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@@ -776,6 +776,45 @@ See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines.
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## Enterprise & Studio Integration
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Need Unreal MCP integrated into your studio's production pipeline? I work directly with game studios to build custom AI-assisted workflows on top of this tool.
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**What I offer:**
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-**Pipeline Integration** — Set up Unreal MCP within your existing build system, CI/CD, and team workflow so every artist and developer can use AI assistants with your Unreal project out of the box
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-**Custom Tool Development** — Build MCP commands tailored to your studio's proprietary formats, internal tools, and specific production needs that the open-source version doesn't cover
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-**AI Workflow Design** — Design and implement how your team uses AI assistants (Claude, Cursor, Copilot) with Unreal Engine — from material creation to level design to asset pipelines
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-**Advanced Material & Substrate Systems** — Procedural material generation, Substrate workflows, complex shader pipelines — fully automated through MCP
I'm an Unreal Engine 5 developer available for contract work. This project is one example — but I work across the full UE5 stack: gameplay systems, multiplayer, editor tooling, ECS (Mass Entity), and production automation.
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**What I work on:**
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-**Gameplay Systems** — Combat, inventory, progression, abilities (GAS), AI, and any C++ gameplay feature your project needs
-**Custom Editor Tools** — Purpose-built C++ editor utilities, batch processing, workflow automation, and pipeline tools that save your team hours of manual work
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-**ECS / Mass Entity** — High-performance entity systems for large-scale simulations (100k+ entities) — logistics, factories, crowds, AI
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-**Production Pipeline Integration** — Connect Unreal with your build systems, version control, CI/CD, and internal tools
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-**AI-Assisted Workflows** — Set up AI assistants to work directly with your Unreal project for accelerated development
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