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Engine: fix a case when new sprite is matching object graphic property
Another problem with dynamic sprite since 3.6.1...
Case:
- an object has a dynamic sprite assigned;
- dynamic sprite gets deleted, object redrawn, its texture updated etc, all good (displays safe placeholder);
- new dynamic sprite created, with same index by coincidence, and assigned to the object;
- object fails to redraw, because sprite's number is the same as saved in property value, and there's no notification on sprite *creation*.
Solution:
- make a "sprite updated" notification on sprite creation too.
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