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@@ -620,6 +620,7 @@ The path that the player follows during [Follow Route Goal](#follow-route-goal),
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| Property Name | Description | Optional | Default value |
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| --- | --- | --- | --- |
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|`"PathFilename"`|[Path](#path) to use while alive |**false**|`""`|
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|`"Id"`| <b>Must be a Unique Integer value</b> to identify PathSettings. | true |`"Auto incremented from zero"` or `"Unless specified by user."`|
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|`"PathThereAndBack"`| While using the path, [should go start to and reverse](#there-and-back)| true |`true`|
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|`"PathReduceSteps"`| Reduce the number of path points | true |`false`|
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|`"SideActivityRequirements"`| List of [Requirements](#requirement) to limit when the player should search for target<br/>Great for enforcing how closely should follow the path. | true |`true`|
@@ -629,6 +630,7 @@ The path that the player follows during [Follow Route Goal](#follow-route-goal),
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When the bellow properties are defined in the [Class Configuration](#12-class-configuration), a new [PathSettings](#pathsettings) instance is created under in `Paths` array as the first element.
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```json
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"Id": 42, // Optional - Helps identify the path
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"PathFilename": "_pack\\1-20\\Dwarf.Gnome\\1-4_Dun Morogh.json.json", // the path to walk when alive
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"PathThereAndBack": true, // if true walks the path and the walks it backwards.
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"PathReduceSteps": true, // uses every other coordinate, halve the coordinate count
|`SessionHours`| Returns with the elapsed time in Hours since the Session started.<br>The Session starts when the `Start Bot` button is pressed! |
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|`ExpPerc`| Returns with the player experience as percentage to hit next level. |
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|`UIMapId`| Returns with the player current [UIMapId](https://github.com/Xian55/WowClassicGrindBot/blob/9bea201760babc0f6670df2bd5c071c9c3f1220d/Json/dbc/som/WorldMapArea.json#L3C6-L3C11)|
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|`PathDist`| Returns the context [PathSettings](#pathsettings) of closest distance (in yards) from the player location to the Path. |
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|`PathDist_{PathSettings.Id}`| Returns the closest distance (in yards) from the player location to the Path. |
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For the `MinRange` and `MaxRange` gives an approximation range distance between the player and target.
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