diff --git a/.pi/six_fret.md b/.pi/six_fret.md new file mode 100644 index 0000000000..b78e028775 --- /dev/null +++ b/.pi/six_fret.md @@ -0,0 +1,173 @@ +# 6-Fret Guitar — Agent Prompt + +> **UI overhaul in progress**: See [`.pi/six_fret_ui.md`](./six_fret_ui.md) for the GHL-style 3-lane highway plan. The combined/split lane mode below is **superseded** — the target is 3 lanes (one per black+white pair), not 6. + +## Core Philosophy + +6-fret guitar support is **fully based on 5-fret guitar** in both engine and visuals. Engine remains 6 frets internally. Frontend maps to **3 visual lanes** (GHL-style), one per black+white fret pair. + +## 6-Fret Guitar Layout (Target — GHL-Style) + +- **3 visual lanes**: each lane = one black+white fret pair + - Lane 0: Black1 + White1 + - Lane 1: Black2 + White2 + - Lane 2: Black3 + White3 +- **2 colors only**: black fret and white fret (no 5-color scheme) +- **Note types**: "up" (one row), "down" (other row), "barre" (both rows) +- **No range shift indicators** — range shift is a 5-lane-only mechanic +- **No input viewer** — 6-fret guitar has no input viewer HUD element +- **Engine unchanged**: still 6 frets (`SixFretGuitarFret` enum), same `GuitarNote` data + +## Architecture + +### Inheritance Chain + +| Layer | 5-Fret (base) | 6-Fret (derived) | Relationship | +|-------|---------------|------------------|--------------| +| Engine (YARG.Core) | `YargFiveFretGuitarEngine` | `YargSixFretGuitarEngine` | Inherits, overrides fret mask + coda fret count (6) | +| Player (frontend) | `FiveFretGuitarPlayer` | `SixFretGuitarPlayer` | Inherits, overrides lane count (6), fret mapping, highway ordering | +| Note Element | `FiveFretGuitarNoteElement` | `SixFretGuitarNoteElement` | Inherits from `NoteElement`, mirrors 5-fret note logic | +| Color Profile | `FiveFretGuitarColors` | `SixFretGuitarColors` | Separate class, 2-color scheme (black/white) | +| Engine Preset | `FiveFretGuitarPreset` | `FiveFretGuitarPreset` (reused) | 6-fret reuses the same preset type | +| Visual Style | `VisualStyle.FiveFretGuitar` | `VisualStyle.SixFretGuitar` | Separate enum value, same theme model structure | + +### Key Enums + +- `SixFretGuitarFret`: Black1(1), Black2, Black3, White1, White2, White3, Open, Wildcard +- `GuitarAction` aliases: Black1Fret=Fret1, Black2Fret=Fret2, Black3Fret=Fret3, White1Fret=Fret4, White2Fret=Fret5, White3Fret=Fret6 +- **Lane mapping** (target): Black1+White1→lane 0, Black2+White2→lane 1, Black3+White3→lane 2 +- **Up/Down**: normal mode black=UP/white=DOWN; lefty flip swaps (white=UP/black=DOWN) + +### What 6-Fret Shares with 5-Fret + +- Engine preset type (`FiveFretGuitarPreset` reused directly) +- Note types (Strum, HOPO, Tap, Open, Wildcard, Sustain) +- Fret array system (same `FretArray` component, different lane count) +- Stem mixing (Rhythm/Bass stem logic) +- Star Power, whammy, sustain mute, overstrum +- BRE (Beginner/Big Rock Ending) lane logic +- Coda section handling +- Score card display +- Replay frame construction +- Theme model assignment (Normal, HOPO, Tap, Open, OpenHOPO, Wildcard) +- Fake track player (color preset live preview) + +### GHL-Style 3-Lane Highway (Target) + +> Supersedes the old combined/split lane mode. See `.pi/six_fret_ui.md` for full plan. + +3 visual lanes. Each lane = one black+white fret pair. Notes in a lane display as: +- **Up**: single note from "up" row (black in normal, white in lefty flip) +- **Down**: single note from "down" row (white in normal, black in lefty flip) +- **Barre**: both black+white in same pair — dual-color note (black + white) +- **Open/Wildcard**: full-width bar across all 3 lanes (same as 5-fret) + +Fret array: single `sixFretFret` prefab per lane, dual halves (top=black, bottom=white). Each half animates independently on press/sustain. + +### What 6-Fret Excludes + +- **Range shift** — no `SixFretRangeShift`, no range indicator pools, no shift indicator pools, no `RANGE_DISABLE` profile setting +- **Input viewer** — no `SixFretInputViewer`; the `BaseInputViewer` in `BasePlayer` is not wired for 6-fret +- **5-color scheme** — only black and white + +## What Is Already Implemented + +### YARG.Core (backend engine) + +- [x] `YargSixFretGuitarEngine` — inherits `YargFiveFretGuitarEngine`, overrides `GetChordLowestFretMask` (iterates GreenFret→White3Fret), `CreateCodaFretMask` (6 bytes), `GetCodaFretCount` (6) +- [x] `SixFretGuitarColors` — 2-color profile (BlackFret/WhiteFret, BlackNote/WhiteNote, etc.) in `ColorProfile.SixFretGuitar.cs` +- [x] `ColorProfile` — `SixFretGuitar` sub-section wired into serialization/deserialization/copy +- [x] `EnginePreset` — `SixFretGuitar` field (type `FiveFretGuitarPreset`) wired into serialization/deserialization/copy +- [x] `SixFretGuitarFret` enum — Black1–Black3, White1–White3, Open, Wildcard +- [x] `GuitarAction` aliases — Black1Fret–White3Fret mapped to Fret1–Fret6 + +### Frontend (Unity) + +- [x] `SixFretGuitarPlayer` — inherits `FiveFretGuitarPlayer`, overrides `LaneCount` (6), fret mapping, highway ordering, engine creation (`YargSixFretGuitarEngine`), note/lane initialization with `SixFretGuitarColors`, fret array init with 6 lanes +- [x] `FiveFretGuitarPlayer` refactored — made `sealed` → non-sealed, key members `virtual`/`protected virtual` (`LaneCount`, `GetFretFromAction`, `GetFretIndex`, `GetDefaultHighwayOrdering`, `GetFretActionMax`), `LANE_COUNT` const → `LaneCount` property +- [x] `SixFretGuitarNoteElement` — inherits `NoteElement`, mirrors 5-fret note element with 6-fret fret types and colors +- [x] `SixFretGuitarVisual.prefab` — gameplay visual prefab with `SixFretGuitarPlayer` component +- [x] `GameManager.Loading.cs` — `_sixFretGuitarPrefab` field wired into prefab instantiation switch +- [x] `GameModeExtensions.cs` — `ToResourceName()` returns `"guitar6"` for 6-fret; `PossibleProfileSettings` excludes `RANGE_DISABLE` +- [x] `InstrumentExtensions.cs` — resource name mappings for SixFretGuitar/Bass/Rhythm/CoopGuitar (guitar6, bass6, rhythm6, coop6) +- [x] `ThemeComponent.cs` — `VisualStyle.SixFretGuitar` cases for note and fret model selection +- [x] `ThemeManager.cs` — `VisualStyle.SixFretGuitar` enum value +- [x] `ProfileSidebar.cs` — `GameMode.SixFretGuitar` in game mode dropdown +- [x] `Sidebar.cs` (MusicLibrary) — ring 7 shows 6-fret variants (guitar6, bass6, rhythm6, coop6) with fallback to elite drums +- [x] `GuitarScoreCard.cs` — 6-fret instruments in icon switch +- [x] `PresetSubTab.Generic.cs` — `SixFretGuitar` color profile preview mapping +- [x] `GameManager.Debug.cs` — `SixFretGuitarPlayer` case in player type switch +- [x] `TrackPlayer.cs` — `SixFretBass` in bass instrument check +- [x] `BindingCollection.SixFretGuitar.cs` — default gameplay and menu bindings for 6-fret guitar controller +- [x] `en-US.json` — instrument names with "(6-Fret)" suffix +- [x] `InstrumentIcons.png` / `NoInstrumentIcons.png` — sprite entries for guitar6, bass6, rhythm6, coop6 +- [x] `FontSprites.asset` — font sprite updates for 6-fret instruments +- [x] `Gameplay.unity` — `_sixFretGuitarPrefab` reference wired + +### Combined/Split Lane Mode + +- [x] `YargProfile.SixFretSplitLanes` — profile field (default `false` = combined), serialized, `PROFILE_VERSION` bumped to 8 +- [x] `ProfileSettingStrings.SIX_FRET_SPLIT_LANES` — string constant +- [x] `GameModeExtensions.PossibleProfileSettings` — setting wired for `GameMode.SixFretGuitar` +- [x] `ProfileSidebar.cs` — "Split Lanes" toggle wired to `profile.SixFretSplitLanes`, visible only for 6-fret game modes +- [x] `SixFretGuitarPlayer` — `COMBINED_PAIR_INDEX`, `GetPairIndex`, `FindPairInBarre`, `InitializeSpawnedNote` sets `element.IsPaired`, `InitializeSpawnedLane(note)` calls `lane.SetCombinedSpan(!isPaired)` +- [x] `SixFretGuitarNoteElement` — `IsPaired` field, `GetPairedLane`, `GetCombinedCenterX`, combined center position + `SINGLE_NOTE_MULTIPLIER` (1.95x) scale for solo notes, `HideElement` resets X scales +- [x] `LaneElement` — `_isCombinedSpan` flag, `SetCombinedSpan(bool)`, `RenderScale` doubles X scale when combined +- [x] Lefty flip — pairs remain adjacent (even, odd) in reversed ordering, `GetPairedLane` works correctly + +### Fake Track Player (Color Preview) + +- [x] `FakeTrackPlayer` — `GameMode.SixFretGuitar` entry in `_gameModeInfos`: 6 lanes, `SixFretGuitarPlayer.DEFAULT_HIGHWAY_ORDERING`, `SixFretGuitarColors` fret+note color providers, `enginePreset.SixFretGuitar.HitWindow`, fake note generator (frets 1-6, Normal/HOPO/Tap/Open types) +- [x] `PresetSubTab.Generic.cs` — `ColorProfile.SixFretGuitar` → `GameMode.SixFretGuitar` preview builder mapping (already present from base 6-fret work) + +## What Remains (GHL-Style 3-Lane Overhaul) + +> See `.pi/six_fret_ui.md` for detailed implementation plan. + +### Phase 1: Foundation ✅ [Completed 2026-05-02] + +- [x] `ThemeNoteType` enum — add SixFretUp, SixFretDown, SixFretBarre, SixFretUpHOPO, SixFretDownHOPO, SixFretUpTap, SixFretDownTap +- [x] `ThemeNote` — add `ColoredSecondaryMaterials` field for dual-color barre notes +- [x] `NoteGroup` — add `SetSecondaryColor` method (existing methods untouched) +- [x] `YargProfile` — remove `SixFretSplitLanes`, bump `PROFILE_VERSION` to 9 + +### Phase 2: Core (3-lane highway) ✅ [Completed 2026-05-02] + +- [x] `SixFretGuitarPlayer` — `LaneCount` → 3, lane mapping, up/down/barre determination +- [x] `SixFretGuitarNoteElement` — new note type selection, dual-color support, 3-lane positioning +- [x] `LaneElement` — remove combined span logic +- [x] `SustainLine` — dual-color blend for barre sustain + +### Phase 3: Fret array ✅ [Completed 2026-05-02] + +- [x] `Fret.cs` — add dual-half support (press only), secondary color/animation methods +- [x] `FretArray.cs` — 3-lane init with dual-state frets, `SetPressedSecondary` +- [x] `FiveFretGuitarPlayer.UpdateFretArray()` → `protected virtual` + +### Phase 4: UI cleanup ✅ [Completed 2026-05-02] + +- [x] `ProfileSidebar` — remove split lanes toggle +- [x] `GameModeExtensions` — remove `SIX_FRET_SPLIT_LANES` +- [x] `ProfileSettingStrings` — remove constant + +### Phase 5: Preview + polish ✅ [Completed 2026-05-02] + +- [x] `FakeTrackPlayer` / `FakeNote` — 3-lane 6-fret preview +- [ ] Default theme — create 6-fret note/fret models for all new types (deferred: Unity editor task) +- [ ] Testing — all note types, lefty flip, BRE, replay, sustain, color preview (deferred: manual testing) + +### Superseded (old combined/split mode — DO NOT implement) + +- ~~`SustainLine.SetWidthMultiplier()` for combined mode~~ — not needed, 3 lanes have proper width +- ~~Combined lane testing~~ — replaced by 3-lane testing + +> Track unfinished work here as the project evolves. + +## Rules + +1. **Always inherit from 5-fret** — 6-fret is a specialization of 5-fret, not a parallel implementation. When in doubt, mirror `FiveFretGuitarPlayer` / `FiveFretGuitarNoteElement` patterns. +2. **No range shift** — never add range shift logic to 6-fret. It's a 5-lane mechanic. +3. **No input viewer** — 6-fret has no input viewer. +4. **2 colors** — black frets and white frets only. No green/red/yellow/blue/orange. +5. **3 visual lanes** — highway has 3 lanes (one per black+white pair). Engine still 6 frets internally. +6. **Update this doc** — whenever a feature is implemented or a design decision is made, update this document with what was done and why. Do not add this document to git. diff --git a/.pi/six_fret_ui.md b/.pi/six_fret_ui.md new file mode 100644 index 0000000000..fa9c8d7f9a --- /dev/null +++ b/.pi/six_fret_ui.md @@ -0,0 +1,677 @@ +# 6-Fret UI Overhaul — GHL-Style 3-Lane Highway + +## Goal + +Replace current 6-lane highway with GHL-style 3-lane highway. Each lane represents a black+white fret pair. Notes display as "up" (one row), "down" (other row), or "barre" (both rows). Remove split/combined toggle — 3-lane is the only mode. + +## GHL Visual Reference + +From research: GHL highway has 3 scrolling lanes. Black notes (top row) and white notes (bottom row) appear in the same lane. Barres (black+white same pair) show as a square half-black/half-white. HOPO notes have a cyan glow outline. + +## Architecture Overview + +``` +Engine (YARG.Core) Frontend (Unity) +───────────────── ───────────────── +6 frets internally 3 visual lanes +Black1..Black3 Lane 0, 1, 2 +White1..White3 Each lane shows: + - "up" note (one row) + - "down" note (other row) + - "barre" note (both rows) + - open / wildcard (unchanged) +``` + +Engine unchanged — still 6 frets, same `GuitarNote` data, same `SixFretGuitarFret` enum. +Frontend maps 6 frets → 3 lanes at render time. + +## "Up" / "Down" Definition + +- **Normal mode** (LeftyFlip = false): black = UP, white = DOWN +- **Lefty flip** (LeftyFlip = true): white = UP, black = DOWN + +Rationale: in GHL the "up" row is the row physically closer to the player's palm/top of controller. Lefty flip swaps which row is "top". + +Helper in `SixFretGuitarPlayer`: +```csharp +// Returns true if fret belongs to the "up" row for current lefty setting +bool IsUpFret(SixFretGuitarFret fret) => + Profile.LeftyFlip ? fret is >= White1 and <= White3 + : fret is >= Black1 and <= Black3; + +// Returns lane pair index (0, 1, 2) for a fret +int GetLaneIndex(SixFretGuitarFret fret); +``` + +## New Theme Note Types + +Add to `ThemeNoteType` enum: + +```csharp +// 6-fret guitar specific types +SixFretUp = 15, // Single note, "up" row (black normal / white flipped) +SixFretDown = 16, // Single note, "down" row (white normal / black flipped) +SixFretBarre = 17, // Both black+white in same lane pair +SixFretUpHOPO = 18, +SixFretDownHOPO = 19, +SixFretUpTap = 20, +SixFretDownTap = 21, +``` + +No barre+HOPO or barre+Tap types — GHL doesn't have them. + +Open and Wildcard use existing `ThemeNoteType.Open`, `ThemeNoteType.Wildcard` — same full-width bar across 3 lanes, identical to 5-fret guitar behavior. + +### Dual-Color Support (Barre Notes) + +Barre notes need BOTH BlackNote and WhiteNote colors from the color profile. Approach: existing color methods untouched — add new `SetSecondaryColor` method alongside them. + +- `ThemeNote` gets new field: `MeshEmissionMaterialIndex[] ColoredSecondaryMaterials` +- `NoteGroup` gets new method: `SetSecondaryColor(Color