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Release prep; Renamed ITHVNR tab to Text Hooking.
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-45
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11 files changed

+55
-45
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DatabaseDumpReader/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("2.4.0.0")]
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[assembly: AssemblyFileVersion("2.4.0.0")]

Goals-Latest.md

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- option to do this automatically: remove translations from cache if not used recently or originally cached too long ago.
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- apply translate stage 4 to pre-romaji
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#### Filters
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- Priority: Add producer filter
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- staff filter by name instead of id
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- add seiyuu filter to character
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- set default filter (different from permanent filter)
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#### Test Tab
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- show if translation was cached or not and give option to re-fetch
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- list entries used per stage.
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#### ITHVNR
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- rename tab to Text Hooking
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#### Text Hooking
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- use ithvnr tab to also show captured clipboard text format like: \[process/pid] \[outputted] \[text]
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- let user name threads and delete saved
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- text thread panel max height (scrollbar if needed)
@@ -34,6 +32,7 @@
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- DatabaseDumpReader: Icon
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- Logs: Link to folder, show size taken, option to clear.
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- Information Tab: Show Size of Vndb Images, show total size.
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- Use Screenshot Thumbnails when full-size is not found.
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## Issues
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- can't show outputwindow on top of some fullscreen games, steals focus on games where it works (might need direct draw)

Goals.md

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# For Version 2.3.0
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# For Latest Committed
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## Future Features
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#### Entries
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- allow saving to usergame instead of vn game
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- allow proxy mods with multiple proxies ([[m#1]]-[[m#2]])
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#### Translation
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- Offline dictionary for faster (mouseover?) word lookups
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- Make mouseover dictionary tooltip nicer
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- option to do this automatically: remove translations from cache if not used recently or originally cached too long ago.
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- apply translate stage 4 to pre-romaji
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#### Filters
@@ -14,25 +11,28 @@
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#### Test Tab
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- show if translation was cached or not and give option to re-fetch
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- list entries used per stage.
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#### ITHVNR
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#### Text Hooking
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- use ithvnr tab to also show captured clipboard text format like: \[process/pid] \[outputted] \[text]
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- better saving/loading game text threads, let user name threads and delete saved
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- once any thread has been saved as posting, change default for new threads to stop/hide.
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- let user name threads and delete saved
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- text thread panel max height (scrollbar if needed)
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- VnrHook: handle maximum threads either change limit or reset ability
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- look at global hooks for changing ITHVNR settings via global hotkeys [GlobalMouseKeyHook](https://github.com/gmamaladze/globalmousekeyhook)
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#### Output Window
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- check if output window is in visible area of screens, if not, reset it.
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- alternate colors between blocks
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#### User Games
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- option to always launch games with some locale if windows locale is not already set to that, and option to override it.
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- context option to launch without hooking.
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- see details should change to correct user game tab when multiple user games for one vn
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- allow keeping time played for multiple games/allow process monitor to keep running always/make process monitor only have one instance
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- launch title from VN context menu
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#### Other
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- warn if an instance is already running (maybe show database file for opening instance)
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- show written tag description on tooltip
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- MainWindow: allow scrolling on main window tab control when too many tabs and add close all tabs button
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- Settings: if login response is error with id 'needlogin' show user that credentials are wrong
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- DatabaseDumpReader: Parallelise?
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- DatabaseDumpReader: Icon
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- Logs: Link to folder, show size taken, option to clear.
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- Information Tab: Show Size of Vndb Images, show total size.
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- Use Screenshot Thumbnails when full-size is not found.
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## Issues
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- can't show Output Window on top of some fullscreen games, steals focus on games where it works (might need direct draw)
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- can't show outputwindow on top of some fullscreen games, steals focus on games where it works (might need direct draw)

HRGoogleTranslate/GoogleTranslateApi.cs

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@@ -26,7 +26,7 @@ public class GoogleTranslateApi : ITranslator
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private TranslationClient _client;
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public string Version => "1.0";
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public string Version => "1.1";
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public string SourceName => "Google Translate API";
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public string Error { get; set; }
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public IReadOnlyDictionary<string, Type> Properties { get; } = new ReadOnlyDictionary<string, Type>(new Dictionary<string, Type>()

HRGoogleTranslate/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.1.0.0")]
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[assembly: AssemblyFileVersion("1.1.0.0")]

Happy Reader/View/MainWindow.xaml

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<TabItem Header="Games" >
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<tabs:UserGamesTab x:Name="UserGamesTabItem" DataContext="{Binding UserGamesViewModel}"/>
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</TabItem>
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<TabItem Header="ITHVNR" x:Name="IthTabItem">
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<TabItem Header="Text Hooking" x:Name="IthTabItem">
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<tabs:IthVnrTab DataContext="{Binding IthViewModel}"/>
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</TabItem>
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<TabItem Header="Entries" x:Name="EntriesTabItem">

