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server.py
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executable file
·977 lines (835 loc) · 43.1 KB
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# Copyright (C) 2013-2018 Jean-Francois Romang (jromang@posteo.de)
# Shivkumar Shivaji ()
# Jürgen Précour (LocutusOfPenguin@posteo.de)
# Johan Sjöblom (messier109@gmail.com)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import datetime
import logging
from collections import OrderedDict
from typing import Set
import asyncio
import platform
import chess # type: ignore
import chess.pgn as pgn # type: ignore
import tornado.web # type: ignore
import tornado.wsgi # type: ignore
from tornado.websocket import WebSocketHandler # type: ignore
from utilities import (
Observable,
DisplayMsg,
hms_time,
AsyncRepeatingTimer,
keep_essential_headers,
ensure_important_headers,
)
from upload_pgn import UploadHandler
from web.picoweb import picoweb as pw
from dgt.api import Event, Message
from dgt.util import PlayMode, Mode, ClockSide, GameResult
from dgt.iface import DgtIface
from eboard.eboard import EBoard
from pgn import ModeInfo
# This needs to be reworked to be session based (probably by token)
# Otherwise multiple clients behind a NAT can all play as the 'player'
client_ips = []
logger = logging.getLogger(__name__)
class ServerRequestHandler(tornado.web.RequestHandler):
def initialize(self, shared=None):
self.shared = shared
def data_received(self, chunk):
pass
class ChannelHandler(ServerRequestHandler):
async def process_board_scan(self):
"""Simulate exact DGT menu steps for position setup"""
try:
# Get parameters from web sliders
side_to_play = self.get_argument("sideToPlay", "true").lower() == "true"
board_reversed = self.get_argument("boardSide", "false").lower() == "true"
uci960_enabled = self.get_argument("uci960", "false").lower() == "true"
# Get castling rights from web sliders
white_castle_king = self.get_argument("whiteCastleKing", "true").lower() == "true"
white_castle_queen = self.get_argument("whiteCastleQueen", "true").lower() == "true"
black_castle_king = self.get_argument("blackCastleKing", "true").lower() == "true"
black_castle_queen = self.get_argument("blackCastleQueen", "true").lower() == "true"
# Build castling rights string for FEN
castling = ""
if white_castle_king:
castling += "K"
if white_castle_queen:
castling += "Q"
if black_castle_king:
castling += "k"
if black_castle_queen:
castling += "q"
if not castling:
castling = "-"
fen = self.shared["dgt_fen"]
if not fen or fen == "8/8/8/8/8/8/8/8":
logger.error("No valid board position scanned")
return None
# Check if board needs flipping.
if board_reversed:
fen = fen[::-1]
# Build complete FEN with position settings.
fen += " {0} {1} - 0 1".format("w" if side_to_play else "b", castling)
# Validate FEN using python-chess.
try:
bit_board = chess.Board(fen, chess960=uci960_enabled)
is_valid = bit_board.is_valid()
if not is_valid:
logger.warning(f"FEN validation failed: {fen}")
logger.warning(f"Status: {bit_board.status()}")
logger.warning("Accepting position anyway for setup")
# Fire SETUP_POSITION even if invalid
await Observable.fire(Event.SETUP_POSITION(fen=fen, uci960=uci960_enabled))
return fen
except Exception as fen_error:
logger.error(f"FEN validation error: {fen_error}")
return None
except Exception as e:
logger.error(f"Error in process_board_scan: {e}")
return None
async def process_console_command(self, raw):
cmd = raw.lower()
try:
