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I know I probably shouldn't be asking this in Issues
but this project as far as I know doesn't have a discord or any other way of communication.
rw::Atomic* CreateCube()
{
float size = 0.25f; // Size of the cube
rw::V3d vertices[8] = {
{-size, -size, -size},
{size, -size, -size},
{size, size, -size},
{-size, size, -size},
{-size, -size, size},
{size, -size, size},
{size, size, size},
{-size, size, size} };
rw::uint16 indices[36] = {
0, 1, 2, 0, 2, 3, // Front face
1, 5, 6, 1, 6, 2, // Right face
5, 4, 7, 5, 7, 6, // Back face
4, 0, 3, 4, 3, 7, // Left face
3, 2, 6, 3, 6, 7, // Top face
4, 5, 1, 4, 1, 0 // Bottom face
};
rw::Geometry* geometry = rw::Geometry::create(8, 36, 0);
for (int i = 0; i < 36; ++i)
{
rw::Triangle* triangle = &(geometry->triangles[i]);
triangle->matId = 0;
triangle->v[0] = indices[i * 3];
triangle->v[1] = indices[i * 3 + 1];
triangle->v[2] = indices[i * 3 + 2];
}
auto mat = rw::Material::create();
mat->color = rw::makeRGBA(200, 64, 200, 255);
geometry->matList.appendMaterial(mat);
geometry->unlock();
size_t meshI = geometry->meshHeader->numMeshes;
for (int i = 0; i < meshI; i++)
{
rw::Mesh* t = geometry->meshHeader->getMeshes();
t[i].material = mat;
}
geometry->morphTargets->vertices = (rw::V3d*)rwMalloc(sizeof(rw::V3d)*(sizeof(vertices)/sizeof(*vertices)),0);
for (int i = 0; i < 8; ++i)
{
geometry->morphTargets->vertices[i] = vertices[i];
}
rw::Atomic* atomic = rw::Atomic::create();
atomic->geometry = geometry;
return atomic;
}
This code renders the cube plain black
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