HappySearchObjectClasses/StaticHelpers.cs

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#endregion
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public const string ClientName = "Happy Reader";
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public const string ClientVersion = "2.3.0";
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public const string ClientVersion = "2.4.0";
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private const string PasswordRegistryKey = "SOFTWARE\\" + ClientName;
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private const string PasswordRegistryCipherValueName = "Data1";
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private const string PasswordRegistryEntropyValueName = "Data2";

Kakasi.NET.Interop/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.2.0.0")]
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[assembly: AssemblyFileVersion("2.2.0.0")]
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[assembly: AssemblyVersion("2.4.0.0")]
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[assembly: AssemblyFileVersion("2.4.0.0")]

README-Latest.md

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# Happy Reader
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WPF Program to search for data from VNDB.org via API and data dump files, also a 'game launcher' for visual novels with ability to extract text from visual novels and translate to English on-the-fly, using translation APIs and user-entered text substitutions.
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Has 'mouseover dictionary' functionality for Japanese text in output window.
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Supported by [JetBrains](https://www.jetbrains.com/?from=HappyReaderByZoltanar)
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@@ -19,18 +20,18 @@ Before reporting issues or requesting features, please see [Goals](https://githu
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- Enter /H Hook Code if available
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- Back on `Games` Tab, launch Game by clicking `Off` button, or right-click and choose specific launch mode
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- In launched game, progress to dialog section
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- Back on Happy Reader, switch to 'ITHVNR' tab
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- Back on Happy Reader, switch to `Text Hooking` tab
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- Look for dialog text in the text thread panels or
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- use the command ':s' or :sa' followed by the text to search for Happy Reader to search for the text
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- example: ':s おはよう!' to search for 'おはよう!' in each text thread, in the encodings that each thread is set to
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- example: ':sa おはよう!' to search for 'おはよう!' in each text thread, in all 3 encodings possible (Unicode, UTF-8, Shift-JIS) (can take longer)
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- example: `:s おはよう!` to search for `おはよう!` in each text thread, in the encodings that each thread is set to
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- example: `:sa おはよう!` to search for `おはよう!` in each text thread, in all 3 encodings possible (Unicode, UTF-8, Shift-JIS) (can take longer)
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- Results will appear in Console thread at the top
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- If :sa is used and text is is a different encoding to the one selected in text thread panel, you can change the encoding with the drop-down on the right
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- On the relevant text thread panel, tick the 'Posting' checkbox, to allow text to appear in Output Window.
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- Advance in game to next dialog
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- A window should pop up on top of the Game Window
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- If it does not, it may have appeared out of screen, click 'Reset Output Window' in ITHVNR tab to reset it to a visible location
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- If it still does not appear, click 'Show Output Window' in ITHVNR tab.
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- If it does not, it may have appeared out of screen, click `Reset Output Window` in Text Hooking tab to reset it to a visible location
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- If it still does not appear, click 'Show Output Window' in Text Hooking tab.
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- Window should contain captured text (by default, romaji and Translation is shown)
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- Change location, size, and settings of Output Window to your preference
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- Output Window stays on top and will re-appear if closed when new text is captured
@@ -39,6 +40,7 @@ Before reporting issues or requesting features, please see [Goals](https://githu
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- Select the 'Posting' panel (click on thread name and not text box) then click 'Toggle Display Others'/'Toggle Post Others'/'Toggle Pause Others' or
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- You can also click 'Clear Others' to clear existing text from threads other than selected or
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- You can click `Ignore Other Threads` if you are sure that no other text threads are required
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- Note: in some games, the text thread identifiers change every time it is launched, when this is the case and you have identified a hook code, it is best to save this hook code to the game, and tick the `Capture By Hook Code` option, to automatically post text from threads matching that hook code instead of using thread identifiers to store user settings.
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- Play game
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- Settings for which thread to capture should be saved so next time you launch the game, you should not have to set that up.
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@@ -84,11 +86,11 @@ Before you run this application, you can log in with your VNDB credentials in Ha
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this will ensure information about the user's labeled titles and votes is saved to the local database.
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The user can also save all VNDB images and keep it synced, by changing the Image Sync options,
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select the corresponding image types, the Screenshots type is the largest one at around 17GB, see https://vndb.org/d14 for more information.
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(Currently, screenshot thumbnails are not used, they will be used as fallbacks to when full-size screenshots are not found.)
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After changing the settings as preferred, close Happy Reader and then run DatabaseDumpReader, this can take a few minutes (5~10).
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After it finishes, launch Happy Reader again and you should see VNDB data in Visual Novels and Characters sections.
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You can filter this information by clicking 'Filters' in the right, a permanent filter can be set that will always be active, and you can also create custom filters to switch through.
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Translation Plugins can be created by inheriting from ITranslator interface in Happy_Apps_Core and placed (along their dependencies) in Translation Plugins folder which lies beside Happy Reader.
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Personal settings and VNDB data is saved to '%appdata%/Happy Reader'

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