If you're having trouble with UnrealMCP, start here:
- Check the Troubleshooting section in the README
- Search existing issues to see if someone had the same problem
- Open a new issue with your UE version, OS, and steps to reproduce
I'm an Unreal Engine 5 C++ developer and the creator of this project. If your team needs hands on help beyond what the open source tool covers, I'm available for contract work.
Here's what I typically help studios with:
Gameplay Systems Combat, inventory, progression, ability systems (GAS), AI behavior, and pretty much any C++ gameplay feature. I've built large scale systems from scratch and shipped them in multiplayer environments.
Multiplayer and Networking Dedicated server architecture, client side prediction, efficient replication strategies, and network optimization. I've worked extensively with UE5's replication framework and know where the gotchas are.
Custom Editor Tooling This project exists because I kept building editor tools for my own workflow and realized other teams needed the same thing. If your artists or designers are doing something manually that could be automated, I can build the tool for it.
Mass Entity (ECS) and Large Scale Simulation I've built factory simulation systems running 100,000+ entities using Mass Entity. If your project needs high performance entity processing, crowd simulation, or data driven ECS architecture, this is my specialty.
Production Pipeline and Automation Connecting Unreal to your build systems, automating asset pipelines, setting up CI/CD for UE projects, and integrating AI assistants into your team's development workflow.
If any of this sounds like what your team needs, reach out and we can talk about your project:
- Email: aadeshrao80@gmail.com
- LinkedIn: https://www.linkedin.com/in/aadeshyadav/
- Discord: destroyerpal
- Portfolio: https://aadeshyadav.vercel.app/
I'm happy to jump on a quick call to understand what you're working on before we discuss anything further.