secondary, Color secondaryNoSP)` — applies to materials listed in `ColoredSecondaryMaterials` only +- Existing `SetColorWithEmission()` unchanged — still handles primary color for all existing call sites +- For barre notes: call `SetColorWithEmission()` for primary (BlackNote), then `SetSecondaryColor()` for secondary (WhiteNote) +- For non-barre notes: only `SetColorWithEmission()` called, `SetSecondaryColor()` never invoked +- Theme author's `SixFretBarre` model has materials tagged as primary (e.g., top half) and secondary (e.g., bottom half) + +### Theme Authoring (ThemeComponent) + +`ThemeComponent` already has `_sixFretNotes` and `_sixFretFret` fields. Theme authors will place `ThemeNote` children under `_sixFretNotes` with the new note types. + +No changes to `ThemeComponent.cs` needed — it already scans all `ThemeNote` children dynamically. + +### Theme Model Selection Logic + +In `SixFretGuitarNoteElement.SetThemeModels()`, map internal note types to theme models: + +``` +Note is Black1 (solo in lane) → SixFretUp (normal) or SixFretUpHOPO or SixFretUpTap +Note is White1 (solo in lane) → SixFretDown (normal) or SixFretDownHOPO or SixFretDownTap +Note is Black1+White1 (barre) → SixFretBarre (normal only, no HOPO/Tap variants) +Note is Open → Open (existing, full-width across 3 lanes) +Note is Wildcard → Wildcard (existing, full-width across 3 lanes) +``` + +The element determines its visual type at spawn time by checking: +1. Its own fret (black or white → up or down) +2. Whether a sibling note exists in the same lane pair → barre + +## Files To Modify + +### 1. `Assets/Script/Themes/Authoring/ThemeNote.cs` + +**Changes**: + +- Add new `ThemeNoteType` enum values: `SixFretUp`(15), `SixFretDown`(16), `SixFretBarre`(17), `SixFretUpHOPO`(18), `SixFretDownHOPO`(19), `SixFretUpTap`(20), `SixFretDownTap`(21) +- Add new field on `ThemeNote` class: + ```csharp + [SerializeField] + private MeshEmissionMaterialIndex[] _coloredSecondaryMaterials; + public IEnumerable ColoredSecondaryMaterials => _coloredSecondaryMaterials; + ``` +- This field is parallel to existing `_coloredMaterials` — materials listed here receive the secondary color (WhiteNote for barre notes) + +**Risk**: Enum + class change. Existing themes won't have models for new types — `ThemeManager` falls back to default theme. Existing themes won't have `_coloredSecondaryMaterials` set — defaults to null/empty, secondary color = primary (no visual change). + +### 2. `Assets/Script/Gameplay/Player/SixFretGuitarPlayer.cs` + +**Major refactor**. Changes: + +- `LaneCount` → `3` (was 6) +- `DEFAULT_HIGHWAY_ORDERING` → 3 entries mapping lane pairs to positions 0, 1, 2 +- Remove `COMBINED_PAIR_INDEX` — no longer needed (pairs ARE lanes now) +- Remove `GetPairIndex()`, `FindPairInChord()` — replaced by `HasSiblingInLane()` +- Add `GetLaneIndex(SixFretGuitarFret)` — maps fret to lane 0/1/2 +- Add `IsUpFret(SixFretGuitarFret)` — determines up/down for lefty +- `GetFretIndex()` — unchanged (still maps actions to 6 fret values) +- `GetLanePosition()` — return lane index (0-2) for a fret +- `InitializeFretArray()` — pass `LaneCount = 3`, use `HighwayOrderingInfo` for per-fret color mapping +- `InitializeSpawnedNote()` — set `element.LaneType` (Up/Down/Barre) based on fret + sibling check +- `InitializeSpawnedLane()` — lane appears at lane pair position, color based on note type +- `MakeHighwayOrdering()` — 3-lane ordering, lefty flip reverses 0↔2 +- `OnNoteHit()` / `OnNoteMissed()` / `OnSustainStart()` / `OnSustainEnd()` — still iterate all notes in barre, play fret animation for each individual fret +- Remove all `SixFretSplitLanes` references + +**`_lanePositions` dict**: Maps fret → lane index (0-2). Both Black1 and White1 map to lane 0, etc. + +### 3. `Assets/Script/Gameplay/Visuals/TrackElements/Guitar/SixFretGuitarNoteElement.cs` + +**Major refactor**. Changes: + +- New internal enum `LaneNoteType`: Up, Down, Barre (determines which theme model to use) +- New field `LaneNoteType LaneType` — set by player during `InitializeSpawnedNote` +- `SetThemeModels()` — map 8 new theme types to note group arrays: + - Up/Strum → SixFretUp + - Up/HOPO → SixFretUpHOPO + - Up/Tap → SixFretUpTap + - Down/Strum → SixFretDown + - Down/HOPO → SixFretDownHOPO + - Down/Tap → SixFretDownTap + - Barre/Strum → SixFretBarre (only strum, no HOPO/Tap variants) + - Open → Open (existing) + - Wildcard → Wildcard (existing) +- `InitializeElement()`: + - Position note at `GetElementX(laneIndex, 3)` where laneIndex = 0, 1, or 2 + - Select note group based on `LaneType` + `NoteRef.Type` (Strum/HOPO/Tap) + - No more combined centering or scale multiplier logic + - Sustain line: same as before, positioned per-lane +- Remove `IsPaired`, `GetCombinedCenterX()`, `GetPairedLane()`, `SINGLE_NOTE_MULTIPLIER` +- `UpdateColor()` — dual-color support: + - Up notes: call `SetColorWithEmission(BlackNote, ...)` only + - Down notes: call `SetColorWithEmission(WhiteNote, ...)` only + - Barre notes: call `SetColorWithEmission(BlackNote, ...)` then `SetSecondaryColor(WhiteNote, ...)` + - `SetSecondaryColor()` only invoked for barre notes; existing callers of `SetColorWithEmission()` unaffected +- `HideElement()` — simplify, no scale reset needed + +### 3b. `Assets/Script/Gameplay/Visuals/TrackElements/NoteGroup.cs` + +**Changes**: Add `SetSecondaryColor` — new method, existing methods untouched. + +- New field on `ThemeNote`: `MeshEmissionMaterialIndex[] ColoredSecondaryMaterials` +- New method on `NoteGroup`: `SetSecondaryColor(Color secondary, Color secondaryNoSP)` — iterates `ColoredSecondaryMaterials` and applies secondary color to those material indices +- Existing `SetColorWithEmission()` completely unchanged — zero impact on existing callers (5-fret, drums, vocals, etc.) +- Call pattern: `SetColorWithEmission(primary, primaryNoSP)` then `SetSecondaryColor(secondary, secondaryNoSP)` — order matters, secondary layers on top +- If `ColoredSecondaryMaterials` is null/empty, `SetSecondaryColor()` is no-op +- For non-barre notes `SetSecondaryColor()` is never called — behavior identical to current + +### 4. `Assets/Script/Gameplay/Visuals/TrackElements/LaneElement.cs` + +**Changes**: + +- Remove `SetCombinedSpan(bool)` and `_isCombinedSpan` field +- `RenderScale()` — remove combined span logic, always use `_scale` +- Lane scale now based on 3 subdivisions (was calculated per-instrument) + +### 5. `Assets/Script/Themes/Authoring/ThemeFret.cs` + +**Changes**: Add new optional fields for secondary (white) half. Existing fields untouched. + +```csharp +// Secondary half materials (for 6-fret dual-half frets) +[SerializeField] +private MeshMaterialIndex[] _secondaryColoredMaterials; +[SerializeField] +private MeshMaterialIndex[] _secondaryInnerMaterials; + +// Secondary half effect (press only — hit/miss/sustain animations out of scope) +[field: Space] +[field: SerializeField] +public EffectGroup SecondaryPressedEffect { get; private set; } +``` + +- Open hit/miss effects shared (both halves participate in open/wildcard) +- `GetSecondaryColoredMaterials()` / `GetSecondaryInnerColoredMaterials()` — parallel to existing getters +- **Risk**: New serialized fields only. Old themes → null/empty → `Fret` skips secondary half. Zero breakage. + +### 6. `Assets/Script/Gameplay/Visuals/Fret/Fret.cs` + +**Changes**: New secondary methods + new `Initialize` overload. Existing methods untouched. No `FretHalf` enum — separate methods for clarity. + +**New fields** (parallel to existing primary): +```csharp +private readonly List _secondaryTopMaterials = new(); +private readonly List _secondaryInnerMaterials = new(); + +// Secondary half original colors (for SP transitions, dim/reset) +private UnityEngine.Color _secondaryOriginalUnityTopColor; +private UnityEngine.Color _secondaryOriginalUnityInnerColor; +private UnityEngine.Color _secondaryOriginalEmissionColor; + +// Secondary half animator param existence +private bool _hasSecondaryPressedParam; +``` + +**Animator hashes** (add to static readonly block): +```csharp +private static readonly int _secondaryPressed = Animator.StringToHash("SecondaryPressed"); +``` + +**New `Initialize` overload** (existing 4-param unchanged): +```csharp +public void Initialize(Color top, Color inner, Color particles, Color openParticles, + Color secondaryTop, Color secondaryInner, Color secondaryParticles) +``` +- Runs existing logic for primary half first (calls `Initialize(top, inner, particles, openParticles)`) +- Then sets secondary: `_secondaryOriginalUnityTopColor`, `_secondaryOriginalUnityInnerColor`, `_secondaryOriginalEmissionColor = secondaryTop * 11.5f` +- Sets secondary material colors on `ThemeBind.GetSecondaryColoredMaterials()` / `GetSecondaryInnerColoredMaterials()` +- Sets secondary particle colors on `SecondaryPressedEffect` +- Checks animator for "SecondaryPressed" param → sets `_hasSecondaryPressedParam` +- If secondary materials null/empty → secondary half inert (single-color fret fallback for 5-fret) + +**`SetPressedSecondary(bool pressed, float value)`** — parallel to `SetPressed(bool, float)`: +```csharp +public void SetPressedSecondary(bool pressed, float value) +{ + foreach (var material in _secondaryInnerMaterials) + material.SetFloat(_fade, value); + + if (_hasSecondaryPressedParam) + ThemeBind.Animator.SetBool(_secondaryPressed, pressed); + + if (pressed) + ThemeBind.SecondaryPressedEffect.Play(); + else + ThemeBind.SecondaryPressedEffect.Stop(); +} +``` + +**`SetSecondaryColor(Color top, Color inner)`** — for Star Power color transitions on secondary half: +```csharp +public void SetSecondaryColor(Color top, Color inner) +{ + foreach (var mat in _secondaryTopMaterials) + { + mat.color = top.ToUnityColor(); + mat.SetColor(_emissionColor, top.ToUnityColor() * 11.5f); + } + foreach (var mat in _secondaryInnerMaterials) + mat.color = inner.ToUnityColor(); +} +``` + +**Open hit/miss**: Primary half only. `PlayOpenHitAnimation()` / `PlayOpenMissAnimation()` unchanged — iterate ALL frets, call existing primary methods. (Secondary hit/miss animations out of scope.) + +**`WhitenFretColor()` / `RestoreFretColor()`**: Operate on ALL materials (both primary + secondary). No half-aware versions needed — drum-only accent feature, completeness only. + +**`DimColor()` / `ResetColor()`**: Shared `_inactiveColor` between halves. No half-aware overloads — BRE dims entire fret object. + +### 7. `Assets/Script/Gameplay/Visuals/Fret/FretArray.cs` + +**Changes**: New `Initialize` overload + new half-routing methods. Existing methods untouched. + +**New `Initialize` overload** for dual-half frets: +```csharp +public void Initialize(Dictionary highwayOrdering, int laneCount, + GameObject kickFretPrefab, IFretColorProvider fretColorProvider, + ThemePreset themePreset, VisualStyle style, bool dualHalfFrets) +``` + +When `dualHalfFrets=true`: +- Creates 1 Fret GameObject per unique position (same as current) +- `_frets` dict: both frets at same position map to SAME Fret object (Black1+White1 → lane 0 Fret) +- Calls `Fret.Initialize(primaryTop, primaryInner, primaryParticles, openParticles, secondaryTop, secondaryInner, secondaryParticles)` +- Primary colors = first fret at position (Black1 → BlackFret), Secondary = second fret (White1 → WhiteFret) +- Relies on enum ordering: Black frets come before White frets, so Black = Primary, White = Secondary + +When `dualHalfFrets=false`: delegates to existing `Initialize()` (unchanged behavior). + +**New secondary-routing method** (existing methods untouched): +```csharp +public void SetPressedSecondary(int fretIndex, bool pressed) +{ + _frets[fretIndex].SetPressedSecondary(pressed, pressed ? 1f : 0f); +} + +public void SetPressedSecondary(int fretIndex, bool pressed, float value) +{ + _frets[fretIndex].SetPressedSecondary(pressed, value); +} +``` + +### 8. `Assets/Script/Gameplay/Player/FiveFretGuitarPlayer.cs` + +**Minor change**: Make `UpdateFretArray()` `protected virtual` (was `private`). Body unchanged. + +### 9. `Assets/Script/Gameplay/Player/SixFretGuitarPlayer.cs` + +**Changes**: Override methods to use half-aware routing. + +`InitializeFretArray()`: +```csharp +_fretArray.Initialize(_lanePositions, 3, null, + Player.ColorProfile.SixFretGuitar, Player.ThemePreset, + VisualStyle.SixFretGuitar, dualHalfFrets: true); +``` + +**Override `UpdateFretArray()`** — iterate lane pairs, check black + white independently, call primary/secondary/both: +```csharp +protected override void UpdateFretArray() +{ + // Iterate lane pairs (0, 1, 2) + for (int pair = 0; pair < 3; pair++) + { + var blackFret = (SixFretGuitarFret)(pair + 1); // Black1=1, Black2=2, Black3=3 + var whiteFret = (SixFretGuitarFret)(pair + 4); // White1=4, White2=5, White3=6 + var blackHeld = Engine.IsFretHeld((GuitarAction)(int)blackFret); + var whiteHeld = Engine.IsFretHeld((GuitarAction)(int)whiteFret); + var fretIndex = (int)blackFret; // _frets dict: black and white map to same Fret object + + if (blackHeld && whiteHeld) + { + // Both pressed — light both halves + _fretArray.SetPressed(fretIndex, true); + _fretArray.SetPressedSecondary(fretIndex, true); + } + else if (blackHeld) + { + // Black only — primary half + _fretArray.SetPressed(fretIndex, true); + _fretArray.SetPressedSecondary(fretIndex, false); + } + else if (whiteHeld) + { + // White only — secondary half + _fretArray.SetPressed(fretIndex, false); + _fretArray.SetPressedSecondary(fretIndex, true); + } + else + { + // Neither — both off + _fretArray.SetPressed(fretIndex, false); + _fretArray.SetPressedSecondary(fretIndex, false); + } + } +} +``` + +**Hit/sustain/miss**: No override needed — existing `OnNoteHit`, `OnSustainStart`, `OnSustainEnd` call primary methods only. Secondary hit/miss/sustain animations out of scope for now. + +### 10. Theme prefab (`sixFretFret`) + +Single GameObject per lane (3 total). Mesh has two visual halves (top=black, bottom=white). +- `_coloredMaterials` → top half mesh materials (black fret) +- `_innerMaterials` → top half inner materials +- `_secondaryColoredMaterials` → bottom half mesh materials (white fret) +- `_secondaryInnerMaterials` → bottom half inner materials +- `HitEffect`, `SustainEffect`, `PressedEffect` → top half particles/lights +- `SecondaryPressedEffect` → bottom half particles/lights (hit/sustain effects deferred) +- `Animator` → parameters: "Pressed", "Sustain", "Hit", "Miss" (primary) AND "SecondaryPressed" (secondary — sustain/hit/miss deferred) + +### 11. Lefty flip and fret halves + +Fret halves are **physical** (top/bottom), not logical. Lefty flip swaps lane positions (0↔2) but NOT which half is black vs white. Black = Primary (top), White = Secondary (bottom) always. Lane ordering handles visual swap. Matches GHL behavior. + +### 17. `Assets/Script/Gameplay/Visuals/Fret/Fret.cs` + +**See section 6 above** — dual-half support via new methods. Existing methods untouched. + +### 6. `Assets/Script/Gameplay/Player/FiveFretGuitarPlayer.cs` + +**Minor change**: Make `UpdateFretArray()` `protected virtual` (was `private`). Body unchanged. Enables `SixFretGuitarPlayer` override. + +### 7. `Assets/Script/Themes/ThemeManager.cs` + +**No changes**. `VisualStyle.SixFretGuitar` already exists. Theme manager already handles 6-fret note/fret prefabs. + +### 8. `Assets/Script/Menu/ProfileList/ProfileSidebar.cs` + +**Changes**: + +- Remove `_sixFretSplitLanes` Toggle field +- Remove `ChangeSixFretSplitLanes()` method +- Remove `SixFretSplitLanes` from `UpdateSidebar()` binding + +### 9. `Assets/Script/Helpers/Extensions/GameModeExtensions.cs` + +**Changes**: + +- Remove `SIX_FRET_SPLIT_LANES` from `SixFretGuitar` case in `PossibleProfileSettings()` + +### 10. `Assets/Script/Helpers/ProfileSettingStrings.cs` + +**Changes**: + +- Remove `SIX_FRET_SPLIT_LANES` constant (or leave for backward compat — recommend removing) + +### 11. `YARG.Core/YARG.Core/Game/YargProfile.cs` + +**Changes**: + +- Remove `SixFretSplitLanes` field +- Remove from `Serialize()` / `Deserialize()` +- Bump `PROFILE_VERSION` + +### 12. `Assets/Script/Settings/Preview/FakeTrackPlayer.cs` + +**Changes**: + +- `SixFretGuitar` entry: `LaneCount = 3` +- `HighwayOrdering` → 3 lanes +- `CreateFakeNote` → generate notes with new `ThemeNoteType` values (SixFretUp, SixFretDown, SixFretBarre, etc.) +- `NoteColorProvider` → map fret to correct color based on up/down + +### 13. `Assets/Script/Settings/Preview/FakeNote.cs` + +**Changes**: + +- Position calculation: use 3 lanes instead of 6 for 6-fret game mode +- Note type mapping: handle new theme note types + +### 14. `Assets/Script/Settings/Metadata/Tabs/PresetSubTab.Generic.cs` + +**No changes**. Already maps `ColorProfile.SixFretGuitar` → `GameMode.SixFretGuitar`. + +### 15. `Assets/Script/Gameplay/Visuals/TrackElements/SustainLine.cs` + +**Changes**: + +- Barre sustain line: single line, blended color of BlackNote + WhiteNote +- Add `SetSecondaryColor(Color secondary)` — blends with existing primary color for sustain line +- Existing `SetColor()` unchanged — still sets primary. `SetSecondaryColor()` called after for barre notes only +- For non-barre notes `SetSecondaryColor()` never called — behavior identical to current +- Width: standard 3-lane width (wider than old 6-lane by default, no multiplier needed) + +### 16. `Assets/Script/Gameplay/GameManager.Loading.cs` + +**No changes**. `_sixFretGuitarPrefab` reference unchanged. + +### 17b. `Assets/Script/Gameplay/Visuals/Fret/Fret.cs` + +**No changes** (duplicate entry removed — see section 17 above). + +### 18. Scene files + +- `Gameplay.unity` — update if `_sixFretGuitarPrefab` has lane count changes +- Profile sidebar UI — remove "Split Lanes" toggle GameObject + +### 19. `YARG.Core/YARG.Core/Game/Presets/ColorProfile.SixFretGuitar.cs` + +**No changes**. Color profile still has BlackFret/WhiteFret/BlackNote/WhiteNote colors. These map correctly to the new system. + +## Lane Mapping Details + +``` +Fret → Lane → Position (normal) → Position (lefty) +───────────────────────────────────────────────────────── +Black1 → 0 → 0 (left) → 2 (right) +White1 → 0 → 0 (left) → 2 (right) +Black2 → 1 → 1 (center) → 1 (center) +White2 → 1 → 1 (center) → 1 (center) +Black3 → 2 → 2 (right) → 0 (left) +White3 → 2 → 2 (right) → 0 (left) +``` + +`_lanePositions` dict: maps fret int → lane index (0-2). + +```csharp +_lanePositions = new() +{ + { (int)SixFretGuitarFret.Black1, 0 }, + { (int)SixFretGuitarFret.White1, 0 }, + { (int)SixFretGuitarFret.Black2, 1 }, + { (int)SixFretGuitarFret.White2, 1 }, + { (int)SixFretGuitarFret.Black3, 2 }, + { (int)SixFretGuitarFret.White3, 2 }, +}; +``` + +Lefty flip swaps lane positions 0↔2: + +```csharp +protected override void MakeHighwayOrdering() +{ + if (Player.Profile.LeftyFlip) + { + _lanePositions = new() + { + { (int)SixFretGuitarFret.Black1, 2 }, + { (int)SixFretGuitarFret.White1, 2 }, + { (int)SixFretGuitarFret.Black2, 1 }, + { (int)SixFretGuitarFret.White2, 1 }, + { (int)SixFretGuitarFret.Black3, 0 }, + { (int)SixFretGuitarFret.White3, 0 }, + }; + } + else + { + _lanePositions = DEFAULT_LANE_POSITIONS; + } +} +``` + +## Note Element LaneType Determination + +In `SixFretGuitarPlayer.InitializeSpawnedNote()`: + +```csharp +protected override void InitializeSpawnedNote(IPoolable poolable, GuitarNote note) +{ + var element = (SixFretGuitarNoteElement)poolable; + element.NoteRef = note; + + if (note.Fret == (int)SixFretGuitarFret.Open || + note.Fret == (int)SixFretGuitarFret.Wildcard) + { + element.LaneType = SixFretGuitarNoteElement.LaneNoteType.None; // open/wildcard + return; + } + + // Check if sibling in same lane pair exists + bool hasSibling = note.ParentOrSelf.AllNotes.Any(other => + other != note && + other.Fret != (int)SixFretGuitarFret.Open && + other.Fret != (int)SixFretGuitarFret.Wildcard && + GetLaneIndex((SixFretGuitarFret)other.Fret) == GetLaneIndex((SixFretGuitarFret)note.Fret) && + other.Fret != note.Fret // different fret in same lane + ); + + if (hasSibling) + { + element.LaneType = SixFretGuitarNoteElement.LaneNoteType.Barre; + } + else if (IsUpFret((SixFretGuitarFret)note.Fret)) + { + element.LaneType = SixFretGuitarNoteElement.LaneNoteType.Up; + } + else + { + element.LaneType = SixFretGuitarNoteElement.LaneNoteType.Down; + } +} +``` + +## Fret Array (Hit Target) Setup + +3 Fret objects, 3 visual positions. Each Fret has two independent halves (Primary=black/top, Secondary=white/bottom). + +`FretArray.Initialize()` for 6-fret uses `dualHalfFrets: true`: + +```csharp +// Highway ordering: each lane pair maps to a single position +// Black1+White1 → position 0, Black2+White2 → position 1, Black3+White3 → position 2 +var ordering = new Dictionary +{ + { (int)SixFretGuitarFret.Black1, new(0, (int)SixFretGuitarFret.Black1) }, + { (int)SixFretGuitarFret.White1, new(0, (int)SixFretGuitarFret.White1) }, + { (int)SixFretGuitarFret.Black2, new(1, (int)SixFretGuitarFret.Black2) }, + { (int)SixFretGuitarFret.White2, new(1, (int)SixFretGuitarFret.White2) }, + { (int)SixFretGuitarFret.Black3, new(2, (int)SixFretGuitarFret.Black3) }, + { (int)SixFretGuitarFret.White3, new(2, (int)SixFretGuitarFret.White3) }, +}; + +_fretArray.Initialize(ordering, 3, null, + Player.ColorProfile.SixFretGuitar, Player.ThemePreset, + VisualStyle.SixFretGuitar, dualHalfFrets: true); +``` + +`FretArray.Initialize(dualHalfFrets: true)`: when 2 frets share a position, creates ONE Fret object initialized with BOTH primary (Black) and secondary (White) colors. `_frets` dict maps both fret ints to the same Fret object. `SetPressedSecondary(int, bool)` delegates to `Fret.SetPressedSecondary()` on the shared Fret object. + +## BRE (Beginner / Big Rock Ending) + +BRE reduces active lanes. With 3-lane highway: +- BRE still works on individual frets (engine-level) +- Visually, inactive frets dim their half of the lane +- `RescaleLanesForBRE()` → `LaneElement.DefineLaneScale(instrument, 3, true)` + +## Replay + +Replay data stores fret presses (6-fret actions). No changes needed — replay still records which fret buttons were pressed. Visual replay just maps to 3 lanes. + +## Color Profile + +`SixFretGuitarColors` unchanged. Still has: +- `BlackFret` / `WhiteFret` — fret button colors +- `BlackFretInner` / `WhiteFretInner` — fret inner colors +- `BlackParticles` / `WhiteParticles` — particle colors +- `BlackNote` / `WhiteNote` — note colors +- `BlackNoteStarPower` / `WhiteNoteStarPower` — SP note colors +- `Metal` / `MetalStarPower` / `Miss` — shared colors + +Color mapping: +- **Up notes**: primary = BlackNote (or BlackNoteStarPower during SP) +- **Down notes**: primary = WhiteNote (or WhiteNoteStarPower during SP) +- **Barre notes**: primary = BlackNote, secondary = WhiteNote (dual-color via `ColoredSecondaryMaterials`) +- **Sustain line for barres**: blend of BlackNote + WhiteNote +- **Open/Wildcard**: WhiteNote (same as 5-fret) + +## Implementation Order + +### Phase 1: Foundation (blocking) ✅ [Completed 2026-05-02] + +1. **ThemeNoteType enum** — add new values (15-21) ✅ +2. **ThemeNote** — add `ColoredSecondaryMaterials` field ✅ +3. **NoteGroup** — add `SetSecondaryColor` method (existing methods untouched) ✅ +4. **YargProfile** — remove `SixFretSplitLanes`, bump `PROFILE_VERSION` to 9 ✅ + +### Phase 2: Core (3-lane highway) ✅ [Completed 2026-05-02] + +5. **SixFretGuitarPlayer** — refactor to 3 lanes, lane type determination ✅ +6. **SixFretGuitarNoteElement** — refactor note rendering, dual-color support ✅ +7. **LaneElement** — remove combined span ✅ +8. **SustainLine** — add `SetSecondaryColor` for blend support ✅ + +### Phase 3: Fret array (hit targets) ✅ [Completed 2026-05-02] + +9. **Fret dual-half (press only)** — `ThemeFret` + `Fret` + `FretArray` get new optional secondary-half fields + `SetPressedSecondary`. Scope: press fade + animator bool + pressed effect only. No sustain/hit/miss secondary animations. `FretArray.Initialize(dualHalfFrets: true)` creates 1 Fret per lane with 2 independent halves. `FiveFretGuitarPlayer.UpdateFretArray()` → `protected virtual`. `SixFretGuitarPlayer` override checks black/white independently, calls `SetPressed` / `SetPressedSecondary` / both. Existing methods untouched. ✅ + +### Phase 4: UI cleanup ✅ [Completed 2026-05-02] + +11. **ProfileSidebar** — remove split lanes toggle ✅ +12. **GameModeExtensions** — remove `SIX_FRET_SPLIT_LANES` ✅ +13. **ProfileSettingStrings** — remove constant ✅ + +### Phase 5: Preview + polish ✅ [Completed 2026-05-02] + +14. **FakeTrackPlayer / FakeNote** — update 6-fret preview to 3 lanes ✅ +15. **Theme prefab** — create default 6-fret theme note/fret models (deferred: Unity editor task) +16. **Testing** — verify all note types, lefty flip, BRE, replay, sustain, color preview (deferred: manual testing) + +## Resolved Decisions + +1. **Barre note color**: BOTH — primary via existing `SetColorWithEmission()` + secondary via new `SetSecondaryColor()`. Existing color methods untouched. `ColoredSecondaryMaterials` on `ThemeNote` indexes which materials get the secondary color. +2. **Barre + HOPO/Tap**: Skipped — GHL doesn't have them +3. **Fret dual-half (press only)**: 1 Fret per lane with 2 independent halves (Primary=black/top, Secondary=white/bottom). `SetPressedSecondary(bool, float)` — separate method, no enum. Handles secondary inner material fade, "SecondaryPressed" animator bool, `SecondaryPressedEffect`. Sustain/hit/miss secondary animations deferred. `SixFretGuitarPlayer.UpdateFretArray()` checks black/white independently, calls `SetPressed`, `SetPressedSecondary`, or both. New optional fields on `ThemeFret`, `Fret`, `FretArray`. Existing methods untouched. +4. **Sustain line for barres**: Single line, blend of both colors +5. **Open/Wildcard**: Same full-width bar across 3 lanes, identical to 5-fret guitar +6. **HOPO across lanes**: Both notes show as HOPO type. Direction implicit from note order. Same as current. + +## Remaining Questions + +(None — proceed with implementation.) + +## Backward Compatibility + +- Existing 6-fret charts: work unchanged (engine still 6 frets) +- Existing themes: won't have new `SixFret*` note models. `ThemeManager` falls back to default theme models. Default theme MUST include all new note types. +- Existing profiles: `SixFretSplitLanes` field removed. On deserialize with old profile version, field is simply ignored. `PROFILE_VERSION` bump ensures new profiles don't try to read it. + +## What Does NOT Change + +- YARG.Core engine (`YargSixFretGuitarEngine`) — unchanged +- `SixFretGuitarFret` enum — unchanged +- `GuitarAction` aliases — unchanged +- Chart format / parsing — unchanged +- Input bindings — unchanged (still 6 fret buttons) +- Scoring — unchanged +- `SixFretGuitarColors` color profile — unchanged +- `VisualStyle.SixFretGuitar` enum — unchanged +- 5-fret guitar — completely unaffected diff --git a/Assets/Art/Fonts/FontSprites.asset b/Assets/Art/Fonts/FontSprites.asset index f0dd095537..2aaddc9a90 100644 --- a/Assets/Art/Fonts/FontSprites.asset +++ b/Assets/Art/Fonts/FontSprites.asset @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: TextMeshPro/Sprite m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 @@ -17,6 +19,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -38,6 +41,7 @@ Material: - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} - _Color: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -50,9 +54,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 84a92b25f83d49b9bc132d206b370281, type: 3} m_Name: FontSprites m_EditorClassIdentifier: - hashCode: -1138371127 - material: {fileID: -8242456345906921184} - materialHashCode: 0 m_Version: 1.1.0 m_FaceInfo: m_FaceIndex: 0 @@ -76,6 +77,7 @@ MonoBehaviour: m_StrikethroughOffset: 0 m_StrikethroughThickness: 0 m_TabWidth: 0 + m_Material: {fileID: -8242456345906921184} spriteSheet: {fileID: 2800000, guid: 66fae0a679753ea4a9110a183b8d2af9, type: 3} m_SpriteCharacterTable: - m_ElementType: 2 @@ -83,92 +85,102 @@ MonoBehaviour: m_GlyphIndex: 0 m_Scale: 1 m_Name: bass - m_HashCode: 3559203 - m_ElementType: 2 m_Unicode: 65534 m_GlyphIndex: 1 m_Scale: 1 m_Name: guitar - m_HashCode: -292173508 - m_ElementType: 2 m_Unicode: 65534 m_GlyphIndex: 2 m_Scale: 1 m_Name: drums - m_HashCode: 115737053 - m_ElementType: 2 m_Unicode: 65534 m_GlyphIndex: 3 m_Scale: 1 m_Name: keys - m_HashCode: 3810692 - m_ElementType: 2 m_Unicode: 65534 m_GlyphIndex: 4 m_Scale: 1 m_Name: realBass - m_HashCode: -1526890503 - m_ElementType: 2 m_Unicode: 65534 m_GlyphIndex: 5 m_Scale: 1 m_Name: realGuitar - m_HashCode: -238510490 - m_ElementType: 2 m_Unicode: 65534 m_GlyphIndex: 6 m_Scale: 1 m_Name: realDrums - m_HashCode: 1163209543 - m_ElementType: 2 m_Unicode: 65534 m_GlyphIndex: 7 m_Scale: 1 m_Name: realKeys - m_HashCode: -1526934818 - m_ElementType: 2 m_Unicode: 65534 m_GlyphIndex: 8 m_Scale: 1 m_Name: vocals - m_HashCode: 361071524 - m_ElementType: 2 m_Unicode: 65534 m_GlyphIndex: 9 m_Scale: 1 m_Name: harmVocals - 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{fileID: 7381119128095886790, guid: 52322b4e39d4f9349a65c60a07fc1b3a, type: 3} diff --git a/Assets/Script/Gameplay/GameManager.Debug.cs b/Assets/Script/Gameplay/GameManager.Debug.cs index 68c70802ab..79c88fe970 100644 --- a/Assets/Script/Gameplay/GameManager.Debug.cs +++ b/Assets/Script/Gameplay/GameManager.Debug.cs @@ -333,6 +333,7 @@ private void PlayerDebug() string playerType = player switch { + SixFretGuitarPlayer => "Six Fret Guitar", FiveFretGuitarPlayer => "Five Fret Guitar", FiveLaneKeysPlayer => "Five Lane Keys", DrumsPlayer => "Drums", diff --git a/Assets/Script/Gameplay/Player/FiveFretGuitarPlayer.cs b/Assets/Script/Gameplay/Player/FiveFretGuitarPlayer.cs index aeb50b4813..2500bf2160 100644 --- a/Assets/Script/Gameplay/Player/FiveFretGuitarPlayer.cs +++ b/Assets/Script/Gameplay/Player/FiveFretGuitarPlayer.cs @@ -1,9 +1,10 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using YARG.Core; using YARG.Core.Audio; +using YARG.Core.Game; using YARG.Core.Chart; using YARG.Core.Engine; using YARG.Core.Engine.Guitar; @@ -19,63 +20,57 @@ using YARG.Player; using YARG.Settings; using YARG.Themes; -using static YARG.Core.Game.ColorProfile; using Random = UnityEngine.Random; namespace YARG.Gameplay.Player { - public sealed class FiveFretGuitarPlayer : TrackPlayer + public class FiveFretGuitarPlayer : TrackPlayer { private const double SUSTAIN_END_MUTE_THRESHOLD = 0.1; private const int SHIFT_INDICATOR_MEASURES_BEFORE = 5; - public const int LANE_COUNT = 5; + public new virtual int LaneCount => 5; - private static Dictionary _actionToFret = new() { - { GuitarAction.Fret1, FiveFretGuitarFret.Green}, - { GuitarAction.Fret2, FiveFretGuitarFret.Red}, - { GuitarAction.Fret3, FiveFretGuitarFret.Yellow}, - { GuitarAction.Fret4, FiveFretGuitarFret.Blue}, - { GuitarAction.Fret5, FiveFretGuitarFret.Orange}, - }; + /// Returns the fret's lateral index on the fret array for the given action. + protected virtual int GetFretIndex(GuitarAction action) + { + return (int)(action switch + { + GuitarAction.Fret1 => FiveFretGuitarFret.Green, + GuitarAction.Fret2 => FiveFretGuitarFret.Red, + GuitarAction.Fret3 => FiveFretGuitarFret.Yellow, + GuitarAction.Fret4 => FiveFretGuitarFret.Blue, + GuitarAction.Fret5 => FiveFretGuitarFret.Orange, + _ => throw new ArgumentOutOfRangeException(nameof(action)) + }); + } // Record of the most recent time that each BRE lane has been lit up by any of the actions that map to it - private Dictionary _fretToMostRecentTime = new() + // Key is the fret enum value cast to int + protected Dictionary _fretToMostRecentTime; + + protected virtual Dictionary CreateFretToMostRecentTime() => new() { - { FiveFretGuitarFret.Green, 0 }, - { FiveFretGuitarFret.Red, 0 }, - { FiveFretGuitarFret.Yellow, 0 }, - { FiveFretGuitarFret.Blue, 0 }, - { FiveFretGuitarFret.Orange, 0 }, + { (int)FiveFretGuitarFret.Green, 0 }, + { (int)FiveFretGuitarFret.Red, 0 }, + { (int)FiveFretGuitarFret.Yellow, 0 }, + { (int)FiveFretGuitarFret.Blue, 0 }, + { (int)FiveFretGuitarFret.Orange, 0 }, }; - - // Key is a FiveFretGuitarFret + // Key is a fret enum value cast to int // Value is the fret's lateral position on the fret array - private Dictionary _lanePositions; + protected Dictionary _lanePositions; - private float GetLanePositionOrCentered(int fret) + protected float GetLanePositionOrCentered(int fret) { if (_lanePositions.ContainsKey(fret)) { return _lanePositions[fret]; } - return (LANE_COUNT - 1) / 2; - } - - private FiveFretGuitarFret GetFretIndex(GuitarAction action) - { - return action switch - { - GuitarAction.Fret1 => FiveFretGuitarFret.Green, - GuitarAction.Fret2 => FiveFretGuitarFret.Red, - GuitarAction.Fret3 => FiveFretGuitarFret.Yellow, - GuitarAction.Fret4 => FiveFretGuitarFret.Blue, - GuitarAction.Fret5 => FiveFretGuitarFret.Orange, - _ => throw new ArgumentOutOfRangeException(nameof(action)) - }; + return (LaneCount - 1) / 2; } public int GetLanePosition(FiveFretGuitarFret fret) @@ -83,14 +78,14 @@ public int GetLanePosition(FiveFretGuitarFret fret) return _lanePositions[(int)fret]; } - public static Dictionary DEFAULT_HIGHWAY_ORDERING = new() - { - { (int)FiveFretGuitarFret.Green, 0 }, - { (int)FiveFretGuitarFret.Red, 1 }, - { (int)FiveFretGuitarFret.Yellow, 2 }, - { (int)FiveFretGuitarFret.Blue, 3 }, - { (int)FiveFretGuitarFret.Orange, 4 } - }; + public static Dictionary DEFAULT_HIGHWAY_ORDERING { get; } = new() + { + { (int)FiveFretGuitarFret.Green, 0 }, + { (int)FiveFretGuitarFret.Red, 1 }, + { (int)FiveFretGuitarFret.Yellow, 2 }, + { (int)FiveFretGuitarFret.Blue, 3 }, + { (int)FiveFretGuitarFret.Orange, 4 } + }; public override bool ShouldUpdateInputsOnResume => true; @@ -101,12 +96,12 @@ public int GetLanePosition(FiveFretGuitarFret fret) }; /// See - private static float[] BassStarMultiplierThresholds => new[] + protected static float[] BassStarMultiplierThresholds => new[] { 0.05f, 0.1f, 0.19f, 0.47f, 0.78f, 1.15f }; - public GuitarEngineParameters EngineParams { get; private set; } + public GuitarEngineParameters EngineParams { get; protected set; } private double TimeFromSpawnToStrikeline => SpawnTimeOffset - (-STRIKE_LINE_POS / NoteSpeed); @@ -130,7 +125,7 @@ public struct RangeShiftIndicator [Header("Five Fret Specific")] [SerializeField] - private FretArray _fretArray; + protected FretArray _fretArray; [SerializeField] private Pool _shiftIndicatorPool; [SerializeField] @@ -139,11 +134,11 @@ public struct RangeShiftIndicator protected override float[] StarMultiplierThresholds { get; set; } = GuitarStarMultiplierThresholds; - public float WhammyFactor { get; private set; } + public float WhammyFactor { get; protected set; } - private int _sustainCount; + protected int _sustainCount; - private SongStem _stem; + protected SongStem _stem; private double _practiceSectionStartTime; public override void Initialize(int index, YargPlayer player, SongChart chart, TrackView trackView, StemMixer mixer, int? currentHighScore) @@ -154,8 +149,8 @@ public override void Initialize(int index, YargPlayer player, SongChart chart, T _stem = SongStem.Rhythm; } - BRELanes = new LaneElement[LANE_COUNT]; - LaneCount = LANE_COUNT; + _fretToMostRecentTime = CreateFretToMostRecentTime(); + BRELanes = new LaneElement[LaneCount]; base.Initialize(index, player, chart, trackView, mixer, currentHighScore); } @@ -166,10 +161,20 @@ protected override InstrumentDifficulty GetNotes(SongChart chart) return track.GetDifficulty(Player.Profile.CurrentDifficulty); } + /// The instrument that counts as "bass" for star multiplier threshold purposes. + protected virtual Instrument GetBassInstrument() => Instrument.FiveFretBass; + + /// The engine preset to use for this guitar variant. + protected virtual EnginePreset.FiveFretGuitarPreset GetEnginePreset() => Player.EnginePreset.FiveFretGuitar; + + /// Creates the concrete guitar engine instance. + protected virtual GuitarEngine BuildEngine(GuitarEngineParameters parameters) + => new YargFiveFretGuitarEngine(NoteTrack, SyncTrack, parameters, Player.Profile.IsBot); + protected override GuitarEngine CreateEngine() { // If on bass, replace the star multiplier threshold - bool isBass = Player.Profile.CurrentInstrument == Instrument.FiveFretBass; + bool isBass = Player.Profile.CurrentInstrument == GetBassInstrument(); if (isBass) { StarMultiplierThresholds = BassStarMultiplierThresholds; @@ -177,14 +182,11 @@ protected override GuitarEngine CreateEngine() if (!Player.IsReplay) { - // Create the engine params from the engine preset - EngineParams = Player.EnginePreset.FiveFretGuitar.Create(StarMultiplierThresholds, SoloBonusStarMultiplierThresholds, isBass); - //EngineParams = EnginePreset.Precision.FiveFretGuitar.Create(StarMultiplierThresholds, isBass); + EngineParams = GetEnginePreset().Create(StarMultiplierThresholds, SoloBonusStarMultiplierThresholds, isBass); } else { - // Otherwise, get from the replay - EngineParams = (GuitarEngineParameters) Player.EngineParameterOverride; + EngineParams = (GuitarEngineParameters)Player.EngineParameterOverride; } if (EngineContainer != null) @@ -193,7 +195,7 @@ protected override GuitarEngine CreateEngine() EngineContainer = null; } - var engine = new YargFiveFretGuitarEngine(NoteTrack, SyncTrack, EngineParams, Player.Profile.IsBot); + var engine = BuildEngine(EngineParams); EngineContainer = GameManager.EngineManager.Register(engine, NoteTrack.Instrument, Chart, Player.RockMeterPreset); HitWindow = EngineParams.HitWindow; @@ -228,17 +230,8 @@ protected override void FinishInitialization() MakeHighwayOrdering(); - IndicatorStripes.Initialize(Player.EnginePreset.FiveFretGuitar); - - - _fretArray.Initialize( - _lanePositions, - LANE_COUNT, - null, - Player.ColorProfile.FiveFretGuitar, - Player.ThemePreset, - VisualStyle.FiveFretGuitar - ); + InitializeIndicatorStripes(); + InitializeFretArray(); if (Player.Profile.RangeEnabled) { @@ -246,11 +239,28 @@ protected override void FinishInitialization() InitializeRangeShift(); } - LaneElement.DefineLaneScale(Player.Profile.CurrentInstrument, 5); + LaneElement.DefineLaneScale(Player.Profile.CurrentInstrument, LaneCount); GameManager.BeatEventHandler.Visual.Subscribe(_fretArray.PulseFretColors, BeatEventType.StrongBeat); } + protected virtual void InitializeIndicatorStripes() + { + IndicatorStripes.Initialize(Player.EnginePreset.FiveFretGuitar); + } + + protected virtual void InitializeFretArray() + { + _fretArray.Initialize( + _lanePositions, + LaneCount, + null, + Player.ColorProfile.FiveFretGuitar, + Player.ThemePreset, + VisualStyle.FiveFretGuitar + ); + } + public override void ResetPracticeSection() { base.ResetPracticeSection(); @@ -272,7 +282,7 @@ protected override void ResetLastHitTimes() { foreach (var fret in _lanePositions.Keys) { - _fretToMostRecentTime[(FiveFretGuitarFret) fret] = 0; + _fretToMostRecentTime[fret] = 0; } } @@ -290,7 +300,7 @@ protected override void UpdateVisuals(double visualTime) // Set emission color of BRE lanes depending on currently available score value foreach (var (breLaneIndex, highwayOrderingIndex) in _lanePositions) { - var mostRecentTime = _fretToMostRecentTime[(FiveFretGuitarFret)breLaneIndex]; + var mostRecentTime = _fretToMostRecentTime[breLaneIndex]; var normalizedTimeSinceLastHit = CodaSection.GetNormalizedTimeSinceLastHit(visualTime, mostRecentTime); BRELanes[highwayOrderingIndex].SetEmissionColor(normalizedTimeSinceLastHit); } @@ -384,14 +394,16 @@ private void ResetRangeShift(double time) } - private void UpdateFretArray() + protected virtual void UpdateFretArray() { - for (var action = GuitarAction.GreenFret; action <= GuitarAction.OrangeFret; action++) + for (var action = GuitarAction.GreenFret; action <= GetFretActionMax(); action++) { - _fretArray.SetPressed((int)GetFretIndex(action), Engine.IsFretHeld(action)); + _fretArray.SetPressed(GetFretIndex(action), Engine.IsFretHeld(action)); } } + protected virtual GuitarAction GetFretActionMax() => GuitarAction.OrangeFret; + private void SpawnRangeIndicator(FiveFretRangeShift nextShift) { if (!_rangeIndicatorPool.CanSpawnAmount(1)) @@ -446,19 +458,19 @@ protected override void InitializeSpawnedLane(LaneElement lane, GuitarNote note) Player.Profile.CurrentInstrument, note.LaneNote, GetLanePositionOrCentered(note.Fret), - LANE_COUNT, + LaneCount, Player.ColorProfile.FiveFretGuitar.GetNoteColor(note.Fret).ToUnityColor() ); } protected override void InitializeSpawnedLane(LaneElement lane, int laneIndex) { - var index = Player.Profile.LeftyFlip ? (LANE_COUNT - 1) - laneIndex : laneIndex; + var index = Player.Profile.LeftyFlip ? (LaneCount - 1) - laneIndex : laneIndex; lane.SetAppearance( Player.Profile.CurrentInstrument, laneIndex, laneIndex, - LANE_COUNT, + LaneCount, Player.ColorProfile.FiveFretGuitar.GetNoteColor(index + 1).ToUnityColor()); } @@ -476,15 +488,15 @@ protected override void ModifyLaneFromNote(LaneElement lane, GuitarNote note) protected override void RescaleLanesForBRE() { - LaneElement.DefineLaneScale(Player.Profile.CurrentInstrument, 5, true); + LaneElement.DefineLaneScale(Player.Profile.CurrentInstrument, LaneCount, true); } private void OnLaneHit(int action) { - var asFret = _actionToFret[(GuitarAction)action]; + var asFret = GetFretIndex((GuitarAction)action); _fretToMostRecentTime[asFret] = GameManager.VisualTime; - _fretArray.PlayCodaHitAnimation((int)asFret); + _fretArray.PlayCodaHitAnimation(asFret); } protected override void OnCodaStart(CodaSection coda) @@ -569,7 +581,7 @@ protected override void OnOverhit() // Play miss animation for every held fret that does not match the current note bool anyHeld = false; - for (var action = GuitarAction.GreenFret; action <= GuitarAction.OrangeFret; action++) + for (var action = GuitarAction.GreenFret; action <= GetFretActionMax(); action++) { if (!Engine.IsFretHeld(action)) { @@ -580,7 +592,7 @@ protected override void OnOverhit() if (currentNote == null || (currentNote.NoteMask & (1 << (int) action)) == 0) { - _fretArray.PlayMissAnimation((int) GetFretIndex(action)); + _fretArray.PlayMissAnimation(GetFretIndex(action)); } } @@ -591,17 +603,13 @@ protected override void OnOverhit() } } - private void OnSustainStart(GuitarNote parent) + protected virtual void OnSustainStart(GuitarNote parent) { foreach (var note in parent.AllNotes) { - // If the note is disjoint, only iterate the parent as sustains are added separately - if (parent.IsDisjoint && parent != note) - { - continue; - } + if (parent.IsDisjoint && parent != note) continue; - if (note.Fret != (int) FiveFretGuitarFret.Open && note.Fret != (int) FiveFretGuitarFret.Wildcard) + if (note.Fret != (int)FiveFretGuitarFret.Open && note.Fret != (int)FiveFretGuitarFret.Wildcard) { _fretArray.SetSustained(note.Fret, true); } @@ -610,19 +618,15 @@ private void OnSustainStart(GuitarNote parent) } } - private void OnSustainEnd(GuitarNote parent, double timeEnded, bool finished) + protected virtual void OnSustainEnd(GuitarNote parent, double timeEnded, bool finished) { foreach (var note in parent.AllNotes) { - // If the note is disjoint, only iterate the parent as sustains are added separately - if (parent.IsDisjoint && parent != note) - { - continue; - } + if (parent.IsDisjoint && parent != note) continue; (NotePool.GetByKey(note) as FiveFretGuitarNoteElement)?.SustainEnd(finished); - if (note.Fret != (int) FiveFretGuitarFret.Open && note.Fret != (int) FiveFretGuitarFret.Wildcard) + if (note.Fret != (int)FiveFretGuitarFret.Open && note.Fret != (int)FiveFretGuitarFret.Wildcard) { _fretArray.SetSustained(note.Fret, false); } @@ -630,8 +634,6 @@ private void OnSustainEnd(GuitarNote parent, double timeEnded, bool finished) _sustainCount--; } - // Mute the stem if you let go of the sustain too early. - // Leniency is handled by the engine's sustain burst threshold. if (!finished) { if (!parent.IsDisjoint || _sustainCount == 0) @@ -848,7 +850,7 @@ private void SetDefaultActiveFrets() } } - private void MakeHighwayOrdering() + protected virtual void MakeHighwayOrdering() { if (Player.Profile.LeftyFlip) { @@ -860,10 +862,11 @@ private void MakeHighwayOrdering() { (int)FiveFretGuitarFret.Red, 3 }, { (int)FiveFretGuitarFret.Green, 4 } }; - } else + } + else { _lanePositions = DEFAULT_HIGHWAY_ORDERING; } } } -} \ No newline at end of file +} diff --git a/Assets/Script/Gameplay/Player/SixFretGuitarPlayer.cs b/Assets/Script/Gameplay/Player/SixFretGuitarPlayer.cs new file mode 100644 index 0000000000..9e2cae877f --- /dev/null +++ b/Assets/Script/Gameplay/Player/SixFretGuitarPlayer.cs @@ -0,0 +1,343 @@ +using System.Collections.Generic; +using YARG.Core; +using YARG.Core.Chart; +using YARG.Core.Game; +using YARG.Core.Engine.Guitar; +using YARG.Core.Engine.Guitar.Engines; +using YARG.Core.Input; +using YARG.Gameplay.Visuals; +using YARG.Helpers.Extensions; +using YARG.Themes; + +namespace YARG.Gameplay.Player +{ + public class SixFretGuitarPlayer : FiveFretGuitarPlayer + { + // Lane mapping: 3 visual lanes, each = black+white pair + public static Dictionary DEFAULT_LANE_POSITIONS { get; } = new() + { + { (int)SixFretGuitarFret.Black1, 0 }, + { (int)SixFretGuitarFret.White1, 0 }, + { (int)SixFretGuitarFret.Black2, 1 }, + { (int)SixFretGuitarFret.White2, 1 }, + { (int)SixFretGuitarFret.Black3, 2 }, + { (int)SixFretGuitarFret.White3, 2 }, + }; + + public new int LaneCount => 3; + + // Determine if fret is "up" row (black normal, white lefty flip) + protected bool IsUpFret(SixFretGuitarFret fret) + { + return Player.Profile.LeftyFlip + ? fret is >= SixFretGuitarFret.White1 and <= SixFretGuitarFret.White3 + : fret is >= SixFretGuitarFret.Black1 and <= SixFretGuitarFret.Black3; + } + + // Get lane index (0-2) for a fret (accessible to note elements) + public int GetLaneIndex(SixFretGuitarFret fret) => _lanePositions[(int)fret]; + + protected override int GetFretIndex(GuitarAction action) + { + return action switch + { + GuitarAction.Black1Fret => (int)SixFretGuitarFret.Black1, + GuitarAction.Black2Fret => (int)SixFretGuitarFret.Black2, + GuitarAction.Black3Fret => (int)SixFretGuitarFret.Black3, + GuitarAction.White1Fret => (int)SixFretGuitarFret.White1, + GuitarAction.White2Fret => (int)SixFretGuitarFret.White2, + GuitarAction.White3Fret => (int)SixFretGuitarFret.White3, + _ => base.GetFretIndex(action) + }; + } + + protected override GuitarAction GetFretActionMax() => GuitarAction.White3Fret; + + protected override Dictionary CreateFretToMostRecentTime() => new() + { + { (int)SixFretGuitarFret.Black1, 0 }, + { (int)SixFretGuitarFret.White1, 0 }, + { (int)SixFretGuitarFret.Black2, 0 }, + { (int)SixFretGuitarFret.White2, 0 }, + { (int)SixFretGuitarFret.Black3, 0 }, + { (int)SixFretGuitarFret.White3, 0 }, + }; + + public int GetLanePosition(SixFretGuitarFret fret) + { + return _lanePositions[(int)fret]; + } + + protected override InstrumentDifficulty GetNotes(SongChart chart) + { + var track = chart.GetSixFretTrack(Player.Profile.CurrentInstrument).Clone(); + return track.GetDifficulty(Player.Profile.CurrentDifficulty); + } + + // --- CreateEngine() hooks (replaces full method duplication) --- + + protected override Instrument GetBassInstrument() => Instrument.SixFretBass; + + protected override EnginePreset.FiveFretGuitarPreset GetEnginePreset() => Player.EnginePreset.SixFretGuitar; + + protected override GuitarEngine BuildEngine(GuitarEngineParameters parameters) + => new YargSixFretGuitarEngine(NoteTrack, SyncTrack, parameters, Player.Profile.IsBot); + + // --- End CreateEngine() hooks --- + + protected override void InitializeIndicatorStripes() + { + IndicatorStripes.Initialize(Player.EnginePreset.SixFretGuitar); + } + + protected override void InitializeFretArray() + { + _fretArray.Initialize( + _lanePositions, + 3, // 3 visual lanes + null, + Player.ColorProfile.SixFretGuitar, + Player.ThemePreset, + VisualStyle.SixFretGuitar + ); + } + + protected override void InitializeSpawnedNote(IPoolable poolable, GuitarNote note) + { + var element = (SixFretGuitarNoteElement)poolable; + element.NoteRef = note; + + // Open/Wildcard: no lane type (full-width) + if (note.Fret == (int)SixFretGuitarFret.Open || + note.Fret == (int)SixFretGuitarFret.Wildcard) + { + element.LaneType = SixFretGuitarNoteElement.LaneNoteType.None; + return; + } + + // Check if sibling note exists in same lane pair (barre) + bool hasSibling = false; + foreach (var other in note.ParentOrSelf.AllNotes) + { + if (other != note && + other.Fret != (int)SixFretGuitarFret.Open && + other.Fret != (int)SixFretGuitarFret.Wildcard && + GetLaneIndex((SixFretGuitarFret)other.Fret) == GetLaneIndex((SixFretGuitarFret)note.Fret) && + other.Fret != note.Fret) + { + hasSibling = true; + break; + } + } + + if (hasSibling) + { + element.LaneType = SixFretGuitarNoteElement.LaneNoteType.Barre; + } + else if (IsUpFret((SixFretGuitarFret)note.Fret)) + { + element.LaneType = SixFretGuitarNoteElement.LaneNoteType.Up; + } + else + { + element.LaneType = SixFretGuitarNoteElement.LaneNoteType.Down; + } + } + + protected override void InitializeSpawnedLane(LaneElement lane, GuitarNote note) + { + int laneIndex = GetLaneIndex((SixFretGuitarFret)note.Fret); + lane.SetAppearance( + Player.Profile.CurrentInstrument, + note.LaneNote, + laneIndex, + 3, // 3 visual lanes + Player.ColorProfile.SixFretGuitar.GetNoteColor(note.Fret).ToUnityColor() + ); + } + + protected override void InitializeSpawnedLane(LaneElement lane, int laneIndex) + { + // Map laneIndex (0-2) to corresponding fret color + var fret = (SixFretGuitarFret)(laneIndex + 1); // Black1, Black2, Black3 + if (Player.Profile.LeftyFlip) + { + fret = laneIndex switch + { + 0 => SixFretGuitarFret.Black3, + 1 => SixFretGuitarFret.Black2, + 2 => SixFretGuitarFret.Black1, + _ => fret + }; + } + lane.SetAppearance( + Player.Profile.CurrentInstrument, + laneIndex, + laneIndex, + 3, // 3 visual lanes + Player.ColorProfile.SixFretGuitar.GetNoteColor((int)fret).ToUnityColor()); + } + + protected override void ModifyLaneFromNote(LaneElement lane, GuitarNote note) + { + if (note.Fret == (int)SixFretGuitarFret.Open) + { + lane.ToggleOpen(true); + } + else + { + lane.MultiplyScale(0.85f); + } + } + + protected override void RescaleLanesForBRE() + { + LaneElement.DefineLaneScale(Player.Profile.CurrentInstrument, 3, true); + } + + protected override void UpdateFretArray() + { + // Iterate lane pairs (0, 1, 2) + for (int pair = 0; pair < 3; pair++) + { + var blackFret = (SixFretGuitarFret)(pair + 1); // Black1=1, Black2=2, Black3=3 + var whiteFret = (SixFretGuitarFret)(pair + 4); // White1=4, White2=5, White3=6 + var blackHeld = Engine.IsFretHeld((GuitarAction)(int)blackFret); + var whiteHeld = Engine.IsFretHeld((GuitarAction)(int)whiteFret); + var fretIndex = (int)blackFret; // Matches _frets dict key (Black1=1) + + if (blackHeld && whiteHeld) + { + // Both pressed — light both halves + _fretArray.SetPressed(fretIndex, true); + _fretArray.SetPressedSecondary(fretIndex, true); + } + else if (blackHeld) + { + // Black only — primary half + _fretArray.SetPressed(fretIndex, true); + _fretArray.SetPressedSecondary(fretIndex, false); + } + else if (whiteHeld) + { + // White only — secondary half + _fretArray.SetPressed(fretIndex, false); + _fretArray.SetPressedSecondary(fretIndex, true); + } + else + { + // Neither — both off + _fretArray.SetPressed(fretIndex, false); + _fretArray.SetPressedSecondary(fretIndex, false); + } + } + } + + protected override void OnNoteHit(int index, GuitarNote chordParent) + { + base.OnNoteHit(index, chordParent); + + if (GameManager.Paused) return; + + foreach (var note in chordParent.AllNotes) + { + (NotePool.GetByKey(note) as SixFretGuitarNoteElement)?.HitNote(); + + if (note.Fret != (int)SixFretGuitarFret.Open && note.Fret != (int)SixFretGuitarFret.Wildcard) + { + _fretArray.PlayHitAnimation(note.Fret); + } + else + { + _fretArray.PlayOpenHitAnimation(); + } + } + } + + protected override void OnNoteMissed(int index, GuitarNote chordParent) + { + base.OnNoteMissed(index, chordParent); + + foreach (var note in chordParent.AllNotes) + { + (NotePool.GetByKey(note) as SixFretGuitarNoteElement)?.MissNote(); + } + } + + protected override void OnSustainStart(GuitarNote parent) + { + foreach (var note in parent.AllNotes) + { + if (parent.IsDisjoint && parent != note) continue; + + if (note.Fret != (int)SixFretGuitarFret.Open && note.Fret != (int)SixFretGuitarFret.Wildcard) + { + _fretArray.SetSustained(note.Fret, true); + } + + _sustainCount++; + } + } + + protected override void OnSustainEnd(GuitarNote parent, double timeEnded, bool finished) + { + foreach (var note in parent.AllNotes) + { + if (parent.IsDisjoint && parent != note) continue; + + (NotePool.GetByKey(note) as SixFretGuitarNoteElement)?.SustainEnd(finished); + + if (note.Fret != (int)SixFretGuitarFret.Open && note.Fret != (int)SixFretGuitarFret.Wildcard) + { + _fretArray.SetSustained(note.Fret, false); + } + + _sustainCount--; + } + + if (!finished) + { + if (!parent.IsDisjoint || _sustainCount == 0) + { + SetStemMuteState(true); + } + } + + if (_sustainCount == 0) + { + WhammyFactor = 0; + GameManager.ChangeStemWhammyPitch(_stem, 0); + } + } + + protected override void OnStarPowerPhraseMissed() + { + base.OnStarPowerPhraseMissed(); + foreach (var note in NotePool.AllSpawned) + { + (note as SixFretGuitarNoteElement)?.OnStarPowerUpdated(); + } + } + + protected override void MakeHighwayOrdering() + { + if (Player.Profile.LeftyFlip) + { + // Swap lane 0 ↔ 2, keep lane 1 centered + _lanePositions = new() + { + { (int)SixFretGuitarFret.Black1, 2 }, + { (int)SixFretGuitarFret.White1, 2 }, + { (int)SixFretGuitarFret.Black2, 1 }, + { (int)SixFretGuitarFret.White2, 1 }, + { (int)SixFretGuitarFret.Black3, 0 }, + { (int)SixFretGuitarFret.White3, 0 }, + }; + } + else + { + _lanePositions = new Dictionary(DEFAULT_LANE_POSITIONS); + } + } + } +} diff --git a/Assets/Script/Gameplay/Player/SixFretGuitarPlayer.cs.meta b/Assets/Script/Gameplay/Player/SixFretGuitarPlayer.cs.meta new file mode 100644 index 0000000000..d16827e934 --- /dev/null +++ b/Assets/Script/Gameplay/Player/SixFretGuitarPlayer.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: df4f80e00c03de5908fe79d5cf6bc1a1 \ No newline at end of file diff --git a/Assets/Script/Gameplay/Visuals/Fret/Fret.cs b/Assets/Script/Gameplay/Visuals/Fret/Fret.cs index 9535810ba2..21afbd79a1 100644 --- a/Assets/Script/Gameplay/Visuals/Fret/Fret.cs +++ b/Assets/Script/Gameplay/Visuals/Fret/Fret.cs @@ -10,6 +10,8 @@ public class Fret : MonoBehaviour, IThemeBindable { private static readonly int _fade = Shader.PropertyToID("Fade"); private static readonly int _emissionColor = Shader.PropertyToID("_EmissionColor"); + private static readonly int _secondaryColor = Shader.PropertyToID("_SecondaryColor"); + private static readonly int _secondaryEmissionColor = Shader.PropertyToID("_SecondaryEmissionColor"); private static readonly int _hit = Animator.StringToHash("Hit"); private static readonly int _cymbalHit = Animator.StringToHash("CymbalHit"); @@ -17,6 +19,7 @@ public class Fret : MonoBehaviour, IThemeBindable private static readonly int _openMiss = Animator.StringToHash("OpenMiss"); private static readonly int _pressed = Animator.StringToHash("Pressed"); private static readonly int _sustain = Animator.StringToHash("Sustain"); + private static readonly int _secondaryPressed = Animator.StringToHash("SecondaryPressed"); // If we want info to be copied over when we copy the prefab, // we must make them SerializeFields. @@ -27,9 +30,14 @@ public class Fret : MonoBehaviour, IThemeBindable private readonly List _topMaterials = new(); private readonly List _innerMaterials = new(); + // Secondary half materials (for 6-fret dual-half frets) + private readonly List _secondaryTopMaterials = new(); + private readonly List _secondaryInnerMaterials = new(); + private bool _hasPressedParam; private bool _hasSustainParam; private bool _hasOpenMissTrigger; + private bool _hasSecondaryPressedParam; // These need to be saved since the colors can now change during play // They are saved as Unity colors to avoid having to repeatedly convert @@ -38,6 +46,11 @@ public class Fret : MonoBehaviour, IThemeBindable private UnityEngine.Color _originalUnityInnerColor; private UnityEngine.Color _originalEmissionColor; + // Secondary half original colors + private UnityEngine.Color _secondaryOriginalUnityTopColor; + private UnityEngine.Color _secondaryOriginalUnityInnerColor; + private UnityEngine.Color _secondaryOriginalEmissionColor; + // TODO: Consider making this customizable or perhaps just a desaturated and dimmed version of the base color private UnityEngine.Color _inactiveColor = new(0.321f, 0.321f, 0.321f, 1.0f); @@ -92,6 +105,43 @@ public void Initialize(Color top, Color inner, Color particles, Color openPartic _hasOpenMissTrigger = ThemeBind.Animator.HasParameter(_openMiss); } + // Initialize dual-half fret (primary + secondary) + public void Initialize(Color top, Color inner, Color particles, Color openParticles, + Color secondaryTop, Color secondaryInner, Color secondaryParticles) + { + // Primary half (existing logic) + Initialize(top, inner, particles, openParticles); + + // Secondary half + _secondaryOriginalUnityTopColor = secondaryTop.ToUnityColor(); + _secondaryOriginalUnityInnerColor = secondaryInner.ToUnityColor(); + _secondaryOriginalEmissionColor = secondaryTop.ToUnityColor() * 11.5f; + + // Set secondary top materials + foreach (var material in ThemeBind.GetSecondaryColoredMaterials()) + { + material.color = _secondaryOriginalUnityTopColor; + material.SetColor(_emissionColor, _secondaryOriginalEmissionColor); + _secondaryTopMaterials.Add(material); + } + + // Set secondary inner materials + foreach (var material in ThemeBind.GetSecondaryInnerColoredMaterials()) + { + material.color = _secondaryOriginalUnityInnerColor; + _secondaryInnerMaterials.Add(material); + } + + // Set secondary particle colors + if (ThemeBind.SecondaryPressedEffect != null) + { + ThemeBind.SecondaryPressedEffect.SetColor(secondaryParticles.ToUnityColor()); + } + + // Check for secondary pressed param + _hasSecondaryPressedParam = ThemeBind.Animator.HasParameter(_secondaryPressed); + } + public void Update() { UpdateColor(); @@ -122,6 +172,18 @@ public void WhitenFretColor() material.SetColor(_emissionColor, UnityEngine.Color.white); } + foreach (var material in _secondaryTopMaterials) + { + material.color = UnityEngine.Color.white; + material.SetColor(_secondaryEmissionColor, UnityEngine.Color.white); + } + + foreach (var material in _secondaryInnerMaterials) + { + material.color = UnityEngine.Color.white; + material.SetColor(_secondaryEmissionColor, UnityEngine.Color.white); + } + foreach (var light in ThemeBind.HitEffect.EffectLights) { light.IsBrightened = true; @@ -147,6 +209,18 @@ public void RestoreFretColor() material.SetColor(_emissionColor, _originalEmissionColor); } + foreach (var material in _secondaryTopMaterials) + { + material.color = _secondaryOriginalUnityTopColor; + material.SetColor(_secondaryEmissionColor, _secondaryOriginalEmissionColor); + } + + foreach (var material in _secondaryInnerMaterials) + { + material.color = _secondaryOriginalUnityInnerColor; + material.SetColor(_secondaryEmissionColor, _secondaryOriginalEmissionColor); + } + foreach (var light in ThemeBind.HitEffect.EffectLights) { light.IsBrightened = false; @@ -186,6 +260,43 @@ public void SetPressed(bool pressed, float value) } } + // Secondary half press (white fret half) + public void SetPressedSecondary(bool pressed, float value) + { + foreach (var material in _secondaryInnerMaterials) + { + material.SetFloat(_fade, value); + } + + if (_hasSecondaryPressedParam) + { + ThemeBind.Animator.SetBool(_secondaryPressed, pressed); + } + + if (pressed && ThemeBind.SecondaryPressedEffect != null) + { + ThemeBind.SecondaryPressedEffect.Play(); + } + else if (ThemeBind.SecondaryPressedEffect != null) + { + ThemeBind.SecondaryPressedEffect.Stop(); + } + } + + // Set secondary half color (for Star Power transitions) + public void SetSecondaryColor(Color top, Color inner) + { + foreach (var mat in _secondaryTopMaterials) + { + mat.SetColor(_secondaryColor, top.ToUnityColor()); + mat.SetColor(_secondaryEmissionColor, top.ToUnityColor() * 11.5f); + } + foreach (var mat in _secondaryInnerMaterials) + { + mat.SetColor(_secondaryColor, inner.ToUnityColor()); + } + } + public void PlayHitAnimation() { ThemeBind.Animator.SetTrigger(_hit); diff --git a/Assets/Script/Gameplay/Visuals/Fret/FretArray.cs b/Assets/Script/Gameplay/Visuals/Fret/FretArray.cs index aa698aff07..c6208da85a 100644 --- a/Assets/Script/Gameplay/Visuals/Fret/FretArray.cs +++ b/Assets/Script/Gameplay/Visuals/Fret/FretArray.cs @@ -68,17 +68,38 @@ public void Initialize(Dictionary highwayOrdering, int laneCount, Game public void Initialize(Dictionary highwayOrdering, int laneCount, GameObject? kickFretPrefab, IFretColorProvider fretColorProvider, ThemePreset themePreset, VisualStyle style) + { + Initialize(highwayOrdering, laneCount, kickFretPrefab, fretColorProvider, themePreset, style, false); + } + + // Overload with dual-half fret support (for 6-fret guitar) + public void Initialize(Dictionary highwayOrdering, int laneCount, + GameObject? kickFretPrefab, IFretColorProvider fretColorProvider, ThemePreset themePreset, VisualStyle style, + bool dualHalfFrets) { var fretPrefab = ThemeManager.Instance.CreateFretPrefabFromTheme(themePreset, style); _frets.Clear(); foreach (var (noteType, highwayOrderingInfo) in highwayOrdering) { - // Note that the correctness of this depends on instruments with shared lanes having the note type that - // corresponds to the fret color coming first in their pad/fret/whatever enum - if (!_usedFretIndexes.Add(highwayOrderingInfo.Position)) + // For dual-half frets, check if position already exists + if (dualHalfFrets && !_usedFretIndexes.Add(highwayOrderingInfo.Position)) { - // Find the earlier highway ordering info with the same position + // Find the earlier note type with the same position + foreach (var (otherNoteType, otherHighwayOrderingInfo) in highwayOrdering) + { + if (otherHighwayOrderingInfo.Position == highwayOrderingInfo.Position) + { + _frets[noteType] = _frets[otherNoteType]; + break; + } + } + + continue; + } + else if (!dualHalfFrets && !_usedFretIndexes.Add(highwayOrderingInfo.Position)) + { + // Original logic for non-dual frets foreach (var (otherNoteType, otherHighwayOrderingInfo) in highwayOrdering) { if (otherHighwayOrderingInfo.Position == highwayOrderingInfo.Position) @@ -94,7 +115,6 @@ public void Initialize(Dictionary highwayOrdering, int var fret = Instantiate(fretPrefab, transform); fret.SetActive(true); - // Position float x = _trackWidth / laneCount * highwayOrderingInfo.Position - _trackWidth / 2f + 1f / laneCount; fret.transform.localPosition = new Vector3(x, 0f, 0f); @@ -104,12 +124,51 @@ public void Initialize(Dictionary highwayOrdering, int fret.transform.localScale = new Vector3(scale, 1f, 1f); var fretComp = fret.GetComponent(); - fretComp.Initialize( - fretColorProvider.GetFretColor(highwayOrderingInfo.ColorIndex), - fretColorProvider.GetFretInnerColor(highwayOrderingInfo.ColorIndex), - fretColorProvider.GetParticleColor(highwayOrderingInfo.ColorIndex), - fretColorProvider.GetParticleColor((int)FiveFretGuitarFret.Open) - ); + + if (dualHalfFrets) + { + // Primary = first fret (Black), Secondary = second fret (White) + // Since enum order is Black1, White1, Black2, etc., first occurrence is Black + var primaryColor = fretColorProvider.GetFretColor(highwayOrderingInfo.ColorIndex); + var primaryInner = fretColorProvider.GetFretInnerColor(highwayOrderingInfo.ColorIndex); + var primaryParticles = fretColorProvider.GetParticleColor(highwayOrderingInfo.ColorIndex); + + // Find secondary color (next fret in same position) + int secondaryColorIndex = -1; + foreach (var (otherNoteType, otherInfo) in highwayOrdering) + { + if (otherInfo.Position == highwayOrderingInfo.Position && otherNoteType != noteType) + { + secondaryColorIndex = otherInfo.ColorIndex; + break; + } + } + + var secondaryColor = secondaryColorIndex != -1 + ? fretColorProvider.GetFretColor(secondaryColorIndex) + : primaryColor; + var secondaryInner = secondaryColorIndex != -1 + ? fretColorProvider.GetFretInnerColor(secondaryColorIndex) + : primaryInner; + var secondaryParticles = secondaryColorIndex != -1 + ? fretColorProvider.GetParticleColor(secondaryColorIndex) + : primaryParticles; + + fretComp.Initialize( + primaryColor, primaryInner, primaryParticles, + fretColorProvider.GetParticleColor((int)FiveFretGuitarFret.Open), + secondaryColor, secondaryInner, secondaryParticles + ); + } + else + { + fretComp.Initialize( + fretColorProvider.GetFretColor(highwayOrderingInfo.ColorIndex), + fretColorProvider.GetFretInnerColor(highwayOrderingInfo.ColorIndex), + fretColorProvider.GetParticleColor(highwayOrderingInfo.ColorIndex), + fretColorProvider.GetParticleColor((int)FiveFretGuitarFret.Open) + ); + } _frets[noteType] = fretComp; } @@ -154,6 +213,16 @@ public void SetPressed(int index, bool pressed) _frets[index].SetPressed(pressed); } + public void SetPressedSecondary(int index, bool pressed) + { + _frets[index].SetPressedSecondary(pressed, pressed ? 1f : 0f); + } + + public void SetPressedSecondary(int index, bool pressed, float value) + { + _frets[index].SetPressedSecondary(pressed, value); + } + public void SetPressedDrum(int index, bool pressed, Fret.AnimType animType) { _frets[index].SetPressedDrum(pressed, animType); diff --git a/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/FiveFretGuitarNoteElement.cs b/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/FiveFretGuitarNoteElement.cs index 7c5bda8aba..12e8a2e007 100644 --- a/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/FiveFretGuitarNoteElement.cs +++ b/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/FiveFretGuitarNoteElement.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using UnityEngine; using YARG.Core.Chart; @@ -62,7 +62,7 @@ protected override void InitializeElement() var lane = Player.GetLanePosition((FiveFretGuitarFret)NoteRef.Fret); // Set the position - transform.localPosition = new Vector3(GetElementX(lane, FiveFretGuitarPlayer.LANE_COUNT), 0f, 0f); + transform.localPosition = new Vector3(GetElementX(lane, Player.LaneCount), 0f, 0f); // Get which note model to use NoteGroup = NoteRef.Type switch @@ -216,4 +216,4 @@ protected override void HideElement() _wildcardSustainLine.gameObject.SetActive(false); } } -} \ No newline at end of file +} diff --git a/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/SixFretGuitarNoteElement.cs b/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/SixFretGuitarNoteElement.cs new file mode 100644 index 0000000000..d850cc6632 --- /dev/null +++ b/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/SixFretGuitarNoteElement.cs @@ -0,0 +1,284 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using YARG.Core.Chart; +using YARG.Core.Engine.Guitar; +using YARG.Gameplay.Player; +using YARG.Helpers.Extensions; +using YARG.Themes; + +namespace YARG.Gameplay.Visuals +{ + public sealed class SixFretGuitarNoteElement : NoteElement + { + // Lane note type for 3-lane rendering + public enum LaneNoteType + { + None, // Open/Wildcard (full-width) + Up, // "Up" row note (black normal / white lefty) + Down, // "Down" row note (white normal / black lefty) + Barre // Both rows in same lane pair + } + + // Theme model mapping count (Up/Down/Barre × Strum/HOPO/Tap + Open + Wildcard) + private const int THEME_MODEL_COUNT = 3 * 3 + 2; // 11 total + + [Space] + [SerializeField] + private SustainLine _normalSustainLine; + [SerializeField] + private SustainLine _openSustainLine; + [SerializeField] + private SustainLine _wildcardSustainLine; + + private SustainLine _sustainLine; + + /// + /// Lane note type determined at spawn time by SixFretGuitarPlayer. + /// + public LaneNoteType LaneType = LaneNoteType.None; + + protected override float RemovePointOffset => (float) NoteRef.TimeLength * Player.NoteSpeed; + + public override void SetThemeModels( + Dictionary models, + Dictionary starPowerModels) + { + CreateNoteGroupArrays(THEME_MODEL_COUNT); + + // Map (LaneType, GuitarNoteType) to ThemeNoteType + // Up notes + AssignNoteGroup(models, starPowerModels, 0, ThemeNoteType.SixFretUp); + AssignNoteGroup(models, starPowerModels, 1, ThemeNoteType.SixFretUpHOPO); + AssignNoteGroup(models, starPowerModels, 2, ThemeNoteType.SixFretUpTap); + // Down notes + AssignNoteGroup(models, starPowerModels, 3, ThemeNoteType.SixFretDown); + AssignNoteGroup(models, starPowerModels, 4, ThemeNoteType.SixFretDownHOPO); + AssignNoteGroup(models, starPowerModels, 5, ThemeNoteType.SixFretDownTap); + // Barre notes (only strum) + AssignNoteGroup(models, starPowerModels, 6, ThemeNoteType.SixFretBarre); + // Open notes + AssignNoteGroup(models, starPowerModels, 7, ThemeNoteType.Open); + AssignNoteGroup(models, starPowerModels, 8, ThemeNoteType.OpenHOPO); + // Wildcard + AssignNoteGroup(models, starPowerModels, 9, ThemeNoteType.Wildcard); + // Unused slot (10) for alignment + } + + protected override void InitializeElement() + { + base.InitializeElement(); + + var noteGroups = IsStarPowerVisible ? StarPowerNoteGroups : NoteGroups; + int modelIndex = -1; + + // Open/Wildcard: full-width, position at center + if (NoteRef.Fret == (int) SixFretGuitarFret.Open) + { + transform.localPosition = Vector3.zero; + + modelIndex = NoteRef.Type switch + { + GuitarNoteType.Strum => 7, // Open + GuitarNoteType.Hopo or GuitarNoteType.Tap => 8, // OpenHOPO + _ => throw new ArgumentOutOfRangeException(nameof(NoteRef.Type)) + }; + + _sustainLine = _openSustainLine; + } + else if (NoteRef.Fret == (int) SixFretGuitarFret.Wildcard) + { + transform.localPosition = Vector3.zero; + modelIndex = 9; // Wildcard + _sustainLine = _wildcardSustainLine; + } + else + { + // 3-lane note: position based on lane index (0-2) + int laneIndex = Player.GetLaneIndex((SixFretGuitarFret) NoteRef.Fret); + transform.localPosition = new Vector3(GetElementX(laneIndex, 3), 0f, 0f); + + // Map LaneType + NoteType to model index + modelIndex = LaneType switch + { + LaneNoteType.Up => NoteRef.Type switch + { + GuitarNoteType.Strum => 0, // SixFretUp + GuitarNoteType.Hopo => 1, // SixFretUpHOPO + GuitarNoteType.Tap => 2, // SixFretUpTap + _ => throw new ArgumentOutOfRangeException() + }, + LaneNoteType.Down => NoteRef.Type switch + { + GuitarNoteType.Strum => 3, // SixFretDown + GuitarNoteType.Hopo => 4, // SixFretDownHOPO + GuitarNoteType.Tap => 5, // SixFretDownTap + _ => throw new ArgumentOutOfRangeException() + }, + LaneNoteType.Barre => 6, // SixFretBarre (only strum) + _ => throw new ArgumentOutOfRangeException() + }; + + _sustainLine = _normalSustainLine; + } + + NoteGroup = noteGroups[modelIndex]; + NoteGroup.SetActive(true); + NoteGroup.Initialize(); + + if (NoteRef.IsSustain) + { + _sustainLine.gameObject.SetActive(true); + float len = (float) NoteRef.TimeLength * Player.NoteSpeed; + _sustainLine.Initialize(len); + } + + UpdateColor(); + } + + public override void HitNote() + { + base.HitNote(); + + if (NoteRef.IsSustain) + { + HideNotes(); + } + else + { + ParentPool.Return(this); + } + } + + + public override void MissNote() + { + base.MissNote(); + + UpdateColor(); + } + + protected override void UpdateElement() + { + base.UpdateElement(); + + UpdateSustain(); + } + + protected override void OnNoteStateChanged() + { + base.OnNoteStateChanged(); + + UpdateColor(); + } + + public override void OnStarPowerUpdated() + { + base.OnStarPowerUpdated(); + + UpdateColor(); + } + + protected override bool CalcStarPowerVisible() + { + if (!NoteRef.IsStarPower) + { + return false; + } + return !