Commit 4d4907a
* removed old parameter changed in f28d5d2
* compacted text a bit
* formatting whitespace
* Grammatical erros
* Changes as discussed here #9728 (comment)
* Few quick optimizations of == to isEqualTo
* Debug updated to be easier to control
* Changed how spall hold off is calculated to avoid repeated unneeded computations
* clarified a hold off variable
* Better approach to ACE_FRAG_RM_EH macro
* Git rid of superfulous stringtable entries
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* unneeded parens
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Clarified arguments
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* getposATL to getPosATL
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/frag/functions/fnc_dev_addRound.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Function header changes
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* another great isNotEqualTo opportunity
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* formatting changes
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* unneeded parens
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Declared _ammoInfo twice
* optimized around checking if systems are active and moved debug arguments to an ifdef
* Removed white space from removing an if statement in a previous commit
* Removed superfulous parenthese
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* clarified function description and removed unneeded comments
* Moved "isServer" check to initRound function
* #9728 (comment)
* changed params statement, function header, and propigated doFrag argument changes
* capitization from cfg to Cfg in config lookups
* changed default arguments, check isKindOf to "CAManBase"
* Updated function headers
* white space and define placement changes
* removed 2 argument option and removed some defaults
* removed spurious commas
* removed unused debug GVAR
* Switched debug clear traces from addAction to ACE self interact
* variable names weren't verbose enough
* Mactched format #9728 (comment)
* Updated debug settings
* Shot parent possible fix #1
* Removed extra text from CfgAmmoFragParameters
* Makes sure spall power square root is positive and also we don't produce fragments when for some reason the round accelerates.
* white space for clarity
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Optimize dev_hitbox deleting
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* saving people from their own bad testing setup
* Since the functions always exist, I guess these variables should too
* Fixe bad search function
* optimization, see #9728 (comment)
* changed SPG-9 Fragments
* removed unneeded toLower
* Changed case output to match config
* Increased relative chance to hit torso/pelvis when fragemnt should hit.
* Removed double space
* updated some round types
* Added commented 2.18 commands and updated script component
* added print incomplete only option to fnc_debugAmmo
* removed all spaces from macros
* removd unneeded define
* a Brett (HEMTT) suggested change I miss
* Apply suggestions from code review
Small formatting changes and small errors
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Removed doublespace
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/frag/functions/fnc_dev_addRound.sqf
If the round isn't in the hashmap anymore, we have to stop the PFH.
Brought code up to same standard as used in FUNC(dev_trackObj). - johnb432
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/frag/functions/fnc_dev_drawTrace.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* variable name changes
* magic number clean up and white space
* white space, function headers and variable names
* small Should spall optimization
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Removed blacklist functions and settings
* reformatted function headers, removed value type checking, and changed lazy eval.
* fixed missing underscore in change from review
* function header, lazy eval, and params list simplifications
* function header and variable name readability
* changed defaults to make them more clear they're just a default value
* Updated wiki to be clearer in a few areas, and add some other information I've found working on this
* added MP debug compatability
* Possible shouldFrag legibility improvement
* added changes to stringtable
* Grammar sweep on the wiki, and added some clarifications to config values
* optimized dev_trackHitbox and made variables more explicit
* Cleaned up documentation and documentation
* reorganized postInit CBA_settingInitialized EH
* missing underscore in fnc_dev_trackObj
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* stopped adding unneeded extra points
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* cleaned un-updated stringtable entries
* reworked some function headers and deleted whitespace in doFragTargeted
* Removed outdated code
* Formatting and header fixes
* Ignore curators and spectators
* Made clear traces global again, added interaction condition
* Change stringtable entries
* Removed unused stringtable entries & fixed hitbox description
* Small coding standard changes (missing semicolons on non-return values, extra parenthesis)
* Changed sphere size and added return based on usage in dev_trackHitBox
* removed "_lo" random fragment entries as they are unused
* doFragRandom was always being called and spawning at least 5 fragments even when the fragment budget of 50 was reached. Fixed variable name (AGL instead of ATL).
* removed unnceassary "disableCollisionWith"
* Clarified trace statements and corrected format and spelling
* Do spall exits for time 90% of the time (round hits multiple walls) and should exit on "hitting ground since no spalling is generated
* Fixed ordering in which frag hold off variables are set to not skip when unneeded
* initRound ordering and fixed define names
* Fixed function header
* reformatted comments and some v2.18 remakrs comments
* Removed unneeded ground offset
* Expanded TRACE
* Fix typo
* Moved event to preInit
* Updated default fallback frag distance to be less extreme and changed fixed a magic number
* Randomized random frag directions
* removed some magic numbers, and cached numbers from shouldSpall
* removed magic numbers and cached values preemptively (normally spallInfoCache is called later, but we pull the right config parameters so we might as well store them)
* Unify example formatting
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* cleaned up function examples
* removed excess square brackets
* Final function example reformat
* Update addons/frag/script_component.hpp
* Corrected docs
* Use `getOrDefaultCall`
* Removed unused classes, redefined using macros to minimize error and make review easier
* updated debugging output and fixed velocity error
* Reformatted for legibility and debug output
* caught calc error while answer johnb's question
* Almost finished with compats and I had some changes to align vanilla as well
* Missed variable when updating
* Added unneeded class details to make PBOproject happy
* Forgot to update doFragRandom docs with previous changes
* and the debug context
* Readd blacklist
* Fixed an issue with fragments being created above water for explosions below the surface
* Exposed projectile event handlers for both blacklist use and other shenanigans.
