- Web platform enabled: Flutter web support activated globally
- Web files generated: Standard web assets created (index.html, manifest.json, icons)
- Successful web build:
flutter build webcompleted without errors - Bundle analysis: Web bundle created with CanvasKit renderer
- Main bundle:
main.dart.js- JavaScript compiled from Dart - CanvasKit: Full CanvasKit renderer included for optimal Canvas performance
- Assets: Minimal font assets (MaterialIcons tree-shaken to 8.8KB from 1.6MB)
- Service Worker: Generated for PWA capabilities
- Canvas Rendering: Uses CanvasKit which is optimal for canvas-heavy applications like flutter_rough
- Icon Tree-shaking: 99.5% reduction in font assets shows good optimization
- WebAssembly suggestion: Flutter suggests trying
--wasmflag for better performance
Since the app builds successfully, here's what should be tested manually:
- App Launch: Does the app load in browser without errors?
- Demo Navigation: Can you navigate to different drawing demos?
- Interactive Controls: Do sliders and dropdowns work properly?
- Drawing Rendering: Are all shapes rendered correctly?
- Line drawing: Verify lines render correctly
- Rectangle drawing: Check rectangular shapes
- Circle drawing: Test circular shapes
- Ellipse drawing: Verify elliptical shapes
- Polygon drawing: Test multi-point shapes
- Arc drawing: Check arc rendering
- NoFiller: Outline-only shapes
- HachureFiller: Cross-hatch pattern filling
- SolidFiller: Solid color fills
- ZigZagFiller: Zigzag pattern fills
- CrossHatchFiller: Cross-hatch patterns
- DashedFiller: Dashed line patterns
- DotDashFiller: Dot-dash patterns
- Parameter sliders: Roughness, bowing, etc.
- Filler selection: Dropdown menu functionality
- Real-time updates: Changes reflect immediately
- Tab switching: Draw/Filler tabs work
- Initial load time: How long to first render?
- Drawing responsiveness: Lag during parameter changes?
- Memory usage: Check browser dev tools
- CPU usage: Monitor during interactions
- Canvas rendering: Different browsers may have slight rendering differences
- Performance: Mobile browsers might be slower
- Touch interactions: Mobile web touch handling
- Font rendering: Slight text rendering differences
- Right-click context menus: May interfere with app interactions
- Keyboard shortcuts: Browser shortcuts might conflict
- File downloads: Limited file system access
- Clipboard access: Restricted clipboard operations
# Launch in development mode
flutter run -d chrome
# Build for production testing
flutter build web
# Serve locally for testing
cd build/web && python3 -m http.server 8080
# Then visit http://localhost:8080
# Build with WebAssembly (experimental)
flutter build web --wasm- Chrome/Chromium: Primary target
- Firefox: Test for compatibility
- Safari: Test on macOS/iOS
- Edge: Test on Windows
- Chrome Mobile: Android testing
- Safari Mobile: iOS testing
- Firefox Mobile: Additional testing
// Example web-specific integration test
testWidgets('Web: Drawing renders correctly', (tester) async {
await tester.pumpWidget(MyApp());
// Navigate to circle demo
await tester.tap(find.text('Interactive circle'));
await tester.pumpAndSettle();
// Verify canvas is present
expect(find.byType(CustomPaint), findsOneWidget);
// Test slider interaction
await tester.drag(find.byType(Slider).first, Offset(50, 0));
await tester.pumpAndSettle();
// Verify no rendering errors
expect(tester.takeException(), isNull);
});// Performance benchmark test
void main() {
group('Web Performance Tests', () {
testWidgets('Drawing performance benchmark', (tester) async {
final stopwatch = Stopwatch()..start();
await tester.pumpWidget(MyApp());
await tester.pumpAndSettle();
final loadTime = stopwatch.elapsedMilliseconds;
print('App load time: ${loadTime}ms');
// Should load within reasonable time
expect(loadTime, lessThan(5000)); // 5 seconds max
});
});
}Based on the successful build, we expect:
- ✅ Core functionality works: Basic drawing should function
- ✅ Canvas rendering: CanvasKit provides good Canvas support
⚠️ Performance: May be slower than native, but acceptable⚠️ Bundle size: Larger than native due to CanvasKit (~2-3MB)
- Manual Testing: Test the app in Chrome using
flutter run -d chrome - Cross-browser: Test in Firefox and Safari
- Mobile Testing: Test on mobile browsers
- Documentation: Record any rendering differences found
- Performance Notes: Document performance characteristics
The fact that the build succeeded without errors is a very positive sign that flutter_rough has excellent web compatibility out of the box!