Releases: Yadhu-S/UnrealJolt
Releases · Yadhu-S/UnrealJolt
v0.3.3
v0.3.2
- Improvements to the jolt physics plugin configuration.
- Fixes for unreal 5.7.4 (older versions may have issues)
Contains other features, fixes an improvements included in v0.3.1-rc.1
Full Changelog: v0.2.1...v0.3.2
v0.3.1-rc.1
- Add configurable object layers
- Fix build issues on windows and linux
- Fix reading landscape mesh data
- Fix complex shape extraction in shipping builds
- Fix: correction in helper functions
Full Changelog: v0.2.1...v0.3.1-rc.1
v0.2.1
Jolt version bump to 5.5.0
Full Changelog: v0.2.0...v0.2.1
v0.2.0
- Update UnrealJolt to use Jolt
v5.4.0
Full Changelog: v0.1.2...v0.2.0
v0.1.2
- Fixes include error in older UE versions
Full Changelog: v0.1.1...v0.1.2
v0.1.1
- Add a helper function to
UJoltSkeletalMeshComponent - Add BodyID based filtering for
RayCastNarrowPhase - Add missing include causing Issues in UE 5.6.1
Full Changelog: v0.1.0-alpha.2...v0.1.1
v0.1.0-alpha.2
Changes:
- Log error if trying to simulate with both jolt and chaos physics
- Disable chaos simulation forcefully in
UJoltSkeletalMeshComponentif enabled - Fixes issues with contact listener, and make the result available though BP
Breaking changes:
CastShape()returns more information and not just BodyIDs of found meshes
Full Changelog: v0.1.1-alpha.1...v0.1.0-alpha.2
v0.1.1-alpha.1
- Fixes issue which marked blueprint functions as pure incorrectly
- Readme Updates
Full Changelog: v0.1.0-alpha.1...v0.1.1-alpha.1
v0.1.0-alpha.1
- The first alpha release.
- While usable, might contain bugs.
- Not battle tested (Jolt is solid, stable and battle tested, this UE integration is not)