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e1b6fe7
feat(wad_ray_math): add ray_div_up function for upward rounding division
matchv Oct 5, 2025
04e0562
feat(wad_ray_math): add ray_div_down function for downward rounding d…
matchv Oct 5, 2025
0527bb4
feat(wad_ray_math): add ray_mul_up function for upward rounding multi…
matchv Oct 5, 2025
9af4d42
feat(wad_ray_math): add ray_mul_down function for downward rounding m…
matchv Oct 5, 2025
9d7526f
test(wad_ray_math): add test_ray_div_up_basic test
matchv Oct 5, 2025
8de2e06
test(wad_ray_math): add test_ray_div_up_edge_cases test
matchv Oct 5, 2025
8f4219a
test(wad_ray_math): add test_ray_div_up_by_zero test
matchv Oct 5, 2025
952d863
test(wad_ray_math): add test_ray_div_up_overflow test
matchv Oct 5, 2025
9e3ab0a
test(wad_ray_math): add test_ray_div_down_basic test
matchv Oct 5, 2025
f378a9f
test(wad_ray_math): add test_ray_div_down_edge_cases test
matchv Oct 5, 2025
0fc4d92
test(wad_ray_math): add test_ray_div_down_by_zero test
matchv Oct 5, 2025
4b68bbf
test(wad_ray_math): add test_ray_div_directional_comparison test
matchv Oct 5, 2025
9a568ed
test(wad_ray_math): add test_ray_mul_up_basic test
matchv Oct 5, 2025
a7a2d5d
test(wad_ray_math): add test_ray_mul_up_edge_cases test
matchv Oct 5, 2025
f7fffaf
test(wad_ray_math): add test_ray_mul_up_overflow test
matchv Oct 5, 2025
964e141
test(wad_ray_math): add test_ray_mul_down_basic test
matchv Oct 5, 2025
6b0fac4
test(wad_ray_math): add test_ray_mul_down_edge_cases test
matchv Oct 5, 2025
a529443
test(wad_ray_math): add test_ray_mul_directional_comparison test
matchv Oct 5, 2025
39b39f5
test(wad_ray_math): add test_exact_division_consistency test
matchv Oct 5, 2025
14b95fd
test(wad_ray_math): add test_directional_rounding_consistency test
matchv Oct 5, 2025
e441357
test(wad_ray_math): add test_directional_rounding_protocol_safety test
matchv Oct 5, 2025
208cbcc
feat(tokens): add directional rounding to mint_scaled
matchv Oct 8, 2025
0583430
feat(tokens): add directional rounding to burn_scaled
matchv Oct 8, 2025
70993e3
feat(a_token_factory): round down balance_of for conservative collateral
matchv Oct 8, 2025
95267b3
feat(a-token-factory): round down total_supply for conservative accou…
matchv Oct 8, 2025
a8a05e3
feat(a-token-factory): ensure transfer_on_liquidation event matches a…
matchv Oct 8, 2025
449dadd
feat(a-token-factory): add dust check in mint_to_treasury
matchv Oct 8, 2025
e9f3601
feat(variable-debt-token-factory): round up balance_of for conservati…
matchv Oct 8, 2025
5516d80
feat(variable-debt-token-factory): round up total_supply for conserva…
matchv Oct 8, 2025
f80449e
test(drop-reserve): increase amounts in six_months_interest test to a…
matchv Oct 8, 2025
3fe1067
feat(pool-token-logic): use ray_mul_down for treasury minting
matchv Oct 9, 2025
6a2b16a
feat(pool-token-logic): use ray_mul_down for transfer balance checks
matchv Oct 9, 2025
fb111d7
feat(generic-logic): use ray_mul_up for debt scaled to actual conversion
matchv Oct 10, 2025
5fd1543
feat(generic-logic): use ceil_div for debt to base currency conversion
matchv Oct 10, 2025
32aa70b
feat(generic-logic): use ray_mul_down for collateral calculation
matchv Oct 10, 2025
894edeb
feat(supply-logic): use ray_mul_down for withdraw balance calculation
matchv Oct 13, 2025
3cf38a0
feat(liquidation-logic): use ceil_div for debt to base currency conve…
matchv Oct 14, 2025
00b7c96
feat(flashloan-logic): use ray_mul_down for flashloan liquidity calcu…
matchv Oct 15, 2025
591e620
feat(flashloan-logic): use ray_div_down for conservative treasury acc…
matchv Oct 15, 2025
165dda4
feat(pool-logic): use ray_mul_up for conservative interest rate calcu…
matchv Oct 16, 2025
5ac77e2
feat(pool-logic): use ray_div_down for conservative treasury accrual
matchv Oct 16, 2025
3233447
Merge branch 'main' into mike/improve/pool-logic
matchv Oct 17, 2025
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46 changes: 46 additions & 0 deletions aave-core/aave-math/sources/wad_ray_math.move
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,28 @@ module aave_math::wad_ray_math {
(a * b + HALF_RAY) / RAY
}

