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betterdefaultbiomes (Config Example).toml
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#Define which mobs should spawn. (Default: "true" for all mobs.)
[Mob_Spawning]
Hunter = true
Jungle_Creeper = true
Lost_Miner = true
Desert_Bandit = true
Frozen_Zombie = true
Muddy_Pig = true
Duck = true
Zebra = true
#Turned off by default since this is now a Minecraft feature.
#You can choose to enable spawning by setting 'true'.
Camel = false
#Turned off by default since this is now a Minecraft feature.
#You can choose to enable spawning by setting 'true'.
Frog = false
#Extensive Config options for all the Mobs.
[Mob_Spawning.Mobs]
#Config options for the Hunter and Variants.
[Mob_Spawning.Mobs.Hunter]
#Spawn weight for the Hunter. (Default: 90)
#Range: 0 ~ 10000
weight = 90
#Minimum amount of Hunters to spawn in a group. (Default: 1)
min_group = 1
#Maximum amount of Hunters to spawn in a group. (Default: 3)
max_group = 3
#Drop chance for the "Hunter's Bow" (Default: 8)
#Range: 0 ~ 200
drop_chance = 8
#Spawn Biomes/BiomeTags where the Hunter will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["minecraft:is_jungle"]
#The Head Hunter is a special variant of the Hunter. It's even more deadly!
[Mob_Spawning.Mobs.Hunter.Head_Hunter]
#Enables the spawning of the Head Hunter. (Default: true)
head_hunter = true
#Spawn weight for the Head Hunter. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#This is the interval between shots.
[Mob_Spawning.Mobs.Hunter.Head_Hunter.Firing_Speed]
#Tweak the firing speed of the Head Hunter. (Default: 20)
#For reference: The Vanilla Skeleton firing speed is: 40.
firing_speed = 20
#Tweak the firing speed of the Head Hunter for the Hard Difficulty. (Default: 10)
#For reference: The Vanilla Skeleton firing speed for the Hard difficulty is: 20.
firing_speed_hard = 10
[Mob_Spawning.Mobs.Jungle_Creeper]
#Spawn weight for the Jungle Creeper. (Default: 90)
#Range: 0 ~ 10000
weight = 90
#Minimum amount of Jungle Creepers to spawn in a group. (Default: 1)
min_group = 1
#Maximum amount of Jungle Creepers to spawn in a group. (Default: 3)
max_group = 3
#Spawn Biomes/BiomeTags where the Jungle Creeper will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["minecraft:is_jungle"]
[Mob_Spawning.Mobs.Lost_Miner]
#Spawn weight for the Lost Miner. (Default: 160)
#Range: 0 ~ 10000
weight = 160
#Minimum amount of Lost Miners to spawn in a group. (Default: 1)
min_group = 1
#Maximum amount of Lost Miners to spawn in a group. (Default: 3)
max_group = 3
#Drop chance for the "Miner's Pickaxe" and "Miner's Helmet" (Default: 8)
#Range: 0 ~ 200
drop_chance = 8
#Spawn Biomes/BiomeTags where the Lost Miner will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["minecraft:is_overworld"]
[Mob_Spawning.Mobs.Desert_Bandit]
#Spawn weight for the Desert Bandits. (Default: 70)
#Range: 0 ~ 10000
weight = 70
#Spawn Biomes/BiomeTags where the Desert Bandits will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["forge:is_desert"]
[Mob_Spawning.Mobs.Frozen_Zombie]
#Spawn weight for the Frozen Zombie. (Default: 95)
#Range: 0 ~ 10000
weight = 95
#Minimum amount of Frozen Zombies to spawn in a group. (Default: 4)
min_group = 4
#Maximum amount of Frozen Zombies to spawn in a group. (Default: 4)
max_group = 4
#Spawn Biomes/BiomeTags where the Frozen Zombie will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["forge:is_snowy"]
#Removes Vanilla Zombie Spawning in these Biomes. (Default: true)
remove_vanilla_zombies = true
[Mob_Spawning.Mobs.Muddy_Pig]
#Spawn weight for the Muddy Pig. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#Minimum amount of Muddy Pigs to spawn in a group. (Default: 4)
min_group = 4
#Maximum amount of Muddy Pigs to spawn in a group. (Default: 4)
max_group = 4
#Spawn Biomes/BiomeTags where the Muddy Pig will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["forge:is_swamp"]
