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Using a direct scanout path to flip frames on screen without composition remains unsolved.
As I have tried, minigbm fails to import externally allocated dmabuf graphic buffers from clients such as vkcube
If that could be solved then we could take the dmabuf from client surface's buffer and create an AHardwareBuffer for it by creating a native handle with the attributes, using cros gralloc headers.
Then it would be a matter of sending the AHardwareBuffer to SurfaceFlinger using ASurfaceTransaction APIs with AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY flag set so that it could be presented in a hardware composer overlay.
Related: Certain clients cannot render, black screen #3
Using a direct scanout path to flip frames on screen without composition remains unsolved.
Related: Certain clients cannot render, black screen #3