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Copy pathSacnHardware.cs
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171 lines (136 loc) · 5.79 KB
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using System;
using System.Collections.Generic;
using System.Net;
using Haukcode.sACN;
using UnityEngine;
using YARG.Core.Logging;
using YARG.Menu.Persistent;
using YARG.Settings;
namespace YARG.Integration.Sacn
{
public class SacnHardware : MonoSingleton<SacnHardware>
{
private float TIME_BETWEEN_CALLS => 1f / SettingsManager.Settings.DMXTargetFPS.Value;
private float PulseDuration => SettingsManager.Settings.DMXPulseDuration.Value / 1000f;
// Each universe supports up to 512 channels
private const int UNIVERSE_SIZE = 512;
private const string ACN_SOURCE_NAME = "YARG";
// A 128-bit (16 byte) UUID that translates to "KEEP PLAYING YARG!"
private readonly Guid _acnSourceId = new("{4B454550-504C-4159-494E-475941524721}");
private SACNClient _sendClient;
private readonly byte[] _dataPacket = new byte[UNIVERSE_SIZE];
private readonly Dictionary<int, float> _channelOffTimes = new();
private readonly List<int> _expiredChannels = new();
private float _timer;
private bool _toastShown;
public void HandleEnabledChanged(bool isEnabled)
{
if (isEnabled)
{
if (_sendClient != null) return;
string configuredAddress = SettingsManager.Settings.DMXLocalIP.Value;
IPAddress ipAddress = string.IsNullOrEmpty(configuredAddress)
? SACNCommon.GetFirstBindAddress().IPAddress
: IPAddress.Parse(configuredAddress);
if (ipAddress == null)
{
if (!_toastShown)
{
ToastManager.ToastWarning("No network found! sACN ouput disabled!");
_toastShown = true;
}
YargLogger.LogInfo("Failed to start sACN Hardware Controller (system has no IP address)");
return;
}
YargLogger.LogInfo("Starting sACN Hardware Controller...");
SacnInterpreter.OnChannelSet += HandleChannelEvent;
_sendClient = new SACNClient(senderId: _acnSourceId, senderName: ACN_SOURCE_NAME,
localAddress: ipAddress);
_timer = 0f;
}
else
{
KillSacn();
}
}
private void Update()
{
if (_sendClient == null) return;
_timer += Time.deltaTime;
if (_timer >= TIME_BETWEEN_CALLS)
{
_timer -= TIME_BETWEEN_CALLS;
Sender();
}
}
private void HandleChannelEvent(int channel, byte value)
{
int bass = SettingsManager.Settings.DMXBassChannel.Value;
int drums = SettingsManager.Settings.DMXDrumsChannel.Value;
int guitar = SettingsManager.Settings.DMXGuitarChannel.Value;
int keys = SettingsManager.Settings.DMXKeysChannel.Value;
if (channel == bass || channel == drums || channel == guitar || channel == keys)
{
if (value <= 0) return;
_dataPacket[channel - 1] = value;
if (PulseDuration > 0f)
_channelOffTimes[channel] = Time.time + PulseDuration;
else
_channelOffTimes[channel] = Time.time + TIME_BETWEEN_CALLS;
}
else
{
_dataPacket[channel - 1] = value;
if (value <= 0) return;
int keyframe = SettingsManager.Settings.DMXKeyframeChannel.Value;
int bonusEffect = SettingsManager.Settings.DMXBonusEffectChannel.Value;
int beatline = SettingsManager.Settings.DMXBeatlineChannel.Value;
if (channel != keyframe && channel != bonusEffect && channel != beatline) return;
if (PulseDuration > 0f) _channelOffTimes[channel] = Time.time + PulseDuration;
}
}
private void KillSacn()
{
if (_sendClient == null) return;
YargLogger.LogInfo("Killing sACN Controller...");
SacnInterpreter.OnChannelSet -= HandleChannelEvent;
// Clear the command queue
_channelOffTimes.Clear();
// A good controller will also turn everything off after not receiving a packet after 2.5 seconds.
// But this doesn't hurt to do.
for (int i = 0; i < _dataPacket.Length; i++)
{
_dataPacket[i] = 0;
}
// Force send final packet.
_sendClient.SendMulticast((ushort) SettingsManager.Settings.DMXUniverseChannel.Value, _dataPacket);
_sendClient.Dispose();
_sendClient = null;
}
private void OnApplicationQuit()
{
KillSacn();
}
private void Sender()
{
float pulseDuration = PulseDuration;
_expiredChannels.Clear();
foreach (var kvp in _channelOffTimes)
{
if (Time.time >= kvp.Value)
{
_dataPacket[kvp.Key - 1] = 0;
_expiredChannels.Add(kvp.Key);
}
}
foreach (var ch in _expiredChannels) _channelOffTimes.Remove(ch);
_sendClient.SendMulticast((ushort) SettingsManager.Settings.DMXUniverseChannel.Value, _dataPacket);
if (pulseDuration <= 0f)
{
_dataPacket[SettingsManager.Settings.DMXKeyframeChannel.Value - 1] = 0;
_dataPacket[SettingsManager.Settings.DMXBonusEffectChannel.Value - 1] = 0;
_dataPacket[SettingsManager.Settings.DMXBeatlineChannel.Value - 1] = 0;
}
}
}
}