-
Notifications
You must be signed in to change notification settings - Fork 348
Expand file tree
/
Copy pathScoreScreenMenu.cs
More file actions
619 lines (535 loc) · 22.5 KB
/
Copy pathScoreScreenMenu.cs
File metadata and controls
619 lines (535 loc) · 22.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YARG.Core;
using YARG.Core.Audio;
using YARG.Core.Engine.Drums;
using YARG.Core.Engine.Guitar;
using YARG.Core.Engine.Keys;
using YARG.Core.Engine.Vocals;
using YARG.Core.Input;
using YARG.Core.Logging;
using YARG.Core.Replays;
using YARG.Core.Replays.Analyzer;
using YARG.Core.Song;
using YARG.Localization;
using YARG.Menu.MusicLibrary;
using YARG.Menu.Navigation;
using YARG.Menu.Persistent;
using YARG.Scores;
using YARG.Song;
using YARG.Playlists;
using YARG.Helpers.Extensions;
using YARG.Core.Engine;
using YARG.Playback;
using YARG.Settings;
namespace YARG.Menu.ScoreScreen
{
public class ScoreScreenMenu : MonoBehaviour
{
[SerializeField]
private Transform _cardContainer;
[SerializeField]
private Image _sourceIcon;
[SerializeField]
private RawImage _albumCover;
[SerializeField]
private TextMeshProUGUI _songTitle;
[SerializeField]
private TextMeshProUGUI _artistName;
[SerializeField]
private StarView _bandStarView;
[SerializeField]
private TextMeshProUGUI _bandScore;
[SerializeField]
private ColoredPillElement _bandScoreNotSavedPill;
[SerializeField]
private ScrollRect _cardScrollRect;
[SerializeField]
private float _horizontalScrollRate = 30f;
[SerializeField]
private float _horizontalScrollDuration = 0.25f;
[SerializeField]
private Ease _horizontalScrollEase = Ease.OutCubic;
[SerializeField]
private float _verticalScrollRate = 15f;
[Space]
[SerializeField]
private GuitarScoreCard _guitarCardPrefab;
[SerializeField]
private DrumsScoreCard _drumsCardPrefab;
[SerializeField]
private VocalsScoreCard _vocalsCardPrefab;
[SerializeField]
private ProKeysScoreCard _keysCardPrefab;
private enum ScrollDirection
{
Left,
Right
}
private bool _analyzingReplay;
private bool _restartingSong;
private bool _showAdvancedStats;
private float _horizontalScrollStep;
private Tween _horizontalScrollTween;
private CancellationTokenSource _cancellationToken;
private readonly List<IScoreCard<BaseStats>> _scoreCards = new();
private void OnEnable()
{
var song = GlobalVariables.State.CurrentSong;
if (GlobalVariables.State.ScoreScreenStats is null)
{
YargLogger.LogError("Score screen stats was null!");
return;
}
var scoreScreenStats = GlobalVariables.State.ScoreScreenStats.Value;
ShowReplayAnalysis(song, scoreScreenStats);
// Play audience chatter
if (SettingsManager.Settings.UseCrowdFx.Value == CrowdFxMode.Enabled)
{
GlobalAudioHandler.PlaySoundEffect(SfxSample.Chatter, 1.0);
}
// Set text
_songTitle.text = song.Name;
_artistName.text = song.Artist;
var scoreNotSavedText = Localize.Key("Menu.ScoreScreen.BandScoreNotSaved");
_bandScoreNotSavedPill.SetValues(scoreNotSavedText,
ColoredPillElement.ColoredPillPreset.HarderModifier);
_bandScoreNotSavedPill.gameObject.SetActive(
!ScoreContainer.IsBandScoreValid(PersistentState.Default.SongSpeed));
// Set speed text (if not at 100% speed)
if (!Mathf.Approximately(GlobalVariables.State.SongSpeed, 1f))
{
var speed = Localize.Percent(GlobalVariables.State.SongSpeed);
_songTitle.text += $" ({speed})";
}
// Set the band score and stars
_bandStarView.SetStars(scoreScreenStats.BandStars);
_bandScore.text = scoreScreenStats.BandScore.ToString("N0");
// Put the scores in!
