritcher]
- [0x507FC, bss, us_39144]
- [0x516A8, .bss, e_collect]
- [0x516E8]