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Description
when i try to shoot the coin with V1, it gives me this error message:
Oops! The game crashed:
engine/ui.lua:698: attempt to index field 'colour' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Bakery by BakersDozenBagels [ID: Bakery, Version: 2.20.5, Uses Lovely]
2: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.8.1, Uses Lovely]
3: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1e, Uses Lovely]
4: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.6, Uses Lovely]
5: Overflow by Ruby [ID: Overflow, Priority: 10, Version: 1.0.4, Uses Lovely]
6: DebugPlus by WilsontheWolf [ID: DebugPlus, Version: 1.5.1, Uses Lovely]
7: Hollow knight Deck by nolo33lp [ID: HollowDeck]
8: Deltarune Deck by nolo33lp [ID: DeltaruneDeck]
9: Cryptposting by Glitchkat10 and Poker The Poker [ID: cryptposting, Priority: 2.7002727272727e+27]
10: Cryptid-MoreMarioJokers by SMG9000, Denverplays2, MarioFan597 [ID: CryptidMoreMarioJokers, Version: 0.2.0, Uses Lovely]
11: SDM_0's Stuff by SDM_0 [ID: sdm0sstuff, Version: 1.7.3a, Uses Lovely]
12: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.16-smods-fix, Uses Lovely]
13: Undertale/Deltarune by VioMarks, WhitetailAni [ID: UTDR, Version: 1.0.0]
14: Debug Plus Plus by Jogla [ID: dpp, Version: 1.3.0, Uses Lovely]
15: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.13, Uses Lovely]
16: Yahimod by Yahiamice [ID: Yahimod, Version: 2.31, Uses Lovely]
17: Undertale Deck by nolo33lp [ID: UndertaleDeck]
Lovely Mods:
Stack Traceback
(3) LÖVE metamethod at file 'boot.lua:352'
Local variables:
errhand = Lua function '(LÖVE Function)' (defined at line 605 of chunk [lovely debugplus.console "debugplus/console.lua"])
handler = Lua function '(LÖVE Function)' (defined at line 605 of chunk [lovely debugplus.console "debugplus/console.lua"])
(4) Lua method 'draw_self' at file 'engine/ui.lua:698'
Local variables:
self = table: 0x03b24210 {click_offset:table: 0x03b248b0, children:table: 0x03b242d0, parent:table: 0x03b24070, T:table: 0x03b247c0, offset:table: 0x03b255b0, role:table: 0x03b25820 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
(*temporary) = nil
(*temporary) = number: 0.933106
(*temporary) = number: -0
(*temporary) = number: 0.933106
(*temporary) = number: 1.12643e-296
(*temporary) = table: 0x03cfb878 {highlighted:true, shadow_height:0.35, click_offset:table: 0x03cfca18, under_overlay:false, children:table: 0x03c88140, ambient_tilt:0.2, parent:table: 0x02c9eb68 (more...)}
(*temporary) = string: "card"
(*temporary) = number: 2.25031e-293
(*temporary) = table: 0x03cfb878 {highlighted:true, shadow_height:0.35, click_offset:table: 0x03cfca18, under_overlay:false, children:table: 0x03c88140, ambient_tilt:0.2, parent:table: 0x02c9eb68 (more...)}
(*temporary) = string: "card"
(*temporary) = C function: builtin#6
(*temporary) = table: 0x02c90968 {1:shadow, 2:focused_ui_1, 3:tilt, 4:particles, 5:tags_buttons, 6:vortex, 7:center, 8:cry_ccd_interceptor, 9:back, 10:front, 11:cry_back_edition (more...)}
(*temporary) = number: 25
(*temporary) = string: "attempt to index field 'colour' (a nil value)"
(5) Lua method 'draw_children' at file 'engine/ui.lua:545'
Local variables:
self = table: 0x03b24070 {click_offset:table: 0x03b25b78, static_rotation:true, parent:table: 0x03b22908, T:table: 0x03b25a88, offset:table: 0x03b26878, role:table: 0x03b26ae8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x03b24098 {1:table: 0x03b24210}
(for control) = number: nan
k = number: 1
v = table: 0x03b24210 {click_offset:table: 0x03b248b0, children:table: 0x03b242d0, parent:table: 0x03b24070, T:table: 0x03b247c0, offset:table: 0x03b255b0, role:table: 0x03b25820 (more...)}
(6) Lua method 'draw' at file 'engine/ui.lua:300'
Local variables:
self = table: 0x03b22908 {click_offset:table: 0x03b22ca0, children:table: 0x03b23178, CALCING:true, T:table: 0x03b22ae8, offset:table: 0x03b23a10, role:table: 0x03b23f80 (more...)}
(7) Lua method 'draw' at file 'game.lua:3048'
Local variables:
self = table: 0x024fdeb8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0399b9d8, F_ENGLISH_ONLY:false, effectmanager:table: 0x032211f0, viewed_stake:1 (more...)}
(for generator) = C function: next
(for state) = table: 0x025444b0 {1:table: 0x03928e58, 2:table: 0x02f84dd8, 3:table: 0x030f7e58, 4:table: 0x03459250, 5:table: 0x03682a30, 6:table: 0x031bfc70, 7:table: 0x02f0e318 (more...)}
(for control) = number: nan
k = number: 15
v = table: 0x03b22908 {click_offset:table: 0x03b22ca0, children:table: 0x03b23178, CALCING:true, T:table: 0x03b22ae8, offset:table: 0x03b23a10, role:table: 0x03b23f80 (more...)}
(8) Lua upvalue 'drawhook' at file 'main.lua:1047'
(9) Lua field 'draw' at file 'items/jokers.lua:5917' (from mod with id Yahimod)
(10) Lua function '?' at file 'main.lua:953' (best guess)
(11) global C function 'xpcall'
(12) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 921 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])