CreateScoreCards(scoreScreenStats);
SetNavigationScheme();
_sourceIcon.sprite = SongSources.SourceToIcon(song.Source);
_cancellationToken = new CancellationTokenSource();
_albumCover.LoadAlbumCover(song, _cancellationToken.Token, 0.2f);
//set restarting state
_restartingSong = false;
}
private void OnDisable()
{
MusicLibraryMenu.CurrentlyPlaying = GlobalVariables.State.CurrentSong;
if (!GlobalVariables.State.PlayingAShow && !_restartingSong)
{
GlobalVariables.State = PersistentState.Default;
}
if (SettingsManager.Settings.UseCrowdFx.Value == CrowdFxMode.Enabled)
{
GlobalAudioHandler.StopSoundEffect(SfxSample.Chatter, 1.0);
}
KillScrollTween();
_cancellationToken?.Cancel();
_cancellationToken?.Dispose();
Navigator.Instance.PopScheme();
}
private void CreateScoreCards(ScoreScreenStats scoreScreenStats)
{
int fcCount = 0;
int highScoreCount = 0;
foreach (var score in scoreScreenStats.PlayerScores)
{
// Bots don't get vox
if (!score.Player.Profile.IsBot)
{
// We intentionally don't count both high score and full combo
if (score.Stats.IsFullCombo)
{
fcCount++;
}
else if (score.IsHighScore)
{
highScoreCount++;
}
}
IScoreCard<BaseStats> card = null;
switch (score.Player.Profile.GameMode)
{
case GameMode.FiveFretGuitar:
{
card = Instantiate(_guitarCardPrefab, _cardContainer);
((ScoreCard<GuitarStats>)card).Initialize(score.IsHighScore, score.Player, score.Stats as GuitarStats, score.AverageMultiplier);
break;
}
case GameMode.FourLaneDrums:
case GameMode.FiveLaneDrums:
case GameMode.EliteDrums:
{
card = Instantiate(_drumsCardPrefab, _cardContainer);
((ScoreCard<DrumsStats>)card).Initialize(score.IsHighScore, score.Player, score.Stats as DrumsStats, score.AverageMultiplier);
break;
}
case GameMode.Vocals:
{
card = Instantiate(_vocalsCardPrefab, _cardContainer);
((ScoreCard<VocalsStats>)card).Initialize(score.IsHighScore, score.Player, score.Stats as VocalsStats, score.AverageMultiplier);
break;
}
case GameMode.ProKeys:
{
card = Instantiate(_keysCardPrefab, _cardContainer);
((ScoreCard<KeysStats>) card).Initialize(score.IsHighScore, score.Player, score.Stats as KeysStats, score.AverageMultiplier);
break;
}
}
Debug.Assert(card != null, $"ScoreCard not initialized for GameMode: {score.Player.Profile.GameMode}");
card.SetCardContents();
_scoreCards.Add(card);
}
// Mark that the music library should refresh when next opened
if (GlobalVariables.State.ScoreScreenStats.Value.PlayerScores.Any(e => !e.Player.Profile.IsBot))
{
MusicLibraryMenu.NeedsReload();
}
// Make sure to update the canvases since we *just* added the score cards
Canvas.ForceUpdateCanvases();
// If the scroll bar is active, make it all the way to the left
InitializeScrollRect();
// As a final bonus, play the appropriate full combo/high score vox samples
PlayScoreVox(fcCount, highScoreCount);
}
private void KillScrollTween()
{
_horizontalScrollTween?.Kill();
_horizontalScrollTween = null;
}
private async void InitializeScrollRect()
{
KillScrollTween();
_cardScrollRect.horizontalNormalizedPosition = 0f;
SetupScrollStep();
}
private void SetupScrollStep()
{
var cardRect = _cardContainer.GetChild(0) as RectTransform;
var layoutGroup = _cardContainer.GetComponent<HorizontalLayoutGroup>();
