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Start_Menu.py
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78 lines (75 loc) · 3.36 KB
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import pygame
class Start_Menu:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((300,300))
pygame.display.set_caption('AirHockey')
self._running = True
self.font = pygame.font.Font('materials/9013.ttf', 70)
self.font1 = pygame.font.Font(None, 40)
self.clock = pygame.time.Clock()
self.Mode = 0
self.music = pygame.mixer.Sound('music/music.wav') ###
self.music_channel = self.music.play(loops = -1) ###Музыка
self.music_channel.set_volume(1) ###
def execute(self):
"""Execution loop of the game"""
while(self._running):
# get all pygame events from queue
for event in pygame.event.get():
if event.type == pygame.QUIT:
self._running = False
return (-1)
pos = self.render()
if (pos < 0):
self.Mode = abs(pos)
return
def render(self):
self.clock.tick(50)
self.screen.fill((183, 196, 96))
pos = self.check()
Object = self.font.render('Air Hockey', True,(14,118,236))
if pos == 1:
Object1 = self.font1.render('Singleplayer Game', True,(23, 85, 139))
Object2 = self.font1.render('Connect to the server', True,(14, 118, 236))
Object3 = self.font1.render('Start the server', True,(14, 118, 236))
elif pos == 2:
Object2 = self.font1.render('Connect to the server', True,(23, 85, 139))
Object1 = self.font1.render('Singleplayer Game', True,(14, 118, 236))
Object3 = self.font1.render('Start the server', True,(14, 118, 236))
elif pos == 3:
Object2 = self.font1.render('Connect to the server', True,(14,118,236))
Object1 = self.font1.render('Singleplayer Game', True,(14, 118, 236))
Object3 = self.font1.render('Start the server', True,(23, 85, 139))
else:
Object2 = self.font1.render('Connect to the server', True,(14,118,236))
Object1 = self.font1.render('Singleplayer Game', True,(14, 118, 236))
Object3 = self.font1.render('Start the server', True,(14, 118, 236))
self.screen.blit(Object,(15,30))
self.screen.blit(Object1,(10,120))
self.screen.blit(Object2,(10,170))
self.screen.blit(Object3,(10,220))
pygame.display.flip()
return pos
def check(self):
pos = pygame.mouse.get_pos()
key = pygame.mouse.get_pressed()
if (pos[0]>=10 and pos[0])<=300: #Курсор на Connect to the Server
if (pos[1]>=170 and pos[1]<=200):
if key[0] == False:
return 2
else:
return -2
if (pos[0]>=10 and pos[0])<=280: #Курсор на SinglePlayer
if (pos[1]>=120 and pos[1]<=145):
if key[0] == False:
return 1
else:
return -1
if (pos[0]>=10 and pos[0])<=220: #Курсор на Start the Server
if (pos[1]>=220 and pos[1]<=250):
if key[0] == False:
return 3
else:
return -3
return 0