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Add stop;bxt_timer_stop to bxt_tas_new commands
1 parent 8e8c75d commit c43feb6

2 files changed

Lines changed: 2 additions & 2 deletions

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BunnymodXT/modules/HwDLL.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1661,7 +1661,7 @@ struct HwDLL::Cmd_BXT_TAS_New
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}
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frame.Dbc = true;
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frame.Comments += " - automatic duck before collision.";
1664-
frame.Commands = "pause;bxt_tas_editor 1";
1664+
frame.Commands = "stop;bxt_timer_stop;pause;bxt_tas_editor 1";
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hw.newTASResult.PushFrame(frame);
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// A blank frame bulk in the end since currently it's dropped in the TAS editor.

BunnymodXT/triangle_drawing.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -932,7 +932,7 @@ namespace TriangleDrawing
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&& hw.tas_editor_set_run_point_and_save) {
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auto commands = input.frame_bulks[0].Commands;
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if (commands.empty())
935-
commands = "pause;bxt_tas_editor 1";
935+
commands = "stop;bxt_timer_stop;pause;bxt_tas_editor 1";
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input.frame_bulks[closest_edge_prev_frame_bulk_index + 1].Commands = commands;
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input.frame_bulks[0].Commands.clear();
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hw.SaveEditedInput();

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