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After looking through the code before putting it on GitHub, I've decided to write my thoughts down.

I guess you could say this is a post-mortem, or retrospective, or something.

  • I taught myself Python by writing this, so this code isn't "pythonic" in nature.
    • Maybe writing a game isn't really the best way to learn Python?
    • I came from a C++/Java/C# background, so I wrote this code using the thought-patterns from those languages.
      • Part of it came from porting the C++ prototype of this game to Python.
  • This was really fun project to work on, too bad we stopped working on it (Pop a Dots as a whole).
  • I'm actually proud of this.
  • Doge memes are still cool. wow
  • I'm releasing this for educational purposes so that people can learn something.
    • Like maybe this code sucks lmao
    • or how to make a game in PyGame
  • Not making excuses for myself, but I started working on this in 2014. Just saying.
  • Trying to package a release for a python application sucks!