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enhancementNew feature or requestNew feature or request
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Currently, rasterized regions can be multithreaded by creating new threads every frame. While this can be ok when working with low thread counts, this becomes very costly when using dozens of cores while trying to render the scene at a high refresh rate.
We should add a thread pool and queue region rasterization tasks each frame, without having to create new threads.
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enhancementNew feature or requestNew feature or request