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Base Value may need to be a double or something to better represent #98

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Base Value may need to be a double or something to better represent

* TODO: Base Value may need to be a double or something to better represent

   * Additional Effects such as enchantments on a Weapon
   */
  val effects: List[Effect] = Nil

  /**
   * //TODO: create set bonus case classes
   */
  val setBonus: List[SetItem] = Nil

  /**
   * Represents monetary in game amount. plat / gold / copper. Low Priority i.e. Base Value: 7pp 5gp
   * TODO: Base Value may need to be a double or something to better represent
   */
  val baseValue: Option[Coins]

  /**
   * Weight of item, in pounds i.e. Weight: 2 lbs
   */
  val weight: Option[Int]

8c916f520401034d4fbc8ad3a80a6698924a0457

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