# Here starts the simulation of a dgt-board!
# Let the user send events like the board would do
if cmd.startswith("fen:"):
fen = raw.split(":")[1].strip()
# dgt board only sends the basic fen => be sure it's same no matter what fen the user entered
fen = fen.split(" ")[0]
bit_board = chess.Board() # valid the fen
bit_board.set_board_fen(fen)
await Observable.fire(Event.KEYBOARD_FEN(fen=fen))
# end simulation code
elif cmd.startswith("go"):
if "last_dgt_move_msg" in self.shared:
fen = self.shared["last_dgt_move_msg"]["fen"].split(" ")[0]
await Observable.fire(Event.KEYBOARD_FEN(fen=fen))
else:
# Event.KEYBOARD_MOVE tranfers "move" to "fen" and then continues with "Message.DGT_FEN"
move = chess.Move.from_uci(cmd)
await Observable.fire(Event.KEYBOARD_MOVE(move=move))
except (ValueError, IndexError):
logger.warning("Invalid user input [%s]", raw)
async def post(self):
action = self.get_argument("action")
logger.info(f"POST recibido con action: {action}")
if action == "broadcast":
fen = self.get_argument("fen")
pgn_str = self.get_argument("pgn")
result = {
"event": "Broadcast",
"msg": "Position from Spectators!",
"pgn": pgn_str,
"fen": fen,
}
EventHandler.write_to_clients(result)
elif action == "move":
move = chess.Move.from_uci(
self.get_argument("source") + self.get_argument("target") + self.get_argument("promotion")
)
await Observable.fire(Event.REMOTE_MOVE(move=move, fen=self.get_argument("fen")))
elif action == "promotion":
move = chess.Move.from_uci(
self.get_argument("source") + self.get_argument("target") + self.get_argument("promotion")
)
await Observable.fire(Event.PROMOTION(move=move, fen=self.get_argument("fen")))
elif action == "clockbutton":
await Observable.fire(Event.KEYBOARD_BUTTON(button=self.get_argument("button"), dev="web"))
elif action == "room":
inside = self.get_argument("room") == "inside"
await Observable.fire(Event.REMOTE_ROOM(inside=inside))
elif action == "command":
await self.process_console_command(self.get_argument("command"))
elif action == "scan_board":
result_fen = await self.process_board_scan()
self.write({"success": result_fen is not None, "fen": result_fen})
self.set_header("Content-Type", "application/json")
class EventHandler(WebSocketHandler):
"""Started by /event HTTP call - Clients are WebDisplay and WebVr classes"""
clients: Set[WebSocketHandler] = set()
def initialize(self, shared=None):
self.shared = shared
def on_message(self, message):
logger.debug("WebSocket message " + message)
def data_received(self, chunk):
pass
def real_ip(self):
x_real_ip = self.request.headers.get("X-Real-IP")
real_ip = x_real_ip if x_real_ip else self.request.remote_ip
return real_ip
def open(self, *args: str, **kwargs: str):
EventHandler.clients.add(self)
client_ips.append(self.real_ip())
# sync newly connected client with last known board state, if available
if self.shared and "last_dgt_move_msg" in self.shared:
try:
self.write_message(self.shared["last_dgt_move_msg"])
except Exception as exc: # pragma: no cover - websocket errors
logger.warning("failed to sync board state to client: %s", exc)
def on_close(self):
EventHandler.clients.remove(self)
client_ips.remove(self.real_ip())
@classmethod
def write_to_clients(cls, msg):
"""This is the main event loop message producer for WebDisplay and WebVR"""
for client in cls.clients:
client.write_message(msg)
class DGTHandler(ServerRequestHandler):
async def get(self, *args, **kwargs):
action = self.get_argument("action")
if action == "get_last_move":
if "last_dgt_move_msg" in self.shared:
self.write(self.shared["last_dgt_move_msg"])
class InfoHandler(ServerRequestHandler):
async def get(self, *args, **kwargs):
action = self.get_argument("action")
if action == "get_system_info":
if "system_info" in self.shared:
self.write(self.shared["system_info"])
if action == "get_ip_info":
if "ip_info" in self.shared:
self.write(self.shared["ip_info"])
if action == "get_headers":
if "headers" in self.shared:
self.write(dict(self.shared["headers"]))
if action == "get_clock_text":
if "clock_text" in self.shared:
self.write(self.shared["clock_text"])
class ChessBoardHandler(ServerRequestHandler):
def initialize(self, theme="dark", shared=None):
self.theme = theme
self.shared = shared
def get(self):
web_speech = True
if self.shared is not None:
web_speech = self._get_web_speech_setting()
self.render("web/picoweb/templates/clock.html", theme=self.theme, web_speech=web_speech)
def _get_web_speech_setting(self) -> bool:
web_speech_local = self.shared.get("web_speech_local", True)
web_speech_remote = self.shared.get("web_speech_remote", False)
remote_ip = self.request.headers.get("X-Real-IP") or self.request.remote_ip
if remote_ip in ("127.0.0.1", "::1"):
return web_speech_local
return web_speech_remote
class HelpHandler(ServerRequestHandler):
def initialize(self, theme="dark"):
self.theme = theme
def get(self):
self.render("web/picoweb/templates/help.html", theme=self.theme)
class UploadPageHandler(tornado.web.RequestHandler):
def get(self):
self.render("web/picoweb/templates/upload.html")
class WebServer:
def __init__(self):
pass
def make_app(self, theme: str, shared: dict) -> tornado.web.Application:
"""define web pages and their handlers"""
wsgi_app = tornado.wsgi.WSGIContainer(pw)
return tornado.web.Application(
[
(r"/", ChessBoardHandler, dict(theme=theme, shared=shared)),
(r"/event", EventHandler, dict(shared=shared)),
(r"/dgt", DGTHandler, dict(shared=shared)),
(r"/info", InfoHandler, dict(shared=shared)),
(r"/help", HelpHandler, dict(theme=theme)),
(r"/channel", ChannelHandler, dict(shared=shared)),
(r"/upload-pgn", UploadHandler),
(r"/upload", UploadPageHandler),
(r".*", tornado.web.FallbackHandler, {"fallback": wsgi_app}),
]
)
class WebVr(DgtIface):
"""Handle the web (clock) communication."""
def __init__(self, shared, dgtboard: EBoard, loop: asyncio.AbstractEventLoop):
super(WebVr, self).__init__(dgtboard, loop)
self.shared = shared
# virtual_timer is a web clock updater, loop is started in parent
self.virtual_timer = AsyncRepeatingTimer(1, self._runclock, self.loop)
self.enable_dgtpi = dgtboard.is_pi
self.clock_show_time = True
# keep the last time to find out errorous DGT_MSG_BWTIME messages (error: current time > last time)
self.r_time = 3600 * 10 # max value cause 10h cant be reached by clock
self.l_time = 3600 * 10 # max value cause 10h cant be reached by clock
async def initialize(self):
"""async inits moved here"""
sub = 2 if self.dgtboard.is_pi else 0
await DisplayMsg.show(Message.DGT_CLOCK_VERSION(main=2, sub=sub, dev="web", text=None))
def _create_clock_text(self):
if "clock_text" not in self.shared:
self.shared["clock_text"] = {}
async def _runclock(self):
"""callback from AsyncRepeatingTimer once every second"""
# this is probably only to show a running web clock
# the clock time is handled by TimeControl class
if self.side_running == ClockSide.LEFT:
time_left = self.l_time - 1
if time_left <= 0:
logger.info("negative/zero time left: %s", time_left)
self.virtual_timer.stop()
time_left = 0
self.l_time = time_left
if self.side_running == ClockSide.RIGHT:
time_right = self.r_time - 1
if time_right <= 0:
logger.info("negative/zero time right: %s", time_right)
self.virtual_timer.stop()
time_right = 0
self.r_time = time_right
# logger.debug(
# "(web) clock new time received l:%s r:%s", hms_time(self.l_time), hms_time(self.r_time)
# )
await DisplayMsg.show(
Message.DGT_CLOCK_TIME(time_left=self.l_time, time_right=self.r_time, connect=True, dev="web")
)
self._display_time(self.l_time, self.r_time)
def _display_time(self, time_left: int, time_right: int):
if time_left >= 3600 * 10 or time_right >= 3600 * 10:
logger.debug("time values not set - abort function")
elif self.clock_show_time:
l_hms = hms_time(time_left)
r_hms = hms_time(time_right)
if ModeInfo.get_clock_side() == "left":
text_l = "{}:{:02d}.{:02d}".format(l_hms[0], l_hms[1], l_hms[2])
text_r = "{}:{:02d}.{:02d}".format(r_hms[0], r_hms[1], r_hms[2])
icon_d = "fa-caret-right" if self.side_running == ClockSide.RIGHT else "fa-caret-left"
else:
text_r = "{}:{:02d}.{:02d}".format(l_hms[0], l_hms[1], l_hms[2])
text_l = "{}:{:02d}.{:02d}".format(r_hms[0], r_hms[1], r_hms[2])
icon_d = "fa-caret-right" if self.side_running == ClockSide.LEFT else "fa-caret-left"
if self.side_running == ClockSide.NONE:
icon_d = "fa-sort"
text = text_l + ' <i class="fa ' + icon_d + '"></i> ' + text_r
self._create_clock_text()
self.shared["clock_text"] = text
result = {"event": "Clock", "msg": text}
EventHandler.write_to_clients(result)
def display_move_on_clock(self, message):
"""Display a move on the web clock."""
is_new_rev2 = self.dgtboard.is_revelation and self.dgtboard.enable_revelation_pi
if self.enable_dgt3000 or is_new_rev2 or self.enable_dgtpi:
bit_board, text = self.get_san(message, not self.enable_dgtpi)
points = "..." if message.side == ClockSide.RIGHT else "."
