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Releases: Yadhu-S/UnrealJolt

v0.3.3

25 May 05:43

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  • Fixes shipping build issues
  • Changes to contact listener

Full Changelog: v0.3.2...v0.3.3

v0.3.2

04 May 07:25

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  • Improvements to the jolt physics plugin configuration.
  • Fixes for unreal 5.7.4 (older versions may have issues)

Contains other features, fixes an improvements included in v0.3.1-rc.1
Full Changelog: v0.2.1...v0.3.2

v0.3.1-rc.1

03 May 09:35

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v0.3.1-rc.1 Pre-release
Pre-release
  • Add configurable object layers
  • Fix build issues on windows and linux
  • Fix reading landscape mesh data
  • Fix complex shape extraction in shipping builds
  • Fix: correction in helper functions

Full Changelog: v0.2.1...v0.3.1-rc.1

v0.2.1

20 Mar 09:36

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Jolt version bump to 5.5.0

Full Changelog: v0.2.0...v0.2.1

v0.2.0

28 Sep 05:05

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  • Update UnrealJolt to use Jolt v5.4.0

Full Changelog: v0.1.2...v0.2.0

v0.1.2

18 Sep 13:47

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  • Fixes include error in older UE versions

Full Changelog: v0.1.1...v0.1.2

v0.1.1

17 Sep 14:52

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  • Add a helper function to UJoltSkeletalMeshComponent
  • Add BodyID based filtering for RayCastNarrowPhase
  • Add missing include causing Issues in UE 5.6.1

Full Changelog: v0.1.0-alpha.2...v0.1.1

v0.1.0-alpha.2

10 Sep 15:26

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v0.1.0-alpha.2 Pre-release
Pre-release

Changes:

  • Log error if trying to simulate with both jolt and chaos physics
  • Disable chaos simulation forcefully in UJoltSkeletalMeshComponent if enabled
  • Fixes issues with contact listener, and make the result available though BP

Breaking changes:

  • CastShape() returns more information and not just BodyIDs of found meshes

Full Changelog: v0.1.1-alpha.1...v0.1.0-alpha.2

v0.1.1-alpha.1

05 Sep 06:35

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v0.1.1-alpha.1 Pre-release
Pre-release
  • Fixes issue which marked blueprint functions as pure incorrectly
  • Readme Updates

Full Changelog: v0.1.0-alpha.1...v0.1.1-alpha.1

v0.1.0-alpha.1

21 Aug 13:45

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v0.1.0-alpha.1 Pre-release
Pre-release
  • The first alpha release.
  • While usable, might contain bugs.
  • Not battle tested (Jolt is solid, stable and battle tested, this UE integration is not)