Skip to content

Commit fb3180b

Browse files
committed
Add custom Unreal development services section to README
1 parent 0e04576 commit fb3180b

1 file changed

Lines changed: 39 additions & 0 deletions

File tree

README.md

Lines changed: 39 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -776,6 +776,45 @@ See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines.
776776

777777
---
778778

779+
## Enterprise & Studio Integration
780+
781+
Need Unreal MCP integrated into your studio's production pipeline? I work directly with game studios to build custom AI-assisted workflows on top of this tool.
782+
783+
**What I offer:**
784+
785+
- **Pipeline Integration** — Set up Unreal MCP within your existing build system, CI/CD, and team workflow so every artist and developer can use AI assistants with your Unreal project out of the box
786+
- **Custom Tool Development** — Build MCP commands tailored to your studio's proprietary formats, internal tools, and specific production needs that the open-source version doesn't cover
787+
- **AI Workflow Design** — Design and implement how your team uses AI assistants (Claude, Cursor, Copilot) with Unreal Engine — from material creation to level design to asset pipelines
788+
- **Advanced Material & Substrate Systems** — Procedural material generation, Substrate workflows, complex shader pipelines — fully automated through MCP
789+
790+
**Get in touch:**
791+
792+
- Email: [aadeshrao80@gmail.com](mailto:aadeshrao80@gmail.com)
793+
- LinkedIn: [linkedin.com/in/aadeshyadav](https://www.linkedin.com/in/aadeshyadav/)
794+
- Discord: `destroyerpal`
795+
- Portfolio: [aadeshyadav.vercel.app](https://aadeshyadav.vercel.app/)
796+
797+
---
798+
799+
## Custom Unreal Development & Tooling
800+
801+
I'm an Unreal Engine 5 developer available for contract work. This project is one example — but I work across the full UE5 stack: gameplay systems, multiplayer, editor tooling, ECS (Mass Entity), and production automation.
802+
803+
**What I work on:**
804+
805+
- **Gameplay Systems** — Combat, inventory, progression, abilities (GAS), AI, and any C++ gameplay feature your project needs
806+
- **Multiplayer & Replication** — Dedicated servers, client-side prediction, efficient replication, and networking architecture
807+
- **Custom Editor Tools** — Purpose-built C++ editor utilities, batch processing, workflow automation, and pipeline tools that save your team hours of manual work
808+
- **ECS / Mass Entity** — High-performance entity systems for large-scale simulations (100k+ entities) — logistics, factories, crowds, AI
809+
- **Production Pipeline Integration** — Connect Unreal with your build systems, version control, CI/CD, and internal tools
810+
- **AI-Assisted Workflows** — Set up AI assistants to work directly with your Unreal project for accelerated development
811+
812+
**Contact:**
813+
814+
[aadeshrao80@gmail.com](mailto:aadeshrao80@gmail.com) · [LinkedIn](https://www.linkedin.com/in/aadeshyadav/) · [Portfolio](https://aadeshyadav.vercel.app/) · Discord: `destroyerpal`
815+
816+
---
817+
779818
## License
780819

781820
MPL-2.0 — see [LICENSE](LICENSE) for details.

0 commit comments

Comments
 (0)