if self.enable_dgtpi:
text = "{:3d}{:s}{:s}".format(bit_board.fullmove_number, points, text)
else:
text = "{:2d}{:s}{:s}".format(bit_board.fullmove_number % 100, points, text)
else:
text = message.move.uci()
if message.side == ClockSide.RIGHT:
text = text[:2].rjust(3) + text[2:].rjust(3)
else:
text = text[:2].ljust(3) + text[:2].ljust(3)
if self.get_name() not in message.devs:
logger.debug("ignored %s - devs: %s", text, message.devs)
return True
self.clock_show_time = False
self._create_clock_text()
logger.debug("[%s]", text)
self.shared["clock_text"] = text
result = {"event": "Clock", "msg": text}
EventHandler.write_to_clients(result)
return True
def display_text_on_clock(self, message):
"""Display a text on the web clock."""
if message.web_text != "":
text = message.web_text
else:
text = message.large_text
if self.get_name() not in message.devs:
logger.debug("ignored %s - devs: %s", text, message.devs)
return True
self.clock_show_time = False
self._create_clock_text()
logger.debug("[%s]", text)
self.shared["clock_text"] = text
result = {"event": "Clock", "msg": text}
EventHandler.write_to_clients(result)
return True
def display_time_on_clock(self, message):
"""Display the time on the web clock."""
if self.get_name() not in message.devs:
logger.debug("ignored endText - devs: %s", message.devs)
return True
if self.side_running != ClockSide.NONE or message.force:
self.clock_show_time = True
self._display_time(self.l_time, self.r_time)
else:
logger.debug("(web) clock isnt running - no need for endText")
return True
async def stop_clock(self, devs: set):
"""Stop the time on the web clock."""
if self.get_name() not in devs:
logger.debug("ignored stopClock - devs: %s", devs)
return True
if self.virtual_timer.is_running():
self.virtual_timer.stop()
return self._resume_clock(ClockSide.NONE)
def _resume_clock(self, side: ClockSide):
self.side_running = side
return True
async def start_clock(self, side: ClockSide, devs: set):
"""Start the time on the web clock."""
if self.get_name() not in devs:
logger.debug("ignored startClock - devs: %s", devs)
return True
if self.virtual_timer.is_running():
self.virtual_timer.stop()
if side != ClockSide.NONE:
self.virtual_timer.start()
self._resume_clock(side)
self.clock_show_time = True
self._display_time(self.l_time, self.r_time)
return True
def set_clock(self, time_left: int, time_right: int, devs: set):
"""Start the time on the web clock."""
if self.get_name() not in devs:
logger.debug("ignored setClock - devs: %s", devs)
return True
self.l_time = time_left
self.r_time = time_right
return True
def light_squares_on_revelation(self, uci_move):
"""Light the rev2 squares."""
result = {"event": "Light", "move": uci_move}
EventHandler.write_to_clients(result)
return True
def light_square_on_revelation(self, square):
"""Light the rev2 square."""
uci_move = square + square
result = {"event": "Light", "move": uci_move}
EventHandler.write_to_clients(result)
return True
def clear_light_on_revelation(self):
"""Clear all leds from rev2."""
result = {"event": "Clear"}
EventHandler.write_to_clients(result)
return True
def promotion_done(self, uci_move):
pass
def get_name(self):
"""Return name."""
return "web"
def _create_task(self, msg):
# put callback to be executed by Tornado main event loop
self.loop.create_task(self._process_message(msg))
class WebDisplay(DisplayMsg):
level_text_sav = ""
level_name_sav = ""
engine_elo_sav = ""
user_elo_sav = ""
result_sav = ""
engine_name = "Picochess"
def __init__(self, shared: dict, loop: asyncio.AbstractEventLoop):
super(WebDisplay, self).__init__(loop)
self.shared = shared
self._task = None # task for message consumer
self.starttime = datetime.datetime.now().strftime("%H:%M:%S")
def _create_game_info(self):
if "game_info" not in self.shared:
self.shared["game_info"] = {}
def _create_system_info(self):
if "system_info" not in self.shared:
self.shared["system_info"] = {}
def _create_headers(self):
if "headers" not in self.shared:
self.shared["headers"] = OrderedDict()
def _build_game_header(self, pgn_game: chess.pgn.Game, keep_these_headers: dict = None):
"""Build the game headers for the current game"""
if ModeInfo.get_pgn_mode() and keep_these_headers:
pgn_game.headers.update(keep_these_headers)
return
if WebDisplay.result_sav:
pgn_game.headers["Result"] = WebDisplay.result_sav
pgn_game.headers["Event"] = "PicoChess game"
pgn_game.headers["Site"] = "picochess.org"
pgn_game.headers["Date"] = datetime.datetime.today().strftime("%Y.%m.%d")
pgn_game.headers["Round"] = "?"
pgn_game.headers["White"] = "?"
pgn_game.headers["Black"] = "?"
