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Overdrive breaks if energy income is too high #5810

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@matthasbeendestroyed

This is not likely to happen in a regular ZK match, but in Tech-k or mods that grant very high energy income, if the grid passes a number, overdrive breaks and does not apply at all.

Reclaiming enough energy buildings to reduce the production below this number fixes overdrive.

I'm guessing a variable in the overdrive calculation overflows. Is it possible to cap overdive energy contribution if it will exceed the variable size?

To replicate just play a tech-k match, upgrade to uber and make some fusions. Uber is high enough a tier for the problem to appear.

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