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name: freegosy
description: "Cross-platform Flutter frontend for RomM — browse, download, and launch your ROM collection with cloud save sync."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 0.5.10+1
environment:
sdk: ^3.11.1
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
flutter_riverpod: ^2.4.9
dio: ^5.4.0
path_provider: ^2.1.2
shared_preferences: ^2.2.2
package_info_plus: ^9.0.1
crypto: ^3.0.3
cached_network_image: ^3.3.1
flutter_svg: ^1.1.6
http: ^1.2.0
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
archive: ^4.0.9
file_picker: ^8.0.0+1
path: ^1.9.0
flutter_secure_storage: ^10.2.0
url_launcher: ^6.3.2
hive: ^2.2.3
hive_flutter: ^1.1.0
synchronized: ^3.1.0+1
uuid: ^4.5.1
intl: ^0.20.2
gamepads: ^0.1.8+2
dev_dependencies:
flutter_test:
sdk: flutter
mockito: ^5.4.4
build_runner: ^2.4.9
http_mock_adapter: ^0.6.1
fake_async: ^1.3.1
flutter_lints: ^6.0.0
flutter_launcher_icons: ^0.14.1
flutter_native_splash: ^2.4.4
inno_bundle: ^0.10.1
plugin_platform_interface: ^2.1.0
path_provider_platform_interface: ^2.1.0
flutter_launcher_icons:
android: "launcher_icon"
ios: true
image_path: "freegosy_logo.png"
min_sdk_android: 21
remove_alpha_ios: true
web:
generate: true
image_path: "freegosy_logo.png"
background_color: "#ffffff"
theme_color: "#ffffff"
windows:
generate: true
image_path: "freegosy_logo.png"
icon_size: 256
macos:
generate: true
image_path: "freegosy_logo.png"
linux: true
flutter_native_splash:
color: "#ffffff"
image: "freegosy_logo.png"
android: true
ios: true
web: true
inno_bundle:
id: 4f7eeb80-0a89-11f1-8850-155185c17681
publisher: "abduznik"
maintainer: "abduznik <https://github.com/abduznik>"
image_path: "freegosy_logo.png"
languages:
- english
app:
name: "Freegosy"
description: "Freegosy Flutter app"
executable_name: "freegosy"
url: "https://github.com/abduznik/Freegosy"
start_menu_group: "Freegosy"
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
assets:
- freegosy_logo.png
- thirdparty/gamecontrollerdb.txt
- thirdparty/gamecontrollerdb_license.txt
- thirdparty/7zr.exe
- thirdparty/7zz
- thirdparty/7zz-linux
- thirdparty/7zip_license.txt
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package