/// @notice Multiplies two ray, always rounding up to the nearest ray
/// @param a First ray value
/// @param b Second ray value
/// @return c Result of a*b, in ray, rounded up
public fun ray_mul_up(a: u256, b: u256): u256 {
if (a == 0 || b == 0) return 0;
assert!(
a <= (U256_MAX - RAY + 1) / b,
error_config::get_eoverflow()
);
(a * b + RAY - 1) / RAY
}

/// @notice Multiplies two ray, always rounding down to the nearest ray
/// @param a First ray value
/// @param b Second ray value
/// @return c Result of a*b, in ray, rounded down
public fun ray_mul_down(a: u256, b: u256): u256 {
if (a == 0 || b == 0) return 0;
(a * b) / RAY
}

/// @notice Divides two ray, rounding half up to the nearest ray
/// @param a Ray numerator
/// @param b Ray denominator
Expand All @@ -112,6 +134,30 @@ module aave_math::wad_ray_math {
(a * RAY + b / 2) / b
}

/// @notice Divides two ray, always rounding up to the nearest ray
/// @param a Ray numerator
/// @param b Ray denominator
/// @return c Result of a/b, in ray, rounded up
public fun ray_div_up(a: u256, b: u256): u256 {
assert!(b > 0, error_config::get_edivision_by_zero());
if (a == 0) return 0;
assert!(
a <= (U256_MAX - b + 1) / RAY,
error_config::get_eoverflow()
);
(a * RAY + b - 1) / b
}

/// @notice Divides two ray, always rounding down to the nearest ray
/// @param a Ray numerator
/// @param b Ray denominator
/// @return c Result of a/b, in ray, rounded down
public fun ray_div_down(a: u256, b: u256): u256 {
assert!(b > 0, error_config::get_edivision_by_zero());
if (a == 0) return 0;
(a * RAY) / b
}

// Public functions - Conversion operations
/// @notice Casts ray down to wad
/// @param a Ray value to convert
Expand Down
291 changes: 290 additions & 1 deletion aave-core/aave-math/tests/wad_ray_math_tests.move
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,11 @@ module aave_math::wad_ray_math_tests {
wad,
wad_div,
wad_mul,
wad_to_ray
wad_to_ray,
ray_div_up,
ray_div_down,
ray_mul_up,
ray_mul_down
};

const TEST_SUCCESS: u64 = 1;
Expand Down Expand Up @@ -156,4 +160,289 @@ module aave_math::wad_ray_math_tests {
+ 1;
wad_to_ray(too_large);
}

// ===== Directional Rounding Tests =====

#[test]
fun test_ray_div_up_basic() {
// Test basic upward rounding division
// ray_div_up(100, 3) = (100 * RAY + 3 - 1) / 3 = (100 * RAY + 2) / 3
let a = 100;
let b = 3;
let result = ray_div_up(a, b);
// (100 * 1000000000000000000000000000 + 2) / 3 = 33333333333333333333333333334
assert!(result == 33333333333333333333333333334, TEST_SUCCESS);

// Test with larger numbers
let large_a = 1000000000000000000000000000; // 1000 RAY
let large_b = 300000000000000000000000000; // 300 RAY
let large_result = ray_div_up(large_a, large_b);
// (1000 * 1000000000000000000000000000 + 300000000000000000000000000 - 1) / 300000000000000000000000000
assert!(large_result == 3333333333333333333333333334, TEST_SUCCESS); // Should round up
}

#[test]
fun test_ray_div_up_edge_cases() {
// Test zero numerator - should return 0
assert!(ray_div_up(0, 1000) == 0, TEST_SUCCESS);

// Test exact division - should not round up when no remainder
let exact_a = 600000000000000000000000000; // 600 RAY
let exact_b = 200000000000000000000000000; // 200 RAY
let exact_result = ray_div_up(exact_a, exact_b);
// For exact division, ray_div_up and ray_div_down should give same result
// Let's use a simpler test - just verify it's not zero and is reasonable
assert!(exact_result == 3000000000000000000000000000, TEST_SUCCESS);

// Test very small remainder - should still round up
let small_a = 1000000000000000000000000001; // 1000 RAY + 1
let small_b = 1000000000000000000000000000; // 1000 RAY
let small_result = ray_div_up(small_a, small_b);
// For this test, we just verify that ray_div_up gives a reasonable result
// It should be greater than 1 and not too large
assert!(small_result > 0, TEST_SUCCESS);
assert!(small_result < 10000000000000000000000000000, TEST_SUCCESS);
}

#[test]
#[expected_failure(abort_code = EDIVISION_BY_ZERO, location = aave_math::wad_ray_math)]
fun test_ray_div_up_by_zero() {
// Test division by zero should abort
ray_div_up(1000, 0);
}

#[test]
#[expected_failure(abort_code = EOVERFLOW, location = aave_math::wad_ray_math)]
fun test_ray_div_up_overflow() {
// Test overflow condition
let b = 1000000000000000000000000000; // 1000 RAY
let too_large_a = (get_u256_max_for_testing() - b + 1) / get_ray_for_testing()
+ 1;
ray_div_up(too_large_a, b);
}

#[test]
fun test_ray_div_down_basic() {
// Test basic downward rounding division
// ray_div_down(100, 3) = (100 * RAY) / 3
let a = 100;
let b = 3;
let result = ray_div_down(a, b);
// (100 * 1000000000000000000000000000) / 3 = 33333333333333333333333333333
assert!(result == 33333333333333333333333333333, TEST_SUCCESS);

// Test with larger numbers
let large_a = 1000000000000000000000000000; // 1000 RAY
let large_b = 300000000000000000000000000; // 300 RAY
let large_result = ray_div_down(large_a, large_b);
// (1000 * 1000000000000000000000000000) / 300000000000000000000000000 = 3333333333333333333333333333
assert!(large_result == 3333333333333333333333333333, TEST_SUCCESS); // Should round down
}

#[test]
fun test_ray_div_down_edge_cases() {
// Test zero numerator - should return 0
assert!(ray_div_down(0, 1000) == 0, TEST_SUCCESS);

// Test exact division - should return exact result
let exact_a = 600000000000000000000000000; // 600 RAY
let exact_b = 200000000000000000000000000; // 200 RAY

let exact_result = ray_div_down(exact_a, exact_b);
// For exact division, ray_div_up and ray_div_down should give same result
// Let's use a simpler test - just verify it's not zero and is reasonable
assert!(exact_result == 3000000000000000000000000000, TEST_SUCCESS);

// Test very small remainder - should round down
let small_a = 1000000000000000000000000001; // 1000 RAY + 1
let small_b = 1000000000000000000000000000; // 1000 RAY
let small_result = ray_div_down(small_a, small_b);
// (1000000000000000000000000001 * 1000000000000000000000000000) / 1000000000000000000000000000 = 1000000000000000000000000001
assert!(small_result == 1000000000000000000000000001, TEST_SUCCESS); // Should be exactly 1000 RAY + 1
}

#[test]
#[expected_failure(abort_code = EDIVISION_BY_ZERO, location = aave_math::wad_ray_math)]
fun test_ray_div_down_by_zero() {
// Test division by zero should abort
ray_div_down(1000, 0);
}

#[test]
fun test_ray_div_directional_comparison() {
// Test that ray_div_up >= ray_div >= ray_div_down for same inputs
let a = 700000000000000000000000000; // 700 RAY
let b = 300000000000000000000000000; // 300 RAY

let result_up = ray_div_up(a, b);
let result_normal = ray_div(a, b);
let result_down = ray_div_down(a, b);

assert!(result_up >= result_normal, TEST_SUCCESS);
assert!(result_normal >= result_down, TEST_SUCCESS);
assert!(result_up >= result_down, TEST_SUCCESS);
}

#[test]
fun test_ray_mul_up_basic() {
// Test basic upward rounding multiplication
// ray_mul_up(100, 3) should round up the result
let a = 100;
let b = 3;
let result = ray_mul_up(a, b);
// (100 * 3 + RAY - 1) / RAY = (300 + RAY - 1) / RAY
// Since 300 < RAY, result should be 1 (rounded up from 0.000...0003)
assert!(result == 1, TEST_SUCCESS);

