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CWeatherSA.cpp
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250 lines (207 loc) · 7.53 KB
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/*****************************************************************************
*
* PROJECT: Multi Theft Auto v1.0
* LICENSE: See LICENSE in the top level directory
* FILE: game_sa/CWeatherSA.cpp
* PURPOSE: Weather logic
*
* Multi Theft Auto is available from https://www.multitheftauto.com/
*
*****************************************************************************/
#include "StdInc.h"
#include "CWeatherSA.h"
static float WEATHER_FAKE_ACCUMULATOR;
unsigned char CWeatherSA::Get()
{
return *(unsigned char*)0xC81318; // CWeather::ForcedWeatherType
}
void CWeatherSA::Set(unsigned char primary, unsigned char secondary)
{
MemPutFast<unsigned char>(0xC81320, primary); // CWeather::OldWeatherType
MemPutFast<unsigned char>(0xC8131C, secondary); // CWeather::NewWeatherType
}
void CWeatherSA::ResyncInterpolationWithGameClock(unsigned char primary, unsigned char secondary)
{
// CWeather::InterpolationValue — see plugin_sa CWeather.cpp (0xC8130C)
constexpr DWORD VAR_InterpolationValue = 0xC8130C;
constexpr DWORD VAR_TimeMinutes = 0xB70152;
constexpr DWORD VAR_TimeSeconds = 0xB70150;
if (primary == secondary)
MemPutFast<float>(VAR_InterpolationValue, 0.0f);
else
{
// Match the value CWeather::Update derives at 0x72B897:
// v0 = ((double)seconds * 0.016666668 + (double)minutes) * 0.016666668
// Keep this <= engine v0 to avoid triggering the wrap branch on precision mismatches.
const auto ucMinute = *reinterpret_cast<unsigned char*>(VAR_TimeMinutes);
const auto ucSecond = *reinterpret_cast<unsigned char*>(VAR_TimeSeconds);
const double dInterp = std::min(1.0, (static_cast<double>(ucSecond) * 0.016666668 + static_cast<double>(ucMinute)) * 0.016666668);
float fInterp = static_cast<float>(dInterp);
if (static_cast<double>(fInterp) > dInterp)
fInterp = std::nextafterf(fInterp, 0.0f);
MemPutFast<float>(VAR_InterpolationValue, fInterp);
}
}
void CWeatherSA::Release()
{
MemPutFast<unsigned char>(0xC81318, 0xFF); // CWeather::ForcedWeatherType
}
float CWeatherSA::GetAmountOfRain()
{
return *(float*)0xC81324; // CWeather::Rain
}
void CWeatherSA::SetAmountOfRain(float fAmount)
{
// Patch all the places inside of CWeather::Update that would overwrite CWeather::Rain
MemPut<DWORD>((LPVOID)(0x72C686 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BC92 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemSet((void*)0x72BC72, 0x90, 5);
// Set the amount of rain
MemPutFast<float>(0xC81324, fAmount); // CWeather::Rain
}
void CWeatherSA::ResetAmountOfRain()
{
BYTE originalMov[5] = {0xA3, 0x24, 0x13, 0xC8, 0x00}; // 0x72BC72
MemCpy((LPVOID)0x72BC72, &originalMov, 5);
static constexpr DWORD originalAddr = 0x00C81324;
MemPut<DWORD>((LPVOID)(0x72C686 + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BC92 + 2), originalAddr);
}
float CWeatherSA::GetWetRoads() const
{
return *(float*)0xC81308;
}
bool CWeatherSA::SetWetRoads(float fAmount)
{
MemPut<DWORD>((LPVOID)(0x72BB9F + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BBB7 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BBD0 + 1), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BBD7 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPutFast<float>(0xC81308, fAmount);
return true;
}
bool CWeatherSA::ResetWetRoads()
{
static constexpr DWORD originalAddr = 0x00C81308;
MemPut<DWORD>((LPVOID)(0x72BB9F + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BBB7 + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BBD0 + 1), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BBD7 + 2), originalAddr);
return true;
}
float CWeatherSA::GetFoggyness() const
{
return *(float*)0xC81300;
}
bool CWeatherSA::SetFoggyness(float fAmount)
{
MemPut<DWORD>((LPVOID)(0x72BDF5 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BDDD + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BE13 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPutFast<float>(0xC81300, fAmount);
return true;
}
bool CWeatherSA::ResetFoggyness()
{
static constexpr DWORD originalAddr = 0x00C81300;
MemPut<DWORD>((LPVOID)(0x72BDF5 + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BDDD + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BE13 + 2), originalAddr);
return true;
}
float CWeatherSA::GetFog() const
{
return *(float*)0xC812FC;
}
bool CWeatherSA::SetFog(float fAmount)
{
MemPut<DWORD>((LPVOID)(0x72BE37 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BE1F + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BE4F + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPutFast<float>(0xC812FC, fAmount);
return true;
}
bool CWeatherSA::ResetFog()
{
static constexpr DWORD originalAddr = 0x00C812FC;
MemPut<DWORD>((LPVOID)(0x72BE37 + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BE1F + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BE4F + 2), originalAddr);
return true;
}
float CWeatherSA::GetRainFog() const
{
return *(float*)0xC81410;
}
bool CWeatherSA::SetRainFog(float fAmount)
{
MemPut<DWORD>((LPVOID)(0x72ADD8 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72ADE4 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPutFast<float>(0xC81410, fAmount);
return true;
}
bool CWeatherSA::ResetRainFog()
{
static constexpr DWORD originalAddr = 0x00C81410;
MemPut<DWORD>((LPVOID)(0x72ADD8 + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72ADE4 + 2), originalAddr);
return true;
}
float CWeatherSA::GetWaterFog() const
{
return *(float*)0xC81338;
}
bool CWeatherSA::SetWaterFog(float fAmount)
{
MemPut<DWORD>((LPVOID)(0x72C35C + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72C38E + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72C36F + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPutFast<float>(0xC81338, fAmount);
return true;
}
bool CWeatherSA::ResetWaterFog()
{
static constexpr DWORD originalAddr = 0x00C81338;
MemPut<DWORD>((LPVOID)(0x72C35C + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72C38E + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72C36F + 2), originalAddr);
return true;
}
float CWeatherSA::GetSandstorm() const
{
return *(float*)0xC812F4;
}
bool CWeatherSA::SetSandstorm(float fAmount)
{
MemPut<DWORD>((LPVOID)(0x72A4B6 + 1), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BCEB + 1), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BD0B + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPutFast<float>(0xC812F4, fAmount);
return true;
}
bool CWeatherSA::ResetSandstorm()
{
static constexpr DWORD originalAddr = 0x00C812F4;
MemPut<DWORD>((LPVOID)(0x72A4B6 + 1), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BCEB + 1), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BD0B + 2), originalAddr);
return true;
}
float CWeatherSA::GetRainbow() const
{
return *(float*)0xC812E4;
}
bool CWeatherSA::SetRainbow(float fAmount)
{
MemPut<DWORD>((LPVOID)(0x72BF51 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPut<DWORD>((LPVOID)(0x72BF59 + 2), (DWORD)&WEATHER_FAKE_ACCUMULATOR);
MemPutFast<float>(0xC812E4, fAmount);
return true;
}
bool CWeatherSA::ResetRainbow()
{
static constexpr DWORD originalAddr = 0x00C812E4;
MemPut<DWORD>((LPVOID)(0x72BF51 + 2), originalAddr);
MemPut<DWORD>((LPVOID)(0x72BF59 + 2), originalAddr);
return true;
}