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Medical Breathing - Respiratory rate problem when vomiting parameters were changed #398

@dupuynicolas33-tech

Description

@dupuynicolas33-tech

Mods (complete and add to the following information):
Arma Reforger: 1.6.0.119' ACE Core dev: 1.5.19'
Ace Medical Breathing Dev : '1.5.18'
Ace Medical Circulation Dev: '1.5.18'
Ace Medical Core Dev: '1.5.18'
Ace medical hitzones Dev: '1.5.18'
Report bug for ACE, The mod I created only modified m_fAirwayObstructionChance=0.800; m_fVomitChancePerMinute=0.500; m_fVomitCooldown=2.000 )

Description:
When I change the parameters related to the likelihood of vomiting, and a patient gets up, their respiratory rate is 0, regardless of their injury.

Steps to reproduce:

  • hurts someone
  • treat him
  • Let it wake up or use salt
  • The injured person wakes up but with a respiratory rate of 0
    To resolve this issue, the King LT can be used; then the injured person removes it and is out of danger.

Expected behavior:
The patient wakes up with a normal respiratory rate and vomiting levels are adjusted

Which platform are you on?

  • PC / Xbox Series X / Xbox Series S

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer / Singleplayer

Log Files:
crash.log

console.log

Additional context:
The adjusted parameters for the vomiting rate are correctly applied.

Screenshots:
I have a video on ytb about that: https://youtu.be/4jMjHDIY3jc

Screenshot of the settings applied via the tools:

Image

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    kind/bugRelease Notes: **FIXED:**

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