(((GuitarEngineParameters) Player.BaseParameters).NoStarPowerOverlap && Player.BaseStats.IsStarPowerActive); + } + + private void UpdateSustain() + { + _sustainLine.UpdateSustainLine(); + } + + private void UpdateColor() + { + var colors = Player.Player.ColorProfile.SixFretGuitar; + bool isSp = IsStarPowerVisible; + + // Use System.Drawing.Color explicitly to avoid UnityEngine.Color ambiguity + System.Drawing.Color primaryColor, primaryNoSp; + System.Drawing.Color secondaryColor = default, secondaryNoSp = default; + + if (NoteRef.Fret == (int) SixFretGuitarFret.Open || NoteRef.Fret == (int) SixFretGuitarFret.Wildcard) + { + primaryColor = isSp ? colors.GetNoteStarPowerColor(NoteRef.Fret) : colors.GetNoteColor(NoteRef.Fret); + primaryNoSp = colors.GetNoteColor(NoteRef.Fret); + } + else + { + // Determine primary/secondary based on LaneType + var colorType = LaneType; + if (colorType == LaneNoteType.Up && LeftyFlip) + { + colorType = LaneNoteType.Down; + } + else if (colorType == LaneNoteType.Down && LeftyFlip) + { + colorType = LaneNoteType.Up; + } + + switch (colorType) + { + case LaneNoteType.Up: + primaryColor = isSp ? colors.BlackNoteStarPower : colors.BlackNote; + primaryNoSp = colors.BlackNote; + secondaryColor = primaryColor; + secondaryNoSp = primaryNoSp; + break; + case LaneNoteType.Down: + primaryColor = isSp ? colors.WhiteNoteStarPower : colors.WhiteNote; + primaryNoSp = colors.WhiteNote; + secondaryColor = primaryColor; + secondaryNoSp = primaryNoSp; + break; + case LaneNoteType.Barre: + primaryColor = isSp ? colors.BlackNoteStarPower : colors.BlackNote; + primaryNoSp = colors.BlackNote; + secondaryColor = isSp ? colors.WhiteNoteStarPower : colors.WhiteNote; + secondaryNoSp = colors.WhiteNote; + if (LeftyFlip) + { + (primaryColor, secondaryColor) = (secondaryColor, primaryColor); + (primaryNoSp, secondaryNoSp) = (secondaryNoSp, primaryNoSp); + } + break; + default: + return; + } + } + + if (NoteRef.WasMissed) + { + primaryColor = colors.Miss; + primaryNoSp = colors.Miss; + } + + if (!NoteRef.WasHit) + { + NoteGroup.SetColorWithEmission(primaryColor.ToUnityColor(), primaryNoSp.ToUnityColor()); + + // Apply secondary color + NoteGroup.SetSecondaryColor(secondaryColor.ToUnityColor(), secondaryNoSp.ToUnityColor()); + + NoteGroup.SetMetalColor(colors.GetMetalColor(isSp).ToUnityColor()); + } + + if (!NoteRef.IsSustain) return; + + _sustainLine.SetState(SustainState, primaryColor.ToUnityColor()); + _sustainLine.SetSecondaryColor(secondaryColor.ToUnityColor()); + } + + protected override void HideElement() + { + HideNotes(); + + _normalSustainLine.gameObject.SetActive(false); + _openSustainLine.gameObject.SetActive(false); + _wildcardSustainLine.gameObject.SetActive(false); + } + } +} diff --git a/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/SixFretGuitarNoteElement.cs.meta b/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/SixFretGuitarNoteElement.cs.meta new file mode 100644 index 0000000000..5e4b35f342 --- /dev/null +++ b/Assets/Script/Gameplay/Visuals/TrackElements/Guitar/SixFretGuitarNoteElement.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e560af351d75d6fa396446d4552b032b \ No newline at end of file diff --git a/Assets/Script/Gameplay/Visuals/TrackElements/LaneElement.cs b/Assets/Script/Gameplay/Visuals/TrackElements/LaneElement.cs index 9d45faa21d..e007813d24 100644 --- a/Assets/Script/Gameplay/Visuals/TrackElements/LaneElement.cs +++ b/Assets/Script/Gameplay/Visuals/TrackElements/LaneElement.cs @@ -244,10 +244,7 @@ private void RenderLength() private void RenderScale() { - // Set scale _meshTransform.localScale = new Vector3(_scale, 1f, _scale); - - // Recalculate length from new scale RenderLength(); } diff --git a/Assets/Script/Gameplay/Visuals/TrackElements/NoteGroup.cs b/Assets/Script/Gameplay/Visuals/TrackElements/NoteGroup.cs index 12190bb7c0..7fc82c2275 100644 --- a/Assets/Script/Gameplay/Visuals/TrackElements/NoteGroup.cs +++ b/Assets/Script/Gameplay/Visuals/TrackElements/NoteGroup.cs @@ -32,6 +32,8 @@ public static MaterialInfo From(MeshEmissionMaterialIndex a) } private static readonly int _emissionColor = Shader.PropertyToID("_EmissionColor"); + private static readonly int _secondaryColor = Shader.PropertyToID("_SecondaryColor"); + private static readonly int _secondaryEmissionColor = Shader.PropertyToID("_SecondaryEmissionColor"); private static readonly int _randomFloat = Shader.PropertyToID("_RandomFloat"); private static readonly int _randomVector = Shader.PropertyToID("_RandomVector"); @@ -48,10 +50,11 @@ public static MaterialInfo From(MeshEmissionMaterialIndex a) public void Initialize() { - _coloredMaterialCache ??= _themeNote.ColoredMaterials.Select(MaterialInfo.From).ToArray(); - _coloredMaterialNoStarPowerCache ??= _themeNote.ColoredMaterialsNoStarPower.Select(MaterialInfo.From).ToArray(); - _allColoredCache ??= _coloredMaterialCache.Concat(_coloredMaterialNoStarPowerCache).ToArray(); - _coloredMetalMaterialCache ??= _themeNote.ColoredMetalMaterials.Select(MaterialInfo.From).ToArray(); + _coloredMaterialCache = _themeNote.ColoredMaterials.Select(MaterialInfo.From).ToArray(); + _coloredMaterialNoStarPowerCache = _themeNote.ColoredMaterialsNoStarPower.Select(MaterialInfo.From).ToArray(); + _allColoredCache = _coloredMaterialCache.Concat(_coloredMaterialNoStarPowerCache).ToArray(); + _coloredMetalMaterialCache = _themeNote.ColoredMetalMaterials.Select(MaterialInfo.From).ToArray(); + _coloredSecondaryMaterialCache = _themeNote.ColoredSecondaryMaterials?.Select(MaterialInfo.From).ToArray() ?? System.Array.Empty(); // Set random values var randomFloat = Random.Range(-1f, 1f); @@ -109,6 +112,25 @@ public void SetMetalColor(Color metalColor) } } + private MaterialInfo[] _coloredSecondaryMaterialCache; + + public void SetSecondaryColor(Color secondary, Color secondaryNoStarPower) + { + if (_coloredSecondaryMaterialCache.Length == 0) return; + + // Apply secondary color (with star power) + foreach (var info in _coloredSecondaryMaterialCache) + { + float a = info.EmissionAddition; + var realColor = secondary + new Color(a, a, a); + + info.MaterialCache.SetColor(_secondaryColor, realColor); + info.MaterialCache.SetColor(_secondaryEmissionColor, realColor * info.EmissionMultiplier); + } + + // Note: No separate no-star-power cache for secondary, as barre notes use same SP state as primary + } + public void SetActive(bool a) => gameObject.SetActive(a); /// diff --git a/Assets/Script/Gameplay/Visuals/TrackElements/SustainLine.cs b/Assets/Script/Gameplay/Visuals/TrackElements/SustainLine.cs index 1dac93a200..f5b2c9f3a0 100644 --- a/Assets/Script/Gameplay/Visuals/TrackElements/SustainLine.cs +++ b/Assets/Script/Gameplay/Visuals/TrackElements/SustainLine.cs @@ -48,6 +48,8 @@ public class SustainLine : MonoBehaviour private float _currentLength; private float _currentStartZ; + private Color? _secondaryColor = null; + private void Awake() { _player = GetComponentInParent(); @@ -181,6 +183,12 @@ public void SetState(SustainState state, Color c) Color color = GetBrighterColorIfTooDark(c); + // Blend with secondary color if set (for barre sustains) + if (_secondaryColor.HasValue) + { + color = Color.Lerp(color, GetBrighterColorIfTooDark(_secondaryColor.Value), 0.5f); + } + switch (state) { case SustainState.Waiting: @@ -202,6 +210,11 @@ public void SetState(SustainState state, Color c) } } + public void SetSecondaryColor(Color secondary) + { + _secondaryColor = secondary; + } + private void ResetAmplitudes() { if (!_setShaderProperties || _materialInstance == null) return; diff --git a/Assets/Script/Helpers/Extensions/GameModeExtensions.cs b/Assets/Script/Helpers/Extensions/GameModeExtensions.cs index 4cb5ccf5c5..e28d404f91 100644 --- a/Assets/Script/Helpers/Extensions/GameModeExtensions.cs +++ b/Assets/Script/Helpers/Extensions/GameModeExtensions.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using YARG.Assets.Script.Helpers; @@ -13,7 +13,7 @@ public static string ToResourceName(this GameMode instrument) return instrument switch { GameMode.FiveFretGuitar => "guitar", - GameMode.SixFretGuitar => "guitar", + GameMode.SixFretGuitar => "guitar6", GameMode.FourLaneDrums => "drums", GameMode.FiveLaneDrums => "ghDrums", @@ -88,7 +88,6 @@ public static string ToResourceName(this GameMode instrument) GameMode.SixFretGuitar => new() { (ProfileSettingStrings.LEFTY_FLIP, null), - (ProfileSettingStrings.RANGE_DISABLE, "5-LANE RANGE SHIFT MARKERS"), }, GameMode.ProKeys => new() { diff --git a/Assets/Script/Helpers/Extensions/InstrumentExtensions.cs b/Assets/Script/Helpers/Extensions/InstrumentExtensions.cs index a01a8b48b1..a4309f3560 100644 --- a/Assets/Script/Helpers/Extensions/InstrumentExtensions.cs +++ b/Assets/Script/Helpers/Extensions/InstrumentExtensions.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using YARG.Core; using YARG.Core.Chart; @@ -78,6 +78,11 @@ public static string ToResourceName(this Instrument instrument) Instrument.FiveFretCoopGuitar => "guitarCoop", Instrument.Keys => "keys", + Instrument.SixFretGuitar => "guitar6", + Instrument.SixFretBass => "bass6", + Instrument.SixFretRhythm => "rhythm6", + Instrument.SixFretCoopGuitar => "coop6", + Instrument.FourLaneDrums => "drums", Instrument.ProDrums => "realDrums", Instrument.FiveLaneDrums => "ghDrums", @@ -104,6 +109,11 @@ public static Instrument FromResourceName(string name) "guitarCoop" => Instrument.FiveFretCoopGuitar, "keys" => Instrument.Keys, + "guitar6" => Instrument.SixFretGuitar, + "bass6" => Instrument.SixFretBass, + "rhythm6" => Instrument.SixFretRhythm, + "coop6" => Instrument.SixFretCoopGuitar, + "drums" => Instrument.FourLaneDrums, "realDrums" => Instrument.ProDrums, "ghDrums" => Instrument.FiveLaneDrums, @@ -124,4 +134,4 @@ public static bool IsKick(this DrumsHighwayItem item) return item is DrumsHighwayItem.Kick or DrumsHighwayItem.Kick1x or DrumsHighwayItem.Kick2x or DrumsHighwayItem.Kick2xConditional; } } -} \ No newline at end of file +} diff --git a/Assets/Script/Menu/MusicLibrary/Sidebar.cs b/Assets/Script/Menu/MusicLibrary/Sidebar.cs index 218594f9d0..e1f059d580 100644 --- a/Assets/Script/Menu/MusicLibrary/Sidebar.cs +++ b/Assets/Script/Menu/MusicLibrary/Sidebar.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Threading; using Cysharp.Threading.Tasks; @@ -405,7 +405,27 @@ private void UpdateDifficulties(SongEntry entry) _difficultyRings[6].SetInfo("rhythm", Instrument.FiveFretRhythm, entry[Instrument.FiveFretRhythm]); } - _difficultyRings[7].SetInfo("eliteDrums", Instrument.EliteDrums, entry[Instrument.EliteDrums]); + // 6-fret guitar or 6-fret variants + if (entry.HasInstrument(Instrument.SixFretGuitar)) + { + _difficultyRings[7].SetInfo("guitar6", Instrument.SixFretGuitar, entry[Instrument.SixFretGuitar]); + } + else if (entry.HasInstrument(Instrument.SixFretBass)) + { + _difficultyRings[7].SetInfo("bass6", Instrument.SixFretBass, entry[Instrument.SixFretBass]); + } + else if (entry.HasInstrument(Instrument.SixFretRhythm)) + { + _difficultyRings[7].SetInfo("rhythm6", Instrument.SixFretRhythm, entry[Instrument.SixFretRhythm]); + } + else if (entry.HasInstrument(Instrument.SixFretCoopGuitar)) + { + _difficultyRings[7].SetInfo("coop6", Instrument.SixFretCoopGuitar, entry[Instrument.SixFretCoopGuitar]); + } + else + { + _difficultyRings[7].SetInfo("eliteDrums", Instrument.EliteDrums, entry[Instrument.EliteDrums]); + } _difficultyRings[8].SetInfo("realKeys", Instrument.ProKeys, entry[Instrument.ProKeys]); _difficultyRings[9].SetInfo("band", Instrument.Band, entry[Instrument.Band]); return; diff --git a/Assets/Script/Menu/ProfileList/ProfileSidebar.cs b/Assets/Script/Menu/ProfileList/ProfileSidebar.cs index 4f17253066..825cb45b57 100644 --- a/Assets/Script/Menu/ProfileList/ProfileSidebar.cs +++ b/Assets/Script/Menu/ProfileList/ProfileSidebar.cs @@ -31,6 +31,7 @@ public class ProfileSidebar : MonoBehaviour private static readonly GameMode[] _gameModes = { GameMode.FiveFretGuitar, + GameMode.SixFretGuitar, GameMode.EliteDrums, GameMode.FourLaneDrums, GameMode.FiveLaneDrums, @@ -299,9 +300,9 @@ private void EnableSettingsForGameMode() // Disable if the child's gameObject.name is not found in possibleSettings var child = _sidebarContent.transform.GetChild(i); - #nullable enable +#nullable enable (string setting, string? overrideText)? settingInfo = null; - #nullable disable +#nullable disable foreach (var possibleSetting in possibleSettings) { @@ -315,7 +316,9 @@ private void EnableSettingsForGameMode() if (settingInfo is null) { child.gameObject.SetActive(false); - } else { + } + else + { child.gameObject.SetActive(true); if (settingInfo.Value.overrideText is not null) { diff --git a/Assets/Script/Menu/ScoreScreen/ScoreCards/GuitarScoreCard.cs b/Assets/Script/Menu/ScoreScreen/ScoreCards/GuitarScoreCard.cs index d73854af8d..2134588fbf 100644 --- a/Assets/Script/Menu/ScoreScreen/ScoreCards/GuitarScoreCard.cs +++ b/Assets/Script/Menu/ScoreScreen/ScoreCards/GuitarScoreCard.cs @@ -34,6 +34,10 @@ public override void SetCardContents() case Instrument.FiveFretGuitar: case Instrument.FiveFretRhythm: case Instrument.FiveFretCoopGuitar: + case Instrument.SixFretBass: + case Instrument.SixFretGuitar: + case Instrument.SixFretRhythm: + case Instrument.SixFretCoopGuitar: iconName = Player.Profile.CurrentInstrument.ToResourceName(); break; default: diff --git a/Assets/Script/Menu/ScoreScreen/ScoreCards/ModifierIcon.cs b/Assets/Script/Menu/ScoreScreen/ScoreCards/ModifierIcon.cs index 95b9275e60..399a5449bc 100644 --- a/Assets/Script/Menu/ScoreScreen/ScoreCards/ModifierIcon.cs +++ b/Assets/Script/Menu/ScoreScreen/ScoreCards/ModifierIcon.cs @@ -33,45 +33,51 @@ public void InitializeCustom(string id) public static