user_name = "User"
user_elo = "-"
comp_elo = 2500
rspeed = 1
retro_speed = 100
retro_speed_str = ""
if "system_info" in self.shared:
if "user_name" in self.shared["system_info"]:
user_name = self.shared["system_info"]["user_name"]
if "engine_name" in self.shared["system_info"]:
WebDisplay.engine_name = self.shared["system_info"]["engine_name"]
if "rspeed" in self.shared["system_info"]:
rspeed = self.shared["system_info"]["rspeed"]
retro_speed = int(100 * round(float(rspeed), 2))
if ModeInfo.get_emulation_mode():
retro_speed_str = " (" + str(retro_speed) + "%" + ")"
if retro_speed < 20:
retro_speed_str = " (full speed)"
else:
retro_speed_str = ""
if "user_elo" in self.shared["system_info"]:
user_elo = self.shared["system_info"]["user_elo"]
if "engine_elo" in self.shared["system_info"]:
comp_elo = self.shared["system_info"]["engine_elo"]
if "game_info" in self.shared:
if "level_text" in self.shared["game_info"]:
text = self.shared["game_info"]["level_text"]
engine_level = " ({0})".format(text.large_text)
if text.large_text == "" or text.large_text == " ":
engine_level = ""
else:
engine_level = ""
if "level_name" in self.shared["game_info"]:
level_name = self.shared["game_info"]["level_name"]
if level_name.startswith("Elo@"):
comp_elo = int(level_name[4:])
engine_level = ""
if "play_mode" in self.shared["game_info"]:
if self.shared["game_info"]["play_mode"] == PlayMode.USER_WHITE:
pgn_game.headers["White"] = user_name
pgn_game.headers["Black"] = WebDisplay.engine_name + engine_level + retro_speed_str
pgn_game.headers["WhiteElo"] = str(user_elo)
pgn_game.headers["BlackElo"] = str(comp_elo)
else:
pgn_game.headers["White"] = WebDisplay.engine_name + engine_level + retro_speed_str
pgn_game.headers["Black"] = user_name
pgn_game.headers["WhiteElo"] = str(comp_elo)
pgn_game.headers["BlackElo"] = str(user_elo)
if "PGN Replay" in WebDisplay.engine_name:
# keep headers from shared state; do not re-read transfer file
pass
if "ip_info" in self.shared:
if "location" in self.shared["ip_info"]:
pgn_game.headers["Site"] = self.shared["ip_info"]["location"]
pgn_game.headers["Time"] = self.starttime
# issue 55 - keep headers if existing valid header is given
if keep_these_headers is not None:
# issue #78 dont keep old FEN in headers to avoid webdisplay freeze
cleaned = keep_essential_headers(keep_these_headers)
ensure_important_headers(cleaned) # #97 ensure "?" in important headers
pgn_game.headers.update(cleaned)
async def task(self, message):
"""Message task consumer for WebDisplay messages"""
def _set_normal_pgn():
if self.shared["system_info"]["old_engine"] != "":
self.shared["system_info"]["engine_name"] = self.shared["system_info"]["old_engine"]
self.shared["system_info"]["old_engine"] = ""
if self.shared["system_info"]["user_name_orig"] != "":
self.shared["system_info"]["user_name"] = self.shared["system_info"]["user_name_orig"]
self.shared["system_info"]["user_name_orig"] = ""
if WebDisplay.engine_elo_sav != "":
self.shared["system_info"]["engine_elo"] = WebDisplay.engine_elo_sav
WebDisplay.engine_elo_sav = ""
if WebDisplay.user_elo_sav != "":
self.shared["system_info"]["user_elo"] = WebDisplay.user_elo_sav
WebDisplay.user_elo_sav = ""
if WebDisplay.level_text_sav != "":
self.shared["game_info"]["level_text"] = WebDisplay.level_text_sav
WebDisplay.level_text_sav = ""
if WebDisplay.level_name_sav != "":
self.shared["game_info"]["level_name"] = WebDisplay.level_name_sav
WebDisplay.level_name_sav = ""
_build_headers()
_send_headers()
def _oldstyle_fen(game: chess.Board):
builder = []
builder.append(game.board_fen())
builder.append("w" if game.turn == chess.WHITE else "b")
builder.append(game.castling_xfen())
builder.append(chess.SQUARE_NAMES[game.ep_square] if game.ep_square else "-")
builder.append(str(game.halfmove_clock))
builder.append(str(game.fullmove_number))
return " ".join(builder)
def _build_headers():
self._create_headers()
if ModeInfo.get_pgn_mode() and self.shared.get("headers"):
return
pgn_game = pgn.Game()
self._build_game_header(pgn_game) # rebuilds game headers
self.shared["headers"].update(pgn_game.headers)
def _send_headers():
EventHandler.write_to_clients({"event": "Header", "headers": dict(self.shared["headers"])})
def _send_title():
if "ip_info" in self.shared:
EventHandler.write_to_clients({"event": "Title", "ip_info": self.shared["ip_info"]})
def _transfer(game: chess.Board, keep_these_headers: dict = None):
pgn_game = pgn.Game().from_board(game)
self._build_game_header(pgn_game, keep_these_headers)
self.shared["headers"] = pgn_game.headers
return pgn_game.accept(pgn.StringExporter(headers=True, comments=False, variations=False))
def peek_uci(game: chess.Board):
"""Return last move in uci format."""
