Skip to content

Implement dynamic rendering for Vulkan backend #25

@adriengivry

Description

@adriengivry

Problem this feature should fix

While Vulkan and DirectX 12 share similarities, they differ fundamentally in their approach to render passes. Vulkan includes explicit render pass objects, whereas DirectX 12 does not support this concept.

Expected solution

To simplify the creation of a unified rendering interface for both Vulkan and DirectX 12, we should eliminate the render pass abstraction entirely and adopt dynamic rendering in its place.

Metadata

Metadata

Assignees

No one assigned

    Labels

    featureNew feature or requestvulkanAnything related to the Vulkan implementation

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions