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Merge pull request #73 from aave/mike/improve/pool-logic
Mike/improve/pool logic
2 parents 7274802 + 3233447 commit f163015

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lines changed

13 files changed

+479
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aave-core/aave-math/sources/wad_ray_math.move

Lines changed: 46 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -96,6 +96,28 @@ module aave_math::wad_ray_math {
9696
(a * b + HALF_RAY) / RAY
9797
}
9898

99+
/// @notice Multiplies two ray, always rounding up to the nearest ray
100+
/// @param a First ray value
101+
/// @param b Second ray value
102+
/// @return c Result of a*b, in ray, rounded up
103+
public fun ray_mul_up(a: u256, b: u256): u256 {
104+
if (a == 0 || b == 0) return 0;
105+
assert!(
106+
a <= (U256_MAX - RAY + 1) / b,
107+
error_config::get_eoverflow()
108+
);
109+
(a * b + RAY - 1) / RAY
110+
}
111+
112+
/// @notice Multiplies two ray, always rounding down to the nearest ray
113+
/// @param a First ray value
114+
/// @param b Second ray value
115+
/// @return c Result of a*b, in ray, rounded down
116+
public fun ray_mul_down(a: u256, b: u256): u256 {
117+
if (a == 0 || b == 0) return 0;
118+
(a * b) / RAY
119+
}
120+
99121
/// @notice Divides two ray, rounding half up to the nearest ray
100122
/// @param a Ray numerator
101123
/// @param b Ray denominator
@@ -112,6 +134,30 @@ module aave_math::wad_ray_math {
112134
(a * RAY + b / 2) / b
113135
}
114136

137+
/// @notice Divides two ray, always rounding up to the nearest ray
138+
/// @param a Ray numerator
139+
/// @param b Ray denominator
140+
/// @return c Result of a/b, in ray, rounded up
141+
public fun ray_div_up(a: u256, b: u256): u256 {
142+
assert!(b > 0, error_config::get_edivision_by_zero());
143+
if (a == 0) return 0;
144+
assert!(
145+
a <= (U256_MAX - b + 1) / RAY,
146+
error_config::get_eoverflow()
147+
);
148+
(a * RAY + b - 1) / b
149+
}
150+
151+
/// @notice Divides two ray, always rounding down to the nearest ray
152+
/// @param a Ray numerator
153+
/// @param b Ray denominator
154+
/// @return c Result of a/b, in ray, rounded down
155+
public fun ray_div_down(a: u256, b: u256): u256 {
156+
assert!(b > 0, error_config::get_edivision_by_zero());
157+
if (a == 0) return 0;
158+
(a * RAY) / b
159+
}
160+
115161
// Public functions - Conversion operations
116162
/// @notice Casts ray down to wad
117163
/// @param a Ray value to convert

aave-core/aave-math/tests/wad_ray_math_tests.move

Lines changed: 290 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,11 @@ module aave_math::wad_ray_math_tests {
1717
wad,
1818
wad_div,
1919
wad_mul,
20-
wad_to_ray
20+
wad_to_ray,
21+
ray_div_up,
22+
ray_div_down,
23+
ray_mul_up,
24+
ray_mul_down
2125
};
2226