try:
return game.peek().uci()
except IndexError:
return chess.Move.null().uci()
# switch-case
if isinstance(message, Message.START_NEW_GAME):
WebDisplay.result_sav = ""
self.starttime = datetime.datetime.now().strftime("%H:%M:%S")
if ModeInfo.get_pgn_mode():
keep_these_headers = self.shared["headers"]
elif message.newgame:
keep_these_headers = None
else:
# #78 and #55 just a new position, keep headers
keep_these_headers = self.shared["headers"]
pgn_str = _transfer(message.game, keep_these_headers)
fen = message.game.fen()
result = {
"pgn": pgn_str,
"fen": fen,
"event": "Game",
"move": "0000",
"play": "newgame",
}
self.shared["last_dgt_move_msg"] = result
EventHandler.write_to_clients(result)
if message.newgame:
# issue #55 - dont reset headers if its not a real new game
_build_headers()
_send_headers()
_send_title()
elif isinstance(message, Message.IP_INFO):
self.shared["ip_info"] = message.info
elif isinstance(message, Message.SYSTEM_INFO):
self._create_system_info()
self.shared["system_info"].update(message.info)
# store old/original values of everything from start
if "engine_name" in self.shared["system_info"]:
WebDisplay.engine_name = self.shared["system_info"]["engine_name"]
self.shared["system_info"]["old_engine"] = self.shared["system_info"]["engine_name"]
if "engine_elo" in self.shared["system_info"]:
WebDisplay.engine_elo_sav = self.shared["system_info"]["engine_elo"]
if "rspeed" in self.shared["system_info"]:
self.shared["system_info"]["rspeed_orig"] = self.shared["system_info"]["rspeed"]
if "user_name" in self.shared["system_info"]:
self.shared["system_info"]["user_name_orig"] = self.shared["system_info"]["user_name"]
if "user_elo" in self.shared["system_info"]:
WebDisplay.user_elo_sav = self.shared["system_info"]["user_elo"]
elif isinstance(message, Message.ENGINE_STARTUP):
for index in range(0, len(message.installed_engines)):
eng = message.installed_engines[index]
if eng["file"] == message.file:
self.shared["system_info"]["engine_elo"] = eng["elo"]
# @todo check if eng["name"] should be set here also
# probably not needed as its set in SYSTEM_INFO on startup
break
_build_headers()
_send_headers()
elif isinstance(message, Message.ENGINE_READY):
self._create_system_info()
WebDisplay.engine_name = message.engine_name
self.shared["system_info"]["old_engine"] = self.shared["system_info"]["engine_name"] = message.engine_name
WebDisplay.engine_elo_sav = self.shared["system_info"]["engine_elo"] = message.eng["elo"]
if not message.has_levels:
if "level_text" in self.shared["game_info"]:
del self.shared["game_info"]["level_text"]
if "level_name" in self.shared["game_info"]:
del self.shared["game_info"]["level_name"]
_build_headers()
_send_headers()
elif isinstance(message, Message.STARTUP_INFO):
self.shared["game_info"] = message.info.copy()
# change book_index to book_text
books = message.info["books"]
book_index = message.info["book_index"]
self.shared["game_info"]["book_text"] = books[book_index]["text"]
self.shared["game_info"].pop("book_index", None) # safer to pop not del, but never used
# remove if no level_text or level_name exist, else set old/original value from start
if self.shared["game_info"].get("level_text") is None:
self.shared["game_info"].pop("level_text", None)
WebDisplay.level_text_sav = ""
else:
WebDisplay.level_text_sav = self.shared["game_info"]["level_text"]
if self.shared["game_info"].get("level_name") is None:
self.shared["game_info"].pop("level_name", None)
WebDisplay.level_name_sav = ""
else:
WebDisplay.level_name_sav = self.shared["game_info"]["level_name"]
elif isinstance(message, Message.OPENING_BOOK):
self._create_game_info()
self.shared["game_info"]["book_text"] = message.book_text
elif isinstance(message, Message.INTERACTION_MODE):
self._create_game_info()
self.shared["game_info"]["interaction_mode"] = message.mode
_set_normal_pgn()
if self.shared["game_info"]["interaction_mode"] == Mode.REMOTE:
if self.shared["system_info"]["engine_name"] != "" and self.shared["system_info"]["old_engine"] == "":
self.shared["system_info"]["old_engine"] = self.shared["system_info"]["engine_name"]
self.shared["system_info"]["engine_name"] = "Remote Player"
if self.shared["system_info"]["engine_elo"] != "" and WebDisplay.engine_elo_sav == "":
WebDisplay.engine_elo_sav = self.shared["system_info"]["engine_elo"]
self.shared["system_info"]["engine_elo"] = "?"