* Revert "Exposed projectile event handlers for both blacklist use and other shenanigans."
This reverts commit eaff498.
* added debug information and folded if statements
* fixed error (if statement with no argument)
* Only send blacklist updates to the server
* Added default fragCount fallback value based on current ACE frag range calculation
* Converted all positions for doFrag to AGL since we're converting to that now
* removed feet hitpoints & tightened multishot submunitions.
Feet hitpoitns aren't used since calculation for trajectory doesn't account for drag, fragments aimed at feet won't hit
* Merge branch 'acemod:master' into master
* Revert to 60a0dae, merge conflict wasn't resolved properly
* Removed event handlers
* Changed blacklist to acting on local projectiles to match initial performance
* added fired EH and moved projectile tracking to be local to projectile
* updated initialization and should frag to check for submunitions since we no longer rely on init EH
* Fixed calls for shouldFrag and got rid of old initRound.sfq (maybe back after 2.18)
* fixed small mistakes in names and function calls
* fixed frame offset to avoid hitting dead targets
* Fixed config path in shouldFrag
* Didn't know that PBO project needed trailing {} on class inheritance structures
* fixed more useless trailing {}
* Initial rollback to old frag simulation and spalling simulation. Updated spall to function and helpter functions as well
* missed comma
* remove fragCount from config
* made addBlackList remove projectile EHs
* updated config path to be relevant to post-EH version
* All spalling in current version is local
* updated search pattern to one discussed in PR #9728
* updated defines to match implementation
* removed commented out debug information from nouber
* removed magic numbers and code with no effect
* removed more magic numbers
* unfucked a comma
* fixed debug def names
* updated documentation
* changed debug colors
* mass must be in grams in this version I guess
* fixed errors in frag with downgrade
* fixed timing and other spall issues
* updated some defne names and usages
* increased code legiblity and optimized some randomizations
* clarified parts of the spall event chain
* Optimized loop to find spall position using larger steps and fewer operations per loop
* fixed small errors
* removed unused variables & EHs and set defaults in the case debug mode draw isn't used
* removed "class eventhandler" references
* removed _fragCount reference in newly backported debug functions
* fragmenting projectile velocity isn't used anywhere
* removed unused variables, implemented fixes from full rewrite PR, and fixed math errors
* added debug draw mode to DEBUG_ENABLED_FRAG define check
* fix documentation to make units clear on metal and filler quanities
* command capitalization
* added target point debug spheres
* fixed target sphere visability
* Jank fix so that the unit firing can get hit with it's own fragments
* accidentally committed script_component.hpp w/ debug enabled
* Alternative way to address shot parent self-harm issue
* missed comma, going to bed, sorry
* add newline and fix blacklist
* legability formatting
* removed extra newlines and double spaces
* Updated function documentation
* Removed unused stringtable items
* Debug sphere conditional was missing in frago
* Completed suggested changed by johnb432
* restored 40mm grenade fragmentation
* Apply suggestions from code review
Fixed a number of config errors
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fixed firefist inheritance and order of 125mm shell
* Wrong order on reflections variables, but it's not like anyone uses that
* Added projectile locality
* Added proper projectile locality checks
* left some locality debug text
* This isn't worthy of a warning as most of the time _objectHit is null is due to the projectile hitting the ground
* Removed a newlines for code brackets in arrays
* updated debug functions with some minor optimizations
* Apply suggestions from code review
Grammar and spelling corrections
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* didn't consider someone might use explosion reflections but not frag
* addressed future arma v2.18 changes more aptly
* Fixed authors line on fired function. Used to make sense different when it was an init function based on ammunition extended eventhandlers, missed the revert.
* switch all hash fallbacks to getOrDefaultCall and turned default fragments array into a define
* Transitioned frag system from fired to ace explode event system
* decreased chance to hit / fragment inaccuracy.
* fixing setShotParents only sometimes setting first argument, not instigator
* cleanup
* Slight optimization of "_vecVar" calculation
* removed dev_addRound function
* Command changes for Arma 2.18
* Fixed debug setting changes
* missed exit condition
* removed shot parents due to local creation of spall
* simplified comment
* Adjusted whitespace for readability
* Reformatted comments per Johnb432's suggestions
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* one more indent fix
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
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