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Copy file name to clipboardExpand all lines: README-Latest.md
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# Happy Reader
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WPF Program to search for data from VNDB.org via API and data dump files, also a 'game launcher' for visual novels with ability to extract text from visual novels and translate to English on-the-fly, using translation APIs and user-entered text substitutions.
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Has 'mouseover dictionary' functionality for Japanese text in output window.
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Supported by [JetBrains](https://www.jetbrains.com/?from=HappyReaderByZoltanar)
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- Enter /H Hook Code if available
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- Back on `Games` Tab, launch Game by clicking `Off` button, or right-click and choose specific launch mode
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- In launched game, progress to dialog section
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- Back on Happy Reader, switch to 'ITHVNR' tab
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- Back on Happy Reader, switch to `Text Hooking` tab
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- Look for dialog text in the text thread panels or
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- use the command ':s' or :sa' followed by the text to search for Happy Reader to search for the text
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- example: ':s おはよう!' to search for 'おはよう!' in each text thread, in the encodings that each thread is set to
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- example: ':sa おはよう!' to search for 'おはよう!' in each text thread, in all 3 encodings possible (Unicode, UTF-8, Shift-JIS) (can take longer)
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- example: `:s おはよう!` to search for `おはよう!` in each text thread, in the encodings that each thread is set to
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- example: `:sa おはよう!` to search for `おはよう!` in each text thread, in all 3 encodings possible (Unicode, UTF-8, Shift-JIS) (can take longer)
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- Results will appear in Console thread at the top
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- If :sa is used and text is is a different encoding to the one selected in text thread panel, you can change the encoding with the drop-down on the right
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- On the relevant text thread panel, tick the 'Posting' checkbox, to allow text to appear in Output Window.
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- Advance in game to next dialog
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- A window should pop up on top of the Game Window
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- If it does not, it may have appeared out of screen, click 'Reset Output Window' in ITHVNR tab to reset it to a visible location
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- If it still does not appear, click 'Show Output Window' in ITHVNR tab.
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- If it does not, it may have appeared out of screen, click `Reset Output Window` in Text Hooking tab to reset it to a visible location
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- If it still does not appear, click 'Show Output Window' in Text Hooking tab.
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- Window should contain captured text (by default, romaji and Translation is shown)
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- Change location, size, and settings of Output Window to your preference
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- Output Window stays on top and will re-appear if closed when new text is captured
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- Select the 'Posting' panel (click on thread name and not text box) then click 'Toggle Display Others'/'Toggle Post Others'/'Toggle Pause Others' or
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- You can also click 'Clear Others' to clear existing text from threads other than selected or
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- You can click `Ignore Other Threads` if you are sure that no other text threads are required
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- Note: in some games, the text thread identifiers change every time it is launched, when this is the case and you have identified a hook code, it is best to save this hook code to the game, and tick the `Capture By Hook Code` option, to automatically post text from threads matching that hook code instead of using thread identifiers to store user settings.
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- Play game
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- Settings for which thread to capture should be saved so next time you launch the game, you should not have to set that up.
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this will ensure information about the user's labeled titles and votes is saved to the local database.
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The user can also save all VNDB images and keep it synced, by changing the Image Sync options,
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select the corresponding image types, the Screenshots type is the largest one at around 17GB, see https://vndb.org/d14 for more information.
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(Currently, screenshot thumbnails are not used, they will be used as fallbacks to when full-size screenshots are not found.)
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After changing the settings as preferred, close Happy Reader and then run DatabaseDumpReader, this can take a few minutes (5~10).
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After it finishes, launch Happy Reader again and you should see VNDB data in Visual Novels and Characters sections.
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You can filter this information by clicking 'Filters' in the right, a permanent filter can be set that will always be active, and you can also create custom filters to switch through.
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Translation Plugins can be created by inheriting from ITranslator interface in Happy_Apps_Core and placed (along their dependencies) in Translation Plugins folder which lies beside Happy Reader.
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Personal settings and VNDB data is saved to '%appdata%/Happy Reader'
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