if "level_text" in self.shared["game_info"]:
if self.shared["game_info"]["level_text"] != "" and WebDisplay.level_text_sav == "":
WebDisplay.level_text_sav = self.shared["game_info"]["level_text"]
del self.shared["game_info"]["level_text"]
if "level_name" in self.shared["game_info"]:
if self.shared["game_info"]["level_name"] != "" and WebDisplay.level_name_sav == "":
WebDisplay.level_name_sav = self.shared["game_info"]["level_name"]
del self.shared["game_info"]["level_name"]
elif self.shared["game_info"]["interaction_mode"] == Mode.OBSERVE:
if self.shared["system_info"]["engine_name"] != "" and self.shared["system_info"]["old_engine"] == "":
self.shared["system_info"]["old_engine"] = self.shared["system_info"]["engine_name"]
self.shared["system_info"]["engine_name"] = "Player B"
if self.shared["system_info"]["user_name"] != "" and self.shared["system_info"]["user_name_orig"] == "":
self.shared["system_info"]["user_name_orig"] = self.shared["system_info"]["user_name"]
self.shared["system_info"]["user_name"] = "Player A"
if self.shared["system_info"]["engine_elo"] != "" and WebDisplay.engine_elo_sav == "":
WebDisplay.engine_elo_sav = self.shared["system_info"]["engine_elo"]
self.shared["system_info"]["engine_elo"] = "?"
if self.shared["system_info"]["user_elo"] != "" and WebDisplay.user_elo_sav == "":
WebDisplay.user_elo_sav = self.shared["system_info"]["user_elo"]
self.shared["system_info"]["user_elo"] = "?"
if "level_text" in self.shared["game_info"]:
if self.shared["game_info"]["level_text"] != "" and WebDisplay.level_text_sav == "":
WebDisplay.level_text_sav = self.shared["game_info"]["level_text"]
del self.shared["game_info"]["level_text"]
if "level_name" in self.shared["game_info"]:
if self.shared["game_info"]["level_name"] != "" and WebDisplay.level_name_sav == "":
WebDisplay.level_name_sav = self.shared["game_info"]["level_name"]
del self.shared["game_info"]["level_name"]
_build_headers()
_send_headers()
elif isinstance(message, Message.PLAY_MODE):
# issue 55 - dont reset headers when switching sides in PGN engine replay
if "PGN Replay" not in WebDisplay.engine_name:
self._create_game_info()
self.shared["game_info"]["play_mode"] = message.play_mode
_build_headers()
_send_headers()
elif isinstance(message, Message.TIME_CONTROL):
self._create_game_info()
self.shared["game_info"]["time_text"] = message.time_text
self.shared["game_info"]["tc_init"] = message.tc_init
elif isinstance(message, Message.LEVEL):
self._create_game_info()
self.shared["game_info"]["level_text"] = message.level_text
self.shared["game_info"]["level_name"] = message.level_name
elif isinstance(message, Message.DGT_NO_CLOCK_ERROR):
# result = {'event': 'Status', 'msg': 'Error clock'}
# EventHandler.write_to_clients(result)
pass
elif isinstance(message, Message.DGT_CLOCK_VERSION):
if message.dev == "ser":
attached = "serial"
elif message.dev == "i2c":
attached = "i2c-pi"
else:
attached = "server"
result = {"event": "Status", "msg": "Ok clock " + attached}
EventHandler.write_to_clients(result)
elif isinstance(message, Message.COMPUTER_MOVE):
# @todo issue 54 misuse this as USER_MOVE until we have such a message
if not message.is_user_move:
game_copy = message.game.copy()
game_copy.push(message.move)
if ModeInfo.get_pgn_mode():
pgn_str = _transfer(game_copy, self.shared["headers"])
else:
pgn_str = _transfer(game_copy)
fen = _oldstyle_fen(game_copy)
mov = message.move.uci()
result = {"pgn": pgn_str, "fen": fen, "event": "Fen", "move": mov, "play": "computer"}
self.shared["last_dgt_move_msg"] = result # not send => keep it for COMPUTER_MOVE_DONE
elif isinstance(message, Message.COMPUTER_MOVE_DONE):
WebDisplay.result_sav = ""
result = self.shared["last_dgt_move_msg"]