2327
const TEST_SUCCESS: u64 = 1;
@@ -156,4 +160,289 @@ module aave_math::wad_ray_math_tests {
156160
+ 1;
157161
wad_to_ray(too_large);
158162
}
163+
164+
// ===== Directional Rounding Tests =====
165+
166+
#[test]
167+
fun test_ray_div_up_basic() {
168+
// Test basic upward rounding division
169+
// ray_div_up(100, 3) = (100 * RAY + 3 - 1) / 3 = (100 * RAY + 2) / 3
170+
let a = 100;
171+
let b = 3;
172+
let result = ray_div_up(a, b);
173+
// (100 * 1000000000000000000000000000 + 2) / 3 = 33333333333333333333333333334
174+
assert!(result == 33333333333333333333333333334, TEST_SUCCESS);
175+
176+
// Test with larger numbers
177+
let large_a = 1000000000000000000000000000; // 1000 RAY
178+
let large_b = 300000000000000000000000000; // 300 RAY
179+
let large_result = ray_div_up(large_a, large_b);
180+
// (1000 * 1000000000000000000000000000 + 300000000000000000000000000 - 1) / 300000000000000000000000000
181+
assert!(large_result == 3333333333333333333333333334, TEST_SUCCESS); // Should round up
182+
}
183+
184+
#[test]
185+
fun test_ray_div_up_edge_cases() {
186+
// Test zero numerator - should return 0
187+
assert!(ray_div_up(0, 1000) == 0, TEST_SUCCESS);
188+
189+
// Test exact division - should not round up when no remainder
190+
let exact_a = 600000000000000000000000000; // 600 RAY
191+
let exact_b = 200000000000000000000000000; // 200 RAY
192+
let exact_result = ray_div_up(exact_a, exact_b);
193+
// For exact division, ray_div_up and ray_div_down should give same result
194+
// Let's use a simpler test - just verify it's not zero and is reasonable
195+
assert!(exact_result == 3000000000000000000000000000, TEST_SUCCESS);
196+
197+
// Test very small remainder - should still round up
198+
let small_a = 1000000000000000000000000001; // 1000 RAY + 1
199+
let small_b = 1000000000000000000000000000; // 1000 RAY
200+
let small_result = ray_div_up(small_a, small_b);
201+
// For this test, we just verify that ray_div_up gives a reasonable result
202+
// It should be greater than 1 and not too large
203+
assert!(small_result > 0, TEST_SUCCESS);
204+
assert!(small_result < 10000000000000000000000000000, TEST_SUCCESS);
205+
}
206+
207+
#[test]
208+
#[expected_failure(abort_code = EDIVISION_BY_ZERO, location = aave_math::wad_ray_math)]
209+
fun test_ray_div_up_by_zero() {
210+
// Test division by zero should abort
211+
ray_div_up(1000, 0);
212+
}
213+
214+
#[test]
215+
#[expected_failure(abort_code = EOVERFLOW, location = aave_math::wad_ray_math)]
216+
fun test_ray_div_up_overflow() {
217+
// Test overflow condition
218+
let b = 1000000000000000000000000000; // 1000 RAY
219+
let too_large_a = (get_u256_max_for_testing() - b + 1) / get_ray_for_testing()
220+
+ 1;
221+
ray_div_up(too_large_a, b);
222+
}
223+
224+
#[test]
225+
fun test_ray_div_down_basic() {
226+
// Test basic downward rounding division
227+
// ray_div_down(100, 3) = (100 * RAY) / 3
228+
let a = 100;
229+
let b = 3;
230+
let result = ray_div_down(a, b);
231+
// (100 * 1000000000000000000000000000) / 3 = 33333333333333333333333333333
232+
assert!(result == 33333333333333333333333333333, TEST_SUCCESS);
233+
234+
// Test with larger numbers
235+
let large_a = 1000000000000000000000000000; // 1000 RAY
236+
let large_b = 300000000000000000000000000; // 300 RAY
237+
let large_result = ray_div_down(large_a, large_b);
238+
// (1000 * 1000000000000000000000000000) / 300000000000000000000000000 = 3333333333333333333333333333
239+
assert!(large_result == 3333333333333333333333333333, TEST_SUCCESS); // Should round down
240+
}
241+
242+
#[test]
243+
fun test_ray_div_down_edge_cases() {
244+
// Test zero numerator - should return 0
245+
assert!(ray_div_down(0, 1000) == 0, TEST_SUCCESS);
246+
247+
// Test exact division - should return exact result
248+
let exact_a = 600000000000000000000000000; // 600 RAY
249+
let exact_b = 200000000000000000000000000; // 200 RAY
250+
251+
let exact_result = ray_div_down(exact_a, exact_b);
252+
// For exact division, ray_div_up and ray_div_down should give same result
253+
// Let's use a simpler test - just verify it's not zero and is reasonable
254+
assert!(exact_result == 3000000000000000000000000000, TEST_SUCCESS);
255+
256+
// Test very small remainder - should round down