#Removes Vanilla Pig Spawning in these Biomes. (Default: true)
remove_vanilla_pigs = true
[Mob_Spawning.Mobs.Duck]
#Spawn weight for the Duck. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#Minimum amount of Ducks to spawn in a group. (Default: 4)
min_group = 4
#Maximum amount of Ducks to spawn in a group. (Default: 4)
max_group = 4
#Spawn Biomes/BiomeTags where the Duck will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["forge:is_swamp"]
#Removes Vanilla Chicken Spawning in these Biomes. (Default: true)
remove_vanilla_chickens = true
[Mob_Spawning.Mobs.Zebra]
#Spawn weight for the Zebra. (Default: 12)
#Range: 0 ~ 10000
weight = 12
#Minimum amount of Zebras to spawn in a group. (Default: 2)
min_group = 2
#Maximum amount of Zebras to spawn in a group. (Default: 4)
max_group = 4
#Spawn Biomes/BiomeTags where the Zebra will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["minecraft:is_savanna", "minecraft:plains"]
[Mob_Spawning.Mobs.Camel]
#Spawn weight for the Camel. (Default: 1)
#Range: 0 ~ 10000
weight = 1
#Minimum amount of Camels to spawn in a group. (Default: 2)
min_group = 2
#Maximum amount of Camels to spawn in a group. (Default: 3)
max_group = 3
#Spawn Biomes/BiomeTags where the Camel will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["forge:is_desert"]
[Mob_Spawning.Mobs.Frog]
#Spawn weight for the Frog. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#Minimum amount of Frogs to spawn in a group. (Default: 2)
min_group = 2
#Maximum amount of Frogs to spawn in a group. (Default: 4)
max_group = 4
#Spawn Biomes/BiomeTags where the Frog will spawn.
#To add Biomes or BiomeTags:
#["BiomeTag 1", "BiomeTag 2", "Biome 1", "Biome 2", etc...]
#To check for multiple mandatory matching BiomeTags per Biome:
#["BiomeTag 1 & BiomeTag 2 & etc..."]
spawn_biomes = ["forge:is_swamp"]
#Disable Enchantments from Better Default Biomes. (Default: "true" for all Enchantments.)
[Enchanting]
#Mobs in a small area around the Player get the Glowing effect.
enable_scout = true
#Bows/Crossbows do more damage against animals.
enable_hunting = true
#Horse Protection Enchantments like the Vanilla Protection Enchantments for the Player.
enable_horse_protection = true
#Thorns for Shields.
enable_spikes = true
#Knockback for Shields.
enable_guard = true
#Horses float in water.
enable_floating = true
[Enchanting.Smelting_Touch]
#Smelt blocks when mining.
enable_smelting_touch = true
#Sets Mobs/Players on fire when attacked.
set_on_fire = true
#Item configurations for Better Default Biomes. (Default: "true" for all settings.)
[Item]
[Item.Torch_Arrow]
#Set Mobs/Players on fire when hit by a Torch Arrow.
set_on_fire = true
#Trading configurations for Better Default Biomes. (Default: "true" for all settings.)
[Trading]
#Enable trades added by Better Default Biomes.
enable_trades = true
#Debug options for Better Default Biomes.
[Debug]
#Enables the "BetterDefaultBiomes (Extra Info)" files to be generated by the mod. (Default: false)
extra_info_files = false
#Logger options.
[Debug.Loggers]
#Prints a message to the log for each Biome that has been registered for generation. (Default: false)
generation_logger = false
#Enables a logger visualizing the registration of Mob spawns. (Default: false)
spawn_logger = false
#Enables a logger visualizing the registration of Mob spawns that spawn in all Overworld Biomes by default. This is separate to avoid spam. (Default: false)
spawn_logger_all = false
#Enables a logger for more info about the removed vanilla spawns. (Default: false)
remove_spawn_logger = false
#Define which mobs should have the Glowing effect. Useful for debugging Mob spawning. (Default: "false" for all mobs.)
[Debug.Glowing_Mobs]
Hunter = false
Jungle_Creeper = false
Lost_Miner = false
Desert_Bandit = false
Frozen_Zombie = false
Muddy_Pig = false
Camel = false
Duck = false
Zebra = false
Frog = false