EventHandler.write_to_clients(result)
elif isinstance(message, Message.DGT_FEN):
# Update dgt_fen for board scan functionality
self.shared["dgt_fen"] = message.fen.split(" ")[0]
elif isinstance(message, Message.USER_MOVE_DONE):
WebDisplay.result_sav = ""
pgn_str = _transfer(message.game, self.shared["headers"]) # dont remake headers every move
fen = _oldstyle_fen(message.game)
mov = message.move.uci()
result = {"pgn": pgn_str, "fen": fen, "event": "Fen", "move": mov, "play": "user"}
self.shared["last_dgt_move_msg"] = result
EventHandler.write_to_clients(result)
elif isinstance(message, Message.REVIEW_MOVE_DONE):
pgn_str = _transfer(message.game, self.shared["headers"]) # dont remake headers every move
fen = _oldstyle_fen(message.game)
mov = message.move.uci()
result = {"pgn": pgn_str, "fen": fen, "event": "Fen", "move": mov, "play": "review"}
self.shared["last_dgt_move_msg"] = result
EventHandler.write_to_clients(result)
elif isinstance(message, Message.ALTERNATIVE_MOVE):
pgn_str = _transfer(message.game, self.shared["headers"]) # dont remake headers every move
fen = _oldstyle_fen(message.game)
mov = peek_uci(message.game)
result = {"pgn": pgn_str, "fen": fen, "event": "Fen", "move": mov, "play": "reload"}
self.shared["last_dgt_move_msg"] = result
EventHandler.write_to_clients(result)
elif isinstance(message, Message.SWITCH_SIDES):
pgn_str = _transfer(message.game)
fen = _oldstyle_fen(message.game)
mov = message.move.uci()
result = {"pgn": pgn_str, "fen": fen, "event": "Fen", "move": mov, "play": "reload"}
self.shared["last_dgt_move_msg"] = result
EventHandler.write_to_clients(result)
elif isinstance(message, Message.TAKE_BACK):
pgn_str = _transfer(message.game)
fen = _oldstyle_fen(message.game)
mov = peek_uci(message.game)
result = {"pgn": pgn_str, "fen": fen, "event": "Fen", "move": mov, "play": "reload"}
self.shared["last_dgt_move_msg"] = result
EventHandler.write_to_clients(result)
elif isinstance(message, Message.PROMOTION_DIALOG):
result = {"event": "PromotionDlg", "move": message.move}
EventHandler.write_to_clients(result)
elif isinstance(message, Message.GAME_ENDS):
if message.result == GameResult.DRAW:
WebDisplay.result_sav = "1/2-1/2"
elif message.result in (GameResult.WIN_WHITE, GameResult.WIN_BLACK):
WebDisplay.result_sav = "1-0" if message.result == GameResult.WIN_WHITE else "0-1"
elif message.result == GameResult.OUT_OF_TIME or message.result == GameResult.MATE:
# last moved won - same as in DgtDisplay
if message.game.turn == chess.WHITE:
WebDisplay.result_sav = "0-1"
else:
WebDisplay.result_sav = "1-0"
else:
WebDisplay.result_sav = ""
if WebDisplay.result_sav:
# in future cleanups everything should be in headers only
# and its most logical that WebDisplay updates the shared header
# now for issue #111 make sure also header has end game result
self.shared["headers"]["Result"] = WebDisplay.result_sav
# dont rebuild headers here, use existing one
async def message_consumer(self):
"""Message task consumer for WebDisplay messages"""
logger.debug("WebDisplay msg_queue ready")
try:
while True:
message = await self.msg_queue.get()
if (
not isinstance(message, Message.DGT_SERIAL_NR)
and not isinstance(message, Message.DGT_CLOCK_TIME)
and not isinstance(message, Message.CLOCK_TIME)
and not isinstance(message, Message.NEW_DEPTH)
and not isinstance(message, Message.NEW_SCORE)
and not isinstance(message, Message.NEW_PV)
):
logger.debug("received message from msg_queue: %s", message)
# issue #45 just process one message at a time - dont spawn task
# asyncio.create_task(self.task(message))
await self.task(message)
self.msg_queue.task_done()
await asyncio.sleep(0.05) # balancing message queues
except asyncio.CancelledError:
logger.debug("WebDisplay msg_queue cancelled")