After looking through the code before putting it on GitHub, I've decided to write my thoughts down.
I guess you could say this is a post-mortem, or retrospective, or something.
- I taught myself Python by writing this, so this code isn't "pythonic" in nature.
- Maybe writing a game isn't really the best way to learn Python?
- I came from a C++/Java/C# background, so I wrote this code using the thought-patterns from those languages.
- Part of it came from porting the C++ prototype of this game to Python.
- This was really fun project to work on, too bad we stopped working on it (Pop a Dots as a whole).
- I'm actually proud of this.
- Doge memes are still cool. wow
- I'm releasing this for educational purposes so that people can learn something.
- Like maybe this code sucks lmao
- or how to make a game in PyGame
- Not making excuses for myself, but I started working on this in 2014. Just saying.
- Trying to package a release for a python application sucks!