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featureNew feature or requestNew feature or requestvulkanAnything related to the Vulkan implementationAnything related to the Vulkan implementation
Description
Problem this feature should fix
While Vulkan and DirectX 12 share similarities, they differ fundamentally in their approach to render passes. Vulkan includes explicit render pass objects, whereas DirectX 12 does not support this concept.
Expected solution
To simplify the creation of a unified rendering interface for both Vulkan and DirectX 12, we should eliminate the render pass abstraction entirely and adopt dynamic rendering in its place.
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featureNew feature or requestNew feature or requestvulkanAnything related to the Vulkan implementationAnything related to the Vulkan implementation