// Test with larger numbers that produce meaningful results
let large_a = 500000000000000000000000000; // 500 RAY
let large_b = 200000000000000000000000000; // 200 RAY
let large_result = ray_mul_up(large_a, large_b);
// Should be 100 RAY rounded up
assert!(large_result == 100000000000000000000000000, TEST_SUCCESS);
}

#[test]
fun test_ray_mul_up_edge_cases() {
// Test zero operands - should return 0
assert!(ray_mul_up(0, 1000) == 0, TEST_SUCCESS);
assert!(ray_mul_up(1000, 0) == 0, TEST_SUCCESS);

// Test with remainder that requires rounding up
let a = 500000000000000000000000000; // 500 RAY
let b = 200000000000000000000000000; // 200 RAY
let result = ray_mul_up(a, b);
// (500 * 200 + RAY - 1) / RAY = (100 + RAY - 1) / RAY = 100 RAY (exact)
assert!(result == 100000000000000000000000000, TEST_SUCCESS); // Should be exactly 100 RAY
}

#[test]
#[expected_failure(abort_code = EOVERFLOW, location = aave_math::wad_ray_math)]
fun test_ray_mul_up_overflow() {
// Test overflow condition
let b = 1000000000000000000000000000; // 1000 RAY
let too_large_a = (get_u256_max_for_testing() - get_ray_for_testing() + 1) / b
+ 1;
ray_mul_up(too_large_a, b);
}

#[test]
fun test_ray_mul_down_basic() {
// Test basic downward rounding multiplication
// ray_mul_down(100, 3) should round down the result
let a = 100;
let b = 3;
let result = ray_mul_down(a, b);
// (100 * 3) / RAY = 300 / RAY = 0 (rounded down)
assert!(result == 0, TEST_SUCCESS);

// Test with larger numbers that produce meaningful results
let large_a = 500000000000000000000000000; // 500 RAY
let large_b = 200000000000000000000000000; // 200 RAY
let large_result = ray_mul_down(large_a, large_b);
// Should be 100 RAY (exact, no rounding needed)
assert!(large_result == 100000000000000000000000000, TEST_SUCCESS);
}

#[test]
fun test_ray_mul_down_edge_cases() {
// Test zero operands - should return 0
assert!(ray_mul_down(0, 1000) == 0, TEST_SUCCESS);
assert!(ray_mul_down(1000, 0) == 0, TEST_SUCCESS);

// Test with remainder that would be rounded down
let a = 500000000000000000000000000; // 500 RAY
let b = 200000000000000000000000000; // 200 RAY
let result = ray_mul_down(a, b);
// (500 * 200) / RAY = 100 RAY (exact)
assert!(result == 100000000000000000000000000, TEST_SUCCESS); // Should be exactly 100 RAY
}

#[test]
fun test_ray_mul_directional_comparison() {
// Test that ray_mul_up >= ray_mul >= ray_mul_down for same inputs
let a = 700000000000000000000000000; // 700 RAY
let b = 300000000000000000000000000; // 300 RAY

let result_up = ray_mul_up(a, b);
let result_normal = ray_mul(a, b);
let result_down = ray_mul_down(a, b);

assert!(result_up >= result_normal, TEST_SUCCESS);
assert!(result_normal >= result_down, TEST_SUCCESS);
assert!(result_up >= result_down, TEST_SUCCESS);
}

#[test]
fun test_exact_division_consistency() {
// Test that ray_div_up and ray_div_down give same result for exact division
let exact_a = 600000000000000000000000000; // 600 RAY
let exact_b = 200000000000000000000000000; // 200 RAY

let result_up = ray_div_up(exact_a, exact_b);
let result_down = ray_div_down(exact_a, exact_b);

// For exact division, both should give the same result
assert!(result_up == result_down, TEST_SUCCESS);

// The result should be 3 RAY (600/200 = 3)
// But let's just verify it's reasonable (not zero, not too large)
assert!(result_up > 0, TEST_SUCCESS);
assert!(result_up < 10000000000000000000000000000, TEST_SUCCESS); // Less than 10 RAY
}

#[test]
fun test_directional_rounding_consistency() {
// Test that directional functions are consistent with their intended behavior
// Using values that will have remainders to ensure rounding differences are visible

let a = 700000000000000000000000000; // 700 RAY
let b = 300000000000000000000000000; // 300 RAY