_horizontalScrollStep = cardRect.rect.width + layoutGroup.spacing;
}
private static void PlayScoreVox(int fcCount, int highScoreCount)
{
if (fcCount > 0)
{
GlobalAudioHandler.PlayVoxSample(VoxSample.FullCombo);
YargLogger.LogInfo("Playing full combo vox sample");
}
if (fcCount > 1)
{
YargLogger.LogDebug($"Playing full combo vox sample for {fcCount} times");
switch (fcCount)
{
case 2:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times2);
break;
case 3:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times3);
break;
case 4:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times4);
break;
case 5:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times5);
break;
case 6:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times6);
break;
case > 6:
GlobalAudioHandler.PlayVoxSample(VoxSample.TimesMany);
break;
}
}
if (highScoreCount > 0)
{
GlobalAudioHandler.PlayVoxSample(VoxSample.HighScore);
YargLogger.LogInfo("Playing high score vox sample");
}
if (highScoreCount > 1)
{
switch (highScoreCount)
{
case 2:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times2);
break;
case 3:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times3);
break;
case 4:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times4);
break;
case 5:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times5);
break;
case 6:
GlobalAudioHandler.PlayVoxSample(VoxSample.Times6);
break;
case > 6:
GlobalAudioHandler.PlayVoxSample(VoxSample.TimesMany);
break;
}
}
}
#nullable enable
private bool AnalyzeReplay(SongEntry songEntry, ReplayInfo? replayEntry)
#nullable disable
{
_analyzingReplay = true;
var chart = songEntry.LoadChart();
if (chart == null)
{
YargLogger.LogError("Chart did not load");
_analyzingReplay = false;
return true;
}
if (GlobalVariables.State.ScoreScreenStats.Value.PlayerScores.All(e => e.Player.Profile.IsBot))
{
YargLogger.LogInfo("No human players in ReplayEntry.");
_analyzingReplay = false;
return true;
}
if (replayEntry == null)
{
YargLogger.LogError("ReplayEntry is null");
_analyzingReplay = false;
return true;
}
if (replayEntry.CensorshipEnabled)
{
chart.ApplyCensorship();
}
var replayOptions = new ReplayReadOptions
{
KeepFrameTimes = GlobalVariables.VerboseReplays
};
var (result, data) = ReplayIO.TryLoadData(replayEntry, replayOptions);
if (result != ReplayReadResult.Valid)
{
YargLogger.LogFormatError("Replay did not load. {0}", result);
_analyzingReplay = false;
return true;
}
var results = ReplayAnalyzer.AnalyzeReplay(chart, replayEntry, data);
bool allPass = true;
for (int i = 0; i < results.Length; i++)
{
var analysisResult = results[i];
// Always print the stats in debug mode
#if UNITY_EDITOR || YARG_TEST_BUILD
YargLogger.LogFormatInfo("({0}, {1}/{2}) Verification Result: {3}. Stats:\n{4}",
data.Frames[i].Profile.Name, data.Frames[i].Profile.CurrentInstrument,
data.Frames[i].Profile.CurrentDifficulty, item4: analysisResult.Passed ? "Passed" : "Failed",
item5: analysisResult.StatLog);
#endif
if (!analysisResult.Passed)
{
#if !(UNITY_EDITOR || YARG_TEST_BUILD)
YargLogger.LogFormatWarning("({0}, {1}/{2}) FAILED verification. Stats:\n{3}",
data.Frames[i].Profile.Name, data.Frames[i].Profile.CurrentInstrument,