void SpawnEnginePresetIcons(ModifierIcon prefab, Transform parent, EnginePreset enginePreset, GameMode gameMode) { - switch (gameMode) + // Resolve guitar preset for 5-fret and 6-fret (same preset type, same logic) + EnginePreset.FiveFretGuitarPreset guitarPreset = gameMode switch { - case GameMode.FiveFretGuitar: - // Ghosting Icon - if (!enginePreset.FiveFretGuitar.AntiGhosting) - { - var icon = Instantiate(prefab, parent); - icon.InitializeCustom(GHOSTING); - } + GameMode.FiveFretGuitar => enginePreset.FiveFretGuitar, + GameMode.SixFretGuitar => enginePreset.SixFretGuitar, + _ => null + }; - // Infinite Front-End Icon - if (enginePreset.FiveFretGuitar.InfiniteFrontEnd) - { - var icon = Instantiate(prefab, parent); - icon.InitializeCustom(INFINITE_FRONT_END); - } + if (guitarPreset != null) + { + if (!guitarPreset.AntiGhosting) + { + var icon = Instantiate(prefab, parent); + icon.InitializeCustom(GHOSTING); + } - // Dynamic Hit Window - if (enginePreset.FiveFretGuitar.HitWindow.IsDynamic) - { - var icon = Instantiate(prefab, parent); - icon.InitializeCustom(DYNAMIC_HIT_WINDOW); - } + if (guitarPreset.InfiniteFrontEnd) + { + var icon = Instantiate(prefab, parent); + icon.InitializeCustom(INFINITE_FRONT_END); + } - // Solo Taps - if (enginePreset.FiveFretGuitar.SoloTaps) - { - var icon = Instantiate(prefab, parent); - icon.InitializeCustom(SOLO_TAPS); - } + if (guitarPreset.HitWindow.IsDynamic) + { + var icon = Instantiate(prefab, parent); + icon.InitializeCustom(DYNAMIC_HIT_WINDOW); + } - // No Star Power Overlap - if (enginePreset.FiveFretGuitar.NoStarPowerOverlap) - { - var icon = Instantiate(prefab, parent); - icon.InitializeCustom(NO_STAR_POWER_OVERLAP); - } + if (guitarPreset.SoloTaps) + { + var icon = Instantiate(prefab, parent); + icon.InitializeCustom(SOLO_TAPS); + } - break; + if (guitarPreset.NoStarPowerOverlap) + { + var icon = Instantiate(prefab, parent); + icon.InitializeCustom(NO_STAR_POWER_OVERLAP); + } + + return; + } + + switch (gameMode) + { case GameMode.FiveLaneDrums: case GameMode.FourLaneDrums: // Dynamic Hit Window diff --git a/Assets/Script/Menu/ScoreScreen/ScoreScreenMenu.cs b/Assets/Script/Menu/ScoreScreen/ScoreScreenMenu.cs index df4237fbe9..bc22b6e115 100644 --- a/Assets/Script/Menu/ScoreScreen/ScoreScreenMenu.cs +++ b/Assets/Script/Menu/ScoreScreen/ScoreScreenMenu.cs @@ -212,6 +212,7 @@ private void CreateScoreCards(ScoreScreenStats scoreScreenStats) switch (score.Player.Profile.GameMode) { case GameMode.FiveFretGuitar: + case GameMode.SixFretGuitar: { card = Instantiate(_guitarCardPrefab, _cardContainer); ((ScoreCard)card).Initialize(score.IsHighScore, score.Player, score.Stats as GuitarStats, score.AverageMultiplier); diff --git a/Assets/Script/Settings/Metadata/Tabs/PresetSubTab.Generic.cs b/Assets/Script/Settings/Metadata/Tabs/PresetSubTab.Generic.cs index b19bf019b0..31ca4f74ce 100644 --- a/Assets/Script/Settings/Metadata/Tabs/PresetSubTab.Generic.cs +++ b/Assets/Script/Settings/Metadata/Tabs/PresetSubTab.Generic.cs @@ -212,6 +212,7 @@ public override void BuildSettingTab(Transform settingContainer, NavigationGroup trackPreviewBuilder.StartingGameMode = _subSection switch { nameof(ColorProfile.FiveFretGuitar) => GameMode.FiveFretGuitar, + nameof(ColorProfile.SixFretGuitar) => GameMode.SixFretGuitar, nameof(ColorProfile.FourLaneDrums) => GameMode.FourLaneDrums, nameof(ColorProfile.FiveLaneDrums) => GameMode.FiveLaneDrums, nameof(ColorProfile.ProKeys) => GameMode.ProKeys, diff --git a/Assets/Script/Settings/Preview/FakeNote.cs b/Assets/Script/Settings/Preview/FakeNote.cs index 2ec0662388..a6c8faeef0 100644 --- a/Assets/Script/Settings/Preview/FakeNote.cs +++ b/Assets/Script/Settings/Preview/FakeNote.cs @@ -47,11 +47,22 @@ public void EnableFromPool() if (!NoteRef.CenterNote) { - // Set the position - int fretCount = FakeTrackPlayer.CurrentGameModeInfo.LaneCount; - transform.localPosition = new Vector3( - TrackPlayer.TRACK_WIDTH / fretCount * NoteRef.Fret - TrackPlayer.TRACK_WIDTH / 2f - 1f / fretCount, - 0f, 0f); + int laneCount = FakeTrackPlayer.CurrentGameModeInfo.LaneCount; + float x; + + // Special handling for 6-fret (3 visual lanes) + if (FakeTrackPlayer.CurrentGameMode == GameMode.SixFretGuitar) + { + // Map fret to lane index (1,4→0; 2,5→1; 3,6→2) + int laneIndex = (NoteRef.Fret - 1) % 3; + x = TrackPlayer.TRACK_WIDTH / laneCount * laneIndex - TrackPlayer.TRACK_WIDTH / 2f + 1f / laneCount; + } + else + { + x = TrackPlayer.TRACK_WIDTH / laneCount * NoteRef.Fret - TrackPlayer.TRACK_WIDTH / 2f - 1f / laneCount; + } + + transform.localPosition = new Vector3(x, 0f, 0f); } else { diff --git a/Assets/Script/Settings/Preview/FakeTrackPlayer.cs b/Assets/Script/Settings/Preview/FakeTrackPlayer.cs index 8448093bb3..e2a587d987 100644 --- a/Assets/Script/Settings/Preview/FakeTrackPlayer.cs +++ b/Assets/Script/Settings/Preview/FakeTrackPlayer.cs @@ -45,6 +45,8 @@ public struct Info public CreateFakeNoteFunc CreateFakeNote; } + public GameMode CurrentGameMode { get; set; } + private static readonly Dictionary _gameModeInfos = new() { { @@ -100,6 +102,80 @@ public struct Info } } }, + { + GameMode.SixFretGuitar, + new Info + { + HighwayOrdering = SixFretGuitarPlayer.DEFAULT_LANE_POSITIONS, + LaneCount = 3, + + FretColorProvider = (colorProfile) => colorProfile.SixFretGuitar, + NoteColorProvider = (colorProfile, note) => colorProfile.SixFretGuitar + .GetNoteColor(note.Fret) + .ToUnityColor(), + + HitWindowProvider = (enginePreset) => enginePreset.SixFretGuitar.HitWindow, + + CreateFakeNote = (time) => + { + // 0 = Open, 1-6 = 6 frets, 7 = Wildcard + int fret = Random.Range(0, 8); + + // Open notes + if (fret == 0) + { + return new FakeNoteData + { + Time = time, + Fret = (int)SixFretGuitarFret.Open, + CenterNote = true, + NoteType = ThemeNoteType.Open + }; + } + + // Wildcard + if (fret == 7) + { + return new FakeNoteData + { + Time = time, + Fret = (int)SixFretGuitarFret.Wildcard, + CenterNote = true, + NoteType = ThemeNoteType.Wildcard + }; + } + + // Determine lane type for 3-lane preview + var fretEnum = (SixFretGuitarFret)fret; + bool isBlack = fret is >= 1 and <= 3; // Black1(1)-Black3(3) + bool isUp = isBlack; // Normal mode: black = up + bool isBarre = Random.value > 0.7f; // 30% chance of barre + + // Map to theme note type + ThemeNoteType themeType = isBarre ? ThemeNoteType.SixFretBarre : + (isUp ? ThemeNoteType.SixFretUp : ThemeNoteType.SixFretDown); + + // Override to HOPO/Tap variants randomly + var noteType = Random.Range(0, 3) switch + { + 0 => themeType, // Strum + 1 => isBarre ? themeType : // Barre only has strum + (isUp ? ThemeNoteType.SixFretUpHOPO : ThemeNoteType.SixFretDownHOPO), + 2 => isBarre ? themeType : // Barre only has strum + (isUp ? ThemeNoteType.SixFretUpTap : ThemeNoteType.SixFretDownTap), + _ => throw new Exception("Unreachable.") + }; + + return new FakeNoteData + { + Time = time, + Fret = fret, + CenterNote = false, + NoteType = noteType + }; + } + } + }, { GameMode.FourLaneDrums, new Info diff --git a/Assets/Script/Themes/Authoring/ThemeComponent.cs b/Assets/Script/Themes/Authoring/ThemeComponent.cs index 1d0577f12f..aba756b6f4 100644 --- a/Assets/Script/Themes/Authoring/ThemeComponent.cs +++ b/Assets/Script/Themes/Authoring/ThemeComponent.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using UnityEngine; using YARG.Core; @@ -16,6 +16,8 @@ public class ThemeComponent : MonoBehaviour [SerializeField] private GameObject _fiveFretNotes; [SerializeField] + private GameObject _sixFretNotes; + [SerializeField] private GameObject _fourLaneNotes; [SerializeField] private GameObject _fiveLaneNotes; @@ -26,6 +28,8 @@ public class ThemeComponent : MonoBehaviour [SerializeField] private GameObject _fiveFretFret; [SerializeField] + private GameObject _sixFretFret; + [SerializeField] private GameObject _fourLaneFret; [SerializeField] private GameObject _fiveLaneFret; @@ -46,6 +50,7 @@ public Dictionary GetNoteModelsForVisualStyle(VisualS { VisualStyle.FiveFretGuitar or VisualStyle.FiveLaneKeys => _fiveFretNotes, + VisualStyle.SixFretGuitar => _sixFretNotes, VisualStyle.FourLaneDrums => _fourLaneNotes, VisualStyle.FiveLaneDrums => _fiveLaneNotes, VisualStyle.ProKeys => _proKeysNotes, @@ -87,6 +92,7 @@ private GameObject GetFretModelForVisualStyle(VisualStyle style) { VisualStyle.FiveFretGuitar or VisualStyle.FiveLaneKeys => _fiveFretFret, + VisualStyle.SixFretGuitar => _sixFretFret, VisualStyle.FourLaneDrums => _fourLaneFret, VisualStyle.FiveLaneDrums => _fiveLaneFret, _ => throw new Exception("Unreachable.") diff --git a/Assets/Script/Themes/Authoring/ThemeFret.cs b/Assets/Script/Themes/Authoring/ThemeFret.cs index 3d875a5414..ac13f65341 100644 --- a/Assets/Script/Themes/Authoring/ThemeFret.cs +++ b/Assets/Script/Themes/Authoring/ThemeFret.cs @@ -20,6 +20,13 @@ public class ThemeFret : MonoBehaviour [SerializeField] private MeshMaterialIndex[] _innerMaterials; + // Secondary half materials (for 6-fret dual-half frets) + [Space] + [SerializeField] + private MeshMaterialIndex[] _secondaryColoredMaterials; + [SerializeField] + private MeshMaterialIndex[] _secondaryInnerMaterials; + [field: Space] [field: SerializeField] public EffectGroup HitEffect { get; private set; } @@ -34,6 +41,11 @@ public class ThemeFret : MonoBehaviour [field: SerializeField] public EffectGroup PressedEffect { get; private set; } + // Secondary half press effect + [field: Space] + [field: SerializeField] + public EffectGroup SecondaryPressedEffect { get; private set; } + [field: Space] [field: SerializeField] public Animator Animator { get; private set; } @@ -60,6 +72,22 @@ public IEnumerable GetInnerColoredMaterials() return _innerMaterials.Select(i => i.Mesh.materials[i.MaterialIndex]); } + /// + /// Warning! This can be slow. Cache values if needed repeatedly. + /// + public IEnumerable GetSecondaryColoredMaterials() + { + return _secondaryColoredMaterials?.Select(i => i.Mesh.materials[i.MaterialIndex]) ?? System.Linq.Enumerable.Empty(); + } + + /// + /// Warning! This can be slow. Cache values if needed repeatedly. + /// + public IEnumerable GetSecondaryInnerColoredMaterials() + { + return _secondaryInnerMaterials?.Select(i => i.Mesh.materials[i.MaterialIndex]) ?? System.Linq.Enumerable.Empty(); + } + public void SetBreMode(bool breMode) { HitEffect.SetBreMode(breMode); diff --git a/Assets/Script/Themes/Authoring/ThemeNote.cs b/Assets/Script/Themes/Authoring/ThemeNote.cs index 4d1863feaa..3670e8e280 100644 --- a/Assets/Script/Themes/Authoring/ThemeNote.cs +++ b/Assets/Script/Themes/Authoring/ThemeNote.cs @@ -30,7 +30,16 @@ public enum ThemeNoteType Wildcard = 14, - DedicatedLaneKick = 15 + DedicatedLaneKick = 15, + + // 6-fret guitar specific types + SixFretDown = 16, + SixFretBarre = 17, + SixFretUpHOPO = 18, + SixFretDownHOPO = 19, + SixFretUpTap = 20, + SixFretDownTap = 21, + SixFretUp = 22, } public class ThemeNote : MonoBehaviour @@ -49,9 +58,14 @@ public class ThemeNote : MonoBehaviour [SerializeField] private MeshEmissionMaterialIndex[] _coloredMetalMaterials; + [Space] + [SerializeField] + private MeshEmissionMaterialIndex[] _coloredSecondaryMaterials; + public IEnumerable ColoredMaterials => _coloredMaterials; public IEnumerable ColoredMaterialsNoStarPower => _coloredMaterialsNoStarPower; public IEnumerable ColoredMetalMaterials => _coloredMetalMaterials; + public IEnumerable ColoredSecondaryMaterials => _coloredSecondaryMaterials; private void OnDrawGizmos() { @@ -61,4 +75,4 @@ private void OnDrawGizmos() transform.position.AddX(0.4f)); } } -} \ No newline at end of file +} diff --git a/Assets/Script/Themes/ThemePreset.Defaults.cs b/Assets/Script/Themes/ThemePreset.Defaults.cs index df19887241..609fa8dd08 100644 --- a/Assets/Script/Themes/ThemePreset.Defaults.cs +++ b/Assets/Script/Themes/ThemePreset.Defaults.cs @@ -32,6 +32,7 @@ public partial class ThemePreset SupportedStyles = { VisualStyle.FiveFretGuitar, + VisualStyle.SixFretGuitar, VisualStyle.FiveLaneKeys }, PreferredColorProfile = ColorProfile.CircularDefault.Id, @@ -43,6 +44,7 @@ public partial class ThemePreset SupportedStyles = { VisualStyle.FiveFretGuitar, + VisualStyle.SixFretGuitar, VisualStyle.FourLaneDrums, VisualStyle.FiveLaneDrums, VisualStyle.FiveLaneKeys diff --git a/Assets/StreamingAssets/lang/en-US.json b/Assets/StreamingAssets/lang/en-US.json index 15d99d3a49..5dbb871ab4 100644 --- a/Assets/StreamingAssets/lang/en-US.json +++ b/Assets/StreamingAssets/lang/en-US.json @@ -1,4 +1,4 @@ -{ +{ "Language": { "Name": "English", "Region": "United States", @@ -34,10 +34,10 @@ "FiveFretRhythm": "Rhythm", "FiveFretCoopGuitar": "Co-op", "Keys": "Keys", - "SixFretGuitar": "Guitar", - "SixFretBass": "Bass", - "SixFretRhythm": "Rhythm", - "SixFretCoopGuitar": "Co-op", + "SixFretGuitar": "Guitar (6-Fret)", + "SixFretBass": "Bass (6-Fret)", + "SixFretRhythm": "Rhythm (6-Fret)", + "SixFretCoopGuitar": "Co-op (6-Fret)", "FourLaneDrums": "4-Lane Drums", "ProDrums": "Pro Drums", "FiveLaneDrums": "5-Lane Drums", @@ -821,6 +821,14 @@ "SoloBlue": "Solo Blue Fret", "SoloOrange": "Solo Orange Fret" }, + "SixFret": { + "Black1": "Black Fret 1 (First)", + "Black2": "Black Fret 2 (Second)", + "Black3": "Black Fret 3 (Third)", + "White1": "White Fret 1 (Fourth)", + "White2": "White Fret 2 (Fifth)", + "White3": "White Fret 3 (Sixth)" + }, "Guitar": { "StrumUp": "Strum Up", "StrumDown": "Strum Down", @@ -1733,6 +1741,7 @@ "Name": "Instrument", "Dropdown": { "FiveFretGuitar": "Guitar (5-Fret)", + "SixFretGuitar": "Guitar (6-Fret)", "FiveLaneDrums": "Drums (5-Lane)", "FourLaneDrums": "Drums (4-Lane)", "ProKeys": "Pro Keys" @@ -2058,6 +2067,24 @@ }, "BlackNoteStarPower": { "Name": "Black Note Star Power" + }, + "BlackFret": { + "Name": "Black Fret" + }, + "WhiteFret": { + "Name": "White Fret" + }, + "BlackFretInner": { + "Name": "Black Fret Inner" + }, + "WhiteFretInner": { + "Name": "White Fret Inner" + }, + "BlackParticles": { + "Name": "Black Particles" + }, + "WhiteParticles": { + "Name": "White Particles" } }, "EnginePreset": { diff --git a/YARG.Core b/YARG.Core index 72e87ff32e..9e300c23a5 160000 --- a/YARG.Core +++ b/YARG.Core @@ -1 +1 @@ -Subproject commit 72e87ff32e1550cc1d6864f9228825efb6d4409c +Subproject commit 9e300c23a55ad2cb011ab831bc8a73b32d168a54