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14 | 14 | "GL_NONE", "GL_BOOL", "GL_BOOL_VEC2", "GL_BOOL_VEC3", "GL_BOOL_VEC4", "GL_FLOAT", |
15 | 15 | "GL_FLOAT_MAT2", "GL_FLOAT_MAT2x3", "GL_FLOAT_MAT2x4", "GL_FLOAT_MAT3", "GL_FLOAT_MAT3x2", |
16 | 16 | "GL_FLOAT_MAT3x4", "GL_FLOAT_MAT4", "GL_FLOAT_MAT4x2", "GL_FLOAT_MAT4x3", "GL_FLOAT_VEC2", |
17 | | - "GL_FLOAT_VEC3", "GL_FLOAT_VEC4", "GL_IMAGE_2D", "GL_IMAGE_2D_ARRAY", "GL_IMAGE_3D", |
18 | | - "GL_IMAGE_CUBE", "GL_IMAGE_CUBE_MAP_ARRAY", "GL_IMAGE_BUFFER", "GL_INT", "GL_INT_IMAGE_2D", |
19 | | - "GL_INT_IMAGE_2D_ARRAY", "GL_INT_IMAGE_3D", "GL_INT_IMAGE_CUBE", "GL_INT_IMAGE_CUBE_MAP_ARRAY", |
20 | | - "GL_INT_IMAGE_BUFFER", "GL_INT_SAMPLER_2D", "GL_INT_SAMPLER_2D_ARRAY", |
| 17 | + "GL_FLOAT_VEC3", "GL_FLOAT_VEC4", "GL_IMAGE_1D", "GL_IMAGE_2D", "GL_IMAGE_1D_ARRAY", "GL_IMAGE_2D_ARRAY", "GL_IMAGE_3D", |
| 18 | + "GL_IMAGE_CUBE", "GL_IMAGE_CUBE_MAP_ARRAY", "GL_IMAGE_BUFFER", "GL_INT", "GL_INT_IMAGE_1D", "GL_INT_IMAGE_2D", |
| 19 | + "GL_INT_IMAGE_1D_ARRAY", "GL_INT_IMAGE_2D_ARRAY", "GL_INT_IMAGE_3D", "GL_INT_IMAGE_CUBE", "GL_INT_IMAGE_CUBE_MAP_ARRAY", |
| 20 | + "GL_INT_IMAGE_BUFFER", "GL_INT_SAMPLER_1D", "GL_INT_SAMPLER_2D", "GL_INT_SAMPLER_1D_ARRAY", "GL_INT_SAMPLER_2D_ARRAY", |
21 | 21 | "GL_INT_SAMPLER_2D_MULTISAMPLE", "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", "GL_INT_SAMPLER_3D", |
22 | 22 | "GL_INT_SAMPLER_CUBE", "GL_INT_SAMPLER_CUBE_MAP_ARRAY", "GL_INT_SAMPLER_BUFFER", "GL_INT_VEC2", |
23 | | - "GL_INT_VEC3", "GL_INT_VEC4", "GL_SAMPLER_2D", "GL_SAMPLER_2D_ARRAY", |
| 23 | + "GL_INT_VEC3", "GL_INT_VEC4", "GL_SAMPLER_1D", "GL_SAMPLER_1D_ARRAY", "GL_SAMPLER_2D", "GL_SAMPLER_2D_ARRAY", |
24 | 24 | "GL_SAMPLER_2D_ARRAY_SHADOW", "GL_SAMPLER_2D_MULTISAMPLE", "GL_SAMPLER_2D_MULTISAMPLE_ARRAY", |
25 | | - "GL_SAMPLER_2D_RECT_ANGLE", "GL_SAMPLER_2D_SHADOW", "GL_SAMPLER_3D", "GL_SAMPLER_CUBE", |
| 25 | + "GL_SAMPLER_2D_RECT_ANGLE", "GL_SAMPLER_1D_SHADOW", "GL_SAMPLER_2D_SHADOW", "GL_SAMPLER_3D", "GL_SAMPLER_CUBE", |
26 | 26 | "GL_SAMPLER_CUBE_MAP_ARRAY", "GL_SAMPLER_BUFFER", "GL_SAMPLER_CUBE_SHADOW", |
27 | 27 | "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW", "GL_SAMPLER_EXTERNAL_OES", "GL_UNSIGNED_INT", |
28 | | - "GL_UNSIGNED_INT_ATOMIC_COUNTER", "GL_UNSIGNED_INT_IMAGE_2D", "GL_UNSIGNED_INT_IMAGE_2D_ARRAY", |
| 28 | + "GL_UNSIGNED_INT_ATOMIC_COUNTER", "GL_UNSIGNED_INT_IMAGE_1D", "GL_UNSIGNED_INT_IMAGE_1D_ARRAY", "GL_UNSIGNED_INT_IMAGE_2D", "GL_UNSIGNED_INT_IMAGE_2D_ARRAY", |
29 | 29 | "GL_UNSIGNED_INT_IMAGE_3D", "GL_UNSIGNED_INT_IMAGE_CUBE", |
30 | 30 | "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY", "GL_UNSIGNED_INT_IMAGE_BUFFER", |
| 31 | + "GL_UNSIGNED_INT_SAMPLER_1D", "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", |
31 | 32 | "GL_UNSIGNED_INT_SAMPLER_2D", "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", |
32 | 33 | "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", |
33 | 34 | "GL_UNSIGNED_INT_SAMPLER_3D", "GL_UNSIGNED_INT_SAMPLER_CUBE", |
|
39 | 40 | # Uniform texture types. Be wary of substrings finding the wrong types. |
40 | 41 | # e.g. with 2D_MULTISAMPLE/2D_ARRAY and 2D. |
41 | 42 | texture_types = { |
| 43 | + "1D": "1D", |
42 | 44 | "2D": "2D", |
| 45 | + "1D_ARRAY": "1D_ARRAY", |
| 46 | + "1D_ARRAY_SHADOW": "1D_ARRAY", |
| 47 | + "1D_SHADOW": "1D", |
43 | 48 | "2D_ARRAY": "2D_ARRAY", |
44 | 49 | "2D_ARRAY_SHADOW": "2D_ARRAY", |
45 | 50 | "2D_MULTISAMPLE": "2D_MULTISAMPLE", |
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