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Custom inspector UI #14

@Frooxius

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@Frooxius

Currently the structure of the components is done in a way to allow for full conversion. However this doesn't map too well to Unity's inspector UI and currently looks like this:

Image

Unity's inspector UI also doesn't support dragging fields and assigning them as references, which is something that Resonite supports and that is quite crucial for a lot of Resonite's functionality (e.g. driving fields).

These problems could be solved by a custom inspector UI for the components. Ideally a generic one that can handle any component dynamically. Worst case scenario this could be done by generating custom one as part of the binding generation.

I'm not too familiar with making custom inspector UI for Unity. If anyone would like to take this on, I'd appreciate it! Please let me know first!

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    Workflow / UIAdding/improving UI and workflow of the Unity SDKhelp wantedExtra attention is needed

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