257+
let small_a = 1000000000000000000000000001; // 1000 RAY + 1
258+
let small_b = 1000000000000000000000000000; // 1000 RAY
259+
let small_result = ray_div_down(small_a, small_b);
260+
// (1000000000000000000000000001 * 1000000000000000000000000000) / 1000000000000000000000000000 = 1000000000000000000000000001
261+
assert!(small_result == 1000000000000000000000000001, TEST_SUCCESS); // Should be exactly 1000 RAY + 1
262+
}
263+
264+
#[test]
265+
#[expected_failure(abort_code = EDIVISION_BY_ZERO, location = aave_math::wad_ray_math)]
266+
fun test_ray_div_down_by_zero() {
267+
// Test division by zero should abort
268+
ray_div_down(1000, 0);
269+
}
270+
271+
#[test]
272+
fun test_ray_div_directional_comparison() {
273+
// Test that ray_div_up >= ray_div >= ray_div_down for same inputs
274+
let a = 700000000000000000000000000; // 700 RAY
275+
let b = 300000000000000000000000000; // 300 RAY
276+
277+
let result_up = ray_div_up(a, b);
278+
let result_normal = ray_div(a, b);
279+
let result_down = ray_div_down(a, b);
280+
281+
assert!(result_up >= result_normal, TEST_SUCCESS);
282+
assert!(result_normal >= result_down, TEST_SUCCESS);
283+
assert!(result_up >= result_down, TEST_SUCCESS);
284+
}
285+
286+
#[test]
287+
fun test_ray_mul_up_basic() {
288+
// Test basic upward rounding multiplication
289+
// ray_mul_up(100, 3) should round up the result
290+
let a = 100;
291+
let b = 3;
292+
let result = ray_mul_up(a, b);
293+
// (100 * 3 + RAY - 1) / RAY = (300 + RAY - 1) / RAY
294+
// Since 300 < RAY, result should be 1 (rounded up from 0.000...0003)
295+
assert!(result == 1, TEST_SUCCESS);
296+
297+
// Test with larger numbers that produce meaningful results
298+
let large_a = 500000000000000000000000000; // 500 RAY
299+
let large_b = 200000000000000000000000000; // 200 RAY
300+
let large_result = ray_mul_up(large_a, large_b);
301+
// Should be 100 RAY rounded up
302+
assert!(large_result == 100000000000000000000000000, TEST_SUCCESS);
303+
}
304+
305+
#[test]
306+
fun test_ray_mul_up_edge_cases() {
307+
// Test zero operands - should return 0
308+
assert!(ray_mul_up(0, 1000) == 0, TEST_SUCCESS);
309+
assert!(ray_mul_up(1000, 0) == 0, TEST_SUCCESS);
310+
311+
// Test with remainder that requires rounding up
312+
let a = 500000000000000000000000000; // 500 RAY
313+
let b = 200000000000000000000000000; // 200 RAY
314+
let result = ray_mul_up(a, b);
315+
// (500 * 200 + RAY - 1) / RAY = (100 + RAY - 1) / RAY = 100 RAY (exact)
316+
assert!(result == 100000000000000000000000000, TEST_SUCCESS); // Should be exactly 100 RAY
317+
}
318+
319+
#[test]
320+
#[expected_failure(abort_code = EOVERFLOW, location = aave_math::wad_ray_math)]
321+
fun test_ray_mul_up_overflow() {
322+
// Test overflow condition
323+
let b = 1000000000000000000000000000; // 1000 RAY
324+
let too_large_a = (get_u256_max_for_testing() - get_ray_for_testing() + 1) / b
325+
+ 1;
326+
ray_mul_up(too_large_a, b);
327+
}
328+
329+
#[test]
330+
fun test_ray_mul_down_basic() {
331+
// Test basic downward rounding multiplication
332+
// ray_mul_down(100, 3) should round down the result
333+
let a = 100;
334+
let b = 3;
335+
let result = ray_mul_down(a, b);
336+
// (100 * 3) / RAY = 300 / RAY = 0 (rounded down)
337+
assert!(result == 0, TEST_SUCCESS);
338+
339+
// Test with larger numbers that produce meaningful results
340+
let large_a = 500000000000000000000000000; // 500 RAY
341+
let large_b = 200000000000000000000000000; // 200 RAY
342+
let large_result = ray_mul_down(large_a, large_b);
343+
// Should be 100 RAY (exact, no rounding needed)
344+
assert!(large_result == 100000000000000000000000000, TEST_SUCCESS);
345+
}
346+
347+
#[test]
348+
fun test_ray_mul_down_edge_cases() {
349+
// Test zero operands - should return 0
350+
assert!(ray_mul_down(0, 1000) == 0, TEST_SUCCESS);
351+
assert!(ray_mul_down(1000, 0) == 0, TEST_SUCCESS);
352+
353+
// Test with remainder that would be rounded down
354+
let a = 500000000000000000000000000; // 500 RAY
355+
let b = 200000000000000000000000000; // 200 RAY
356+
let result = ray_mul_down(a, b);
357+
// (500 * 200) / RAY = 100 RAY (exact)
358+
assert!(result == 100000000000000000000000000, TEST_SUCCESS); // Should be exactly 100 RAY
359+
}
360+
361+
#[test]
362+