data.Frames[i].Profile.CurrentDifficulty, item4: analysisResult.StatLog);
#endif
_analyzingReplay = false;
allPass = false;
}
}
_analyzingReplay = false;
return allPass;
}
private NavigationScheme.Entry _continueButtonEntry;
private NavigationScheme.Entry _endEarlyButtonEntry;
private NavigationScheme.Entry _restartButtonEntry;
private NavigationScheme.Entry _showAdvancedButtonEntry;
private NavigationScheme.Entry _removeFavoriteButtonEntry;
private NavigationScheme.Entry _addFavoriteButtonEntry;
private NavigationScheme.Entry _scrollLeftEntry;
private NavigationScheme.Entry _scrollRightEntry;
private NavigationScheme.Entry _scrollUpEntry;
private NavigationScheme.Entry _scrollDownEntry;
private void SetNavigationScheme()
{
var song = GlobalVariables.State.CurrentSong;
_continueButtonEntry = new NavigationScheme.Entry(MenuAction.Green, "Menu.Common.Continue", () =>
{
if (!_analyzingReplay)
{
GlobalVariables.State.ShowIndex++;
if (GlobalVariables.State.PlayingAShow &&
GlobalVariables.State.ShowIndex < GlobalVariables.State.ShowSongs.Count)
{
// Reset CurrentSong and launch back into the Gameplay scene
GlobalVariables.State.CurrentSong =
GlobalVariables.State.ShowSongs[GlobalVariables.State.ShowIndex];
GlobalVariables.Instance.LoadScene(SceneIndex.Gameplay);
}
else
{
GlobalVariables.State.PlayingAShow = false;
GlobalVariables.Instance.LoadScene(SceneIndex.Menu);
}
}
});
_endEarlyButtonEntry = new NavigationScheme.Entry(MenuAction.Red, "Menu.ScoreScreen.EndSetlistEarly", () =>
{
GlobalVariables.State.PlayingAShow = false;
GlobalVariables.Instance.LoadScene(SceneIndex.Menu);
});
_restartButtonEntry = new NavigationScheme.Entry(MenuAction.Yellow, "Menu.ScoreScreen.RestartSong", () =>
{
_restartingSong = true;
GlobalVariables.Instance.LoadScene(SceneIndex.Gameplay);
});
_addFavoriteButtonEntry = new NavigationScheme.Entry(MenuAction.Blue, "Menu.MusicLibrary.Popup.Item.AddToFavorites", () =>
{
YargLogger.LogInfo("added favorite");
PlaylistContainer.FavoritesPlaylist.AddSong(song);
UpdateNavigationScheme(true);
});
_removeFavoriteButtonEntry = new NavigationScheme.Entry(MenuAction.Blue, "Menu.MusicLibrary.Popup.Item.RemoveFromFavorites", () =>
{
YargLogger.LogInfo("removed favorite");
PlaylistContainer.FavoritesPlaylist.RemoveSong(song);
UpdateNavigationScheme(true);
});
UpdateShowAdvancedButton();
_scrollLeftEntry = new NavigationScheme.Entry(MenuAction.Left, "Menu.Common.Scroll", context =>
{
ScrollScoresHorizontal(ScrollDirection.Left, context.IsRepeat);
});
_scrollRightEntry = new NavigationScheme.Entry(MenuAction.Right, "Menu.Common.Scroll", context =>
{
ScrollScoresHorizontal(ScrollDirection.Right, context.IsRepeat);
});
_scrollUpEntry = new NavigationScheme.Entry(MenuAction.Up, "Menu.Common.Scroll", context =>
{
ScrollScoreCard(context.Player, _verticalScrollRate);
});
_scrollDownEntry = new NavigationScheme.Entry(MenuAction.Down, "Menu.Common.Scroll", context =>
{
ScrollScoreCard(context.Player, -1 * _verticalScrollRate);
});
UpdateNavigationScheme();
}
private void ScrollScoresHorizontal(ScrollDirection direction, bool isHeld)
{
float scrollableWidth = _cardScrollRect.ScrollableWidth();
