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Description
In my game I use different sounds for enemies.
After a specific time the player is not able to play any new sounds and also the older ones might not finish playing or are interrupted.
is there a way to just clean all the memory from sounds so it can start adding sounds anew?
e.g. after every battle a function can be run that all old sounds are removed?
i also have some predefined sounds in a func, should I remove this, or would this not matter? like:
func playTrapSound() {
Sound.play(file: "hitTrap", fileExtension: "mp3", numberOfLoops: 0)
}
Any help appreciated!
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