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Description
Need cursor tests, using screenshot method to compare the graphic and graphical position.
Something like:
- Having a default graphic, test that the position matches mouse.x, mouse.y. Move cursor around with Mouse.SetPosition and assert that cursor position changes.
- Mode switch resulting in graphic change.
- Changing graphic by script command.
- Assigning a view (Mouse.ChangeModeView) and asserting that it changes animation frames over time (short animation to reduce test time).
- Specific test: ensure that cursor is drawn after a room change. Perhaps this suits for "Engine Render" tests more than for the "cursor" tests. Idea is that the engine might drop parts of the object caches on a room change, and so this test will assert that cursor got correctly recreated afterwards.
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