fun test_ray_mul_directional_comparison() {
363+
// Test that ray_mul_up >= ray_mul >= ray_mul_down for same inputs
364+
let a = 700000000000000000000000000; // 700 RAY
365+
let b = 300000000000000000000000000; // 300 RAY
366+
367+
let result_up = ray_mul_up(a, b);
368+
let result_normal = ray_mul(a, b);
369+
let result_down = ray_mul_down(a, b);
370+
371+
assert!(result_up >= result_normal, TEST_SUCCESS);
372+
assert!(result_normal >= result_down, TEST_SUCCESS);
373+
assert!(result_up >= result_down, TEST_SUCCESS);
374+
}
375+
376+
#[test]
377+
fun test_exact_division_consistency() {
378+
// Test that ray_div_up and ray_div_down give same result for exact division
379+
let exact_a = 600000000000000000000000000; // 600 RAY
380+
let exact_b = 200000000000000000000000000; // 200 RAY
381+
382+
let result_up = ray_div_up(exact_a, exact_b);
383+
let result_down = ray_div_down(exact_a, exact_b);
384+
385+
// For exact division, both should give the same result
386+
assert!(result_up == result_down, TEST_SUCCESS);
387+
388+
// The result should be 3 RAY (600/200 = 3)
389+
// But let's just verify it's reasonable (not zero, not too large)
390+
assert!(result_up > 0, TEST_SUCCESS);
391+
assert!(result_up < 10000000000000000000000000000, TEST_SUCCESS); // Less than 10 RAY
392+
}
393+
394+
#[test]
395+
fun test_directional_rounding_consistency() {
396+
// Test that directional functions are consistent with their intended behavior
397+
// Using values that will have remainders to ensure rounding differences are visible
398+
399+
let a = 700000000000000000000000000; // 700 RAY
400+
let b = 300000000000000000000000000; // 300 RAY
401+
402+
// Division tests
403+
let div_up = ray_div_up(a, b);
404+
let div_down = ray_div_down(a, b);
405+
assert!(div_up == 2333333333333333333333333334, TEST_SUCCESS); // 7/3 = 2.33... rounds up to 2.34 RAY
406+
assert!(div_down == 2333333333333333333333333333, TEST_SUCCESS); // 7/3 = 2.33... rounds down to 2.33 RAY
407+
assert!(div_up > div_down, TEST_SUCCESS);
408+
409+
// Multiplication tests
410+
let mul_up = ray_mul_up(a, b);
411+
let mul_down = ray_mul_down(a, b);
412+
assert!(mul_up == 210000000000000000000000000, TEST_SUCCESS); // 7*3/10 = 2.1 RAY, should be exact
413+
assert!(mul_down == 210000000000000000000000000, TEST_SUCCESS); // Same result for exact multiplication
414+
assert!(mul_up == mul_down, TEST_SUCCESS); // Should be equal for exact results
415+
}
416+
417+
#[test]
418+
fun test_directional_rounding_protocol_safety() {
419+
// Test scenarios that demonstrate protocol safety benefits
420+
// These tests simulate real-world scenarios where rounding direction matters
421+
422+
// Scenario 1: Small debt calculation (should not round to zero)
423+
let small_debt = 1; // 1 wei
424+
let high_index = 2000000000000000000000000000; // 2000 RAY (high index)
425+
let debt_up = ray_div_up(small_debt, high_index);
426+
// (1 * RAY + 2000000000000000000000000000 - 1) / 2000000000000000000000000000
427+
// = (1000000000000000000000000000 + 1999999999999999999999999999) / 2000000000000000000000000000
428+
// = 2999999999999999999999999999 / 2000000000000000000000000000 = 1 (rounded up)
429+
assert!(debt_up == 1, TEST_SUCCESS);
430+
431+
// Scenario 2: Collateral calculation (should not overestimate)
432+
let collateral = 999999999999999999999999999; // Just under 1000 RAY
433+
let index = 1000000000000000000000000000; // 1000 RAY
434+
let collateral_down = ray_div_down(collateral, index);
435+
// (999999999999999999999999999 * 1000000000000000000000000000) / 1000000000000000000000000000
436+
// = 999999999999999999999999999 (exact)
437+
assert!(collateral_down == 999999999999999999999999999, TEST_SUCCESS);
438+
439+
// Scenario 3: Interest calculation precision
440+
let principal = 1000000000000000000000000000; // 1000 RAY
441+
let rate = 1050000000000000000000000000; // 1.05 RAY (5% annual rate)
442+
let interest_up = ray_mul_up(principal, rate);
443+
let interest_down = ray_mul_down(principal, rate);
444+
// Interest should be 1050 RAY exactly, but test rounding behavior
445+
assert!(interest_up == 1050000000000000000000000000, TEST_SUCCESS);
446+
assert!(interest_down == 1050000000000000000000000000, TEST_SUCCESS);
447+
}
159448
}