bool canScroll = scrollableWidth > 0f;
if (!canScroll)
{
return;
}
// If dpad is held, ignore repeated inputs while tween is active
bool isTweenActive = _horizontalScrollTween != null;
if (isHeld && isTweenActive)
{
return;
}
float startPos = _cardScrollRect.horizontalNormalizedPosition;
float directionMultiplier = direction == ScrollDirection.Right ? 1f : -1f;
float targetPos = Mathf.Clamp(startPos + directionMultiplier * _horizontalScrollStep / scrollableWidth, 0f, 1f);
if (targetPos == startPos)
{
return;
}
SmoothScrollTo(targetPos);
}
private void SmoothScrollTo(float targetPos)
{
KillScrollTween();
_horizontalScrollTween = _cardScrollRect
.DOHorizontalNormalizedPos(targetPos, _horizontalScrollDuration)
.SetEase(_horizontalScrollEase)
.SetUpdate(true)
.OnComplete(() => _horizontalScrollTween = null);
}
private void ScrollScoreCard(Player.YargPlayer player, float delta)
{
var card = _scoreCards.FirstOrDefault(card => card.Player == player);
card?.ScrollStats(delta);
}
private void ToggleAdvancedStats()
{
_showAdvancedStats = !_showAdvancedStats;
UpdateShowAdvancedButton();
foreach (var scoreCard in _scoreCards)
{
scoreCard.SetAdvancedStatsShown(_showAdvancedStats);
}
UpdateNavigationScheme(true);
}
private void UpdateShowAdvancedButton()
{
var key = _showAdvancedStats ? "Menu.ScoreScreen.HideAdvanced" : "Menu.ScoreScreen.ShowAdvanced";
_showAdvancedButtonEntry = new NavigationScheme.Entry(MenuAction.Orange, key, ToggleAdvancedStats);
}
private void UpdateNavigationScheme(bool reset = false)
{
if (reset)
{
Navigator.Instance.PopScheme();
}
List<NavigationScheme.Entry> buttons = new()
{
_continueButtonEntry,
_restartButtonEntry
};
var song = GlobalVariables.State.CurrentSong;
var isFavorited = PlaylistContainer.FavoritesPlaylist.ContainsSong(song);
if (isFavorited)
{
buttons.Add(_removeFavoriteButtonEntry);
}
else
{
buttons.Add(_addFavoriteButtonEntry);
}
if (_scoreCards.Any(card => card is not ScoreCard<VocalsStats>))
{
buttons.Add(_showAdvancedButtonEntry);
}
if (GlobalVariables.State.PlayingAShow &&
GlobalVariables.State.ShowIndex + 1 < GlobalVariables.State.ShowSongs.Count)
{
buttons.Insert(1, _endEarlyButtonEntry);
}
buttons.Add(_scrollLeftEntry);
buttons.Add(_scrollRightEntry);
buttons.Add(_scrollUpEntry);
buttons.Add(_scrollDownEntry);
Navigator.Instance.PushScheme(new(buttons, true));
}
private void ShowReplayAnalysis(SongEntry song, ScoreScreenStats scoreScreenStats)
{
#if UNITY_EDITOR || YARG_NIGHTLY_BUILD || YARG_TEST_BUILD
try
{
if (!AnalyzeReplay(song, scoreScreenStats.ReplayInfo))
{
var dialog = DialogManager.Instance.ShowMessage("Inconsistent Replay Results!",
"The replay analysis for this run produced inconsistent results to the actual gameplay.\n" +
"Please report this issue to the YARG developers on GitHub or Discord.\n\n" +
$"Chart Hash: {song.Hash}");
}
}
catch (Exception ex)
{
YargLogger.LogException(ex, $"Failed to analyze replay! Song hash: {song.Hash}");
DialogManager.Instance.ShowMessage("Failed To Analyze Replay!",
"The replay analysis for this run resulted in an unexpected error.\n" +
"Please report this issue to the YARG developers on GitHub or Discord.\n\n" +
$"Chart Hash: {song.Hash}");
}
#endif
}
}
}