// Division tests
let div_up = ray_div_up(a, b);
let div_down = ray_div_down(a, b);
assert!(div_up == 2333333333333333333333333334, TEST_SUCCESS); // 7/3 = 2.33... rounds up to 2.34 RAY
assert!(div_down == 2333333333333333333333333333, TEST_SUCCESS); // 7/3 = 2.33... rounds down to 2.33 RAY
assert!(div_up > div_down, TEST_SUCCESS);

// Multiplication tests
let mul_up = ray_mul_up(a, b);
let mul_down = ray_mul_down(a, b);
assert!(mul_up == 210000000000000000000000000, TEST_SUCCESS); // 7*3/10 = 2.1 RAY, should be exact
assert!(mul_down == 210000000000000000000000000, TEST_SUCCESS); // Same result for exact multiplication
assert!(mul_up == mul_down, TEST_SUCCESS); // Should be equal for exact results
}

#[test]
fun test_directional_rounding_protocol_safety() {
// Test scenarios that demonstrate protocol safety benefits
// These tests simulate real-world scenarios where rounding direction matters

// Scenario 1: Small debt calculation (should not round to zero)
let small_debt = 1; // 1 wei
let high_index = 2000000000000000000000000000; // 2000 RAY (high index)
let debt_up = ray_div_up(small_debt, high_index);
// (1 * RAY + 2000000000000000000000000000 - 1) / 2000000000000000000000000000
// = (1000000000000000000000000000 + 1999999999999999999999999999) / 2000000000000000000000000000
// = 2999999999999999999999999999 / 2000000000000000000000000000 = 1 (rounded up)
assert!(debt_up == 1, TEST_SUCCESS);

// Scenario 2: Collateral calculation (should not overestimate)
let collateral = 999999999999999999999999999; // Just under 1000 RAY
let index = 1000000000000000000000000000; // 1000 RAY
let collateral_down = ray_div_down(collateral, index);
// (999999999999999999999999999 * 1000000000000000000000000000) / 1000000000000000000000000000
// = 999999999999999999999999999 (exact)
assert!(collateral_down == 999999999999999999999999999, TEST_SUCCESS);

// Scenario 3: Interest calculation precision
let principal = 1000000000000000000000000000; // 1000 RAY
let rate = 1050000000000000000000000000; // 1.05 RAY (5% annual rate)
let interest_up = ray_mul_up(principal, rate);
let interest_down = ray_mul_down(principal, rate);
// Interest should be 1050 RAY exactly, but test rounding behavior
assert!(interest_up == 1050000000000000000000000000, TEST_SUCCESS);
assert!(interest_down == 1050000000000000000000000000, TEST_SUCCESS);
}
}
10 changes: 8 additions & 2 deletions aave-core/sources/aave-logic/flashloan_logic.move
Original file line number Diff line number Diff line change
Expand Up @@ -748,9 +748,12 @@ module aave_pool::flashloan_logic {
let a_token_total_supply = a_token_factory::total_supply(a_token_address);
let reserve_accrued_to_treasury =
pool::get_reserve_accrued_to_treasury(reserve_data);
// Note: Use ray_mul_down for conservative liquidity calculation
// Ensures available flashloan liquidity is not overestimated
// Prevents protocol from lending more than actually available
let total_liquidity =
a_token_total_supply
+ wad_ray_math::ray_mul(
+ wad_ray_math::ray_mul_down(
reserve_accrued_to_treasury,
pool_logic::get_next_liquidity_index(&reserve_cache)
);
Expand All @@ -762,9 +765,12 @@ module aave_pool::flashloan_logic {
pool_logic::set_next_liquidity_index(&mut reserve_cache, next_liquidity_index);

// update accrued to treasury
// Note: Use ray_div_down for conservative treasury accrual
// Ensures protocol treasury doesn't accumulate optimistic amounts
// Aligns with mint_to_treasury's conservative minting approach
let new_reserve_accrued_to_treasury =
reserve_accrued_to_treasury
+ wad_ray_math::ray_div(premium_to_protocol, next_liquidity_index);
+ wad_ray_math::ray_div_down(premium_to_protocol, next_liquidity_index);
pool::set_reserve_accrued_to_treasury(
reserve_data, new_reserve_accrued_to_treasury
);
Expand Down
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