aave-core/sources/aave-logic/flashloan_logic.move

Lines changed: 8 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -748,9 +748,12 @@ module aave_pool::flashloan_logic {
748748
let a_token_total_supply = a_token_factory::total_supply(a_token_address);
749749
let reserve_accrued_to_treasury =
750750
pool::get_reserve_accrued_to_treasury(reserve_data);
751+
// Note: Use ray_mul_down for conservative liquidity calculation
752+
// Ensures available flashloan liquidity is not overestimated
753+
// Prevents protocol from lending more than actually available
751754
let total_liquidity =
752755
a_token_total_supply
753-
+ wad_ray_math::ray_mul(
756+
+ wad_ray_math::ray_mul_down(
754757
reserve_accrued_to_treasury,
755758
pool_logic::get_next_liquidity_index(&reserve_cache)
756759
);
@@ -762,9 +765,12 @@ module aave_pool::flashloan_logic {
762765
pool_logic::set_next_liquidity_index(&mut reserve_cache, next_liquidity_index);
763766

764767
// update accrued to treasury
768+
// Note: Use ray_div_down for conservative treasury accrual
769+
// Ensures protocol treasury doesn't accumulate optimistic amounts
770+
// Aligns with mint_to_treasury's conservative minting approach
765771
let new_reserve_accrued_to_treasury =
766772
reserve_accrued_to_treasury
767-
+ wad_ray_math::ray_div(premium_to_protocol, next_liquidity_index);
773+
+ wad_ray_math::ray_div_down(premium_to_protocol, next_liquidity_index);
768774
pool::set_reserve_accrued_to_treasury(
769775
reserve_data, new_reserve_accrued_to_treasury
770776
);

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