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Changes.txt: adjusted 4.0 notes to match the previous versions style
+ added missing notes from 3.6.1 / 3.6.2
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Changes.txt

Lines changed: 28 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -21,8 +21,22 @@ Editor:
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component has its own separate file (room data, backgrounds, masks and scripts).
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- Support room backgrounds and masks as PNGs.
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- Translation sources are now saved in PO format.
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- Added "Watch Variables" panel which lets to watch values of the selected script variables
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- In General Settings added "Use extended compiler" option that lets to choose a new script
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compiler for your game (see list of changes in related section below).
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- Added Custom Properties for: Audio Clips, Dialogs, GUI, GUI Controls, Regions, Walkable Areas.
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- Added Enabled and Visible properties to Characters, Enabled property to Room Objects.
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- Added TurnWhenFacing property to Characters.
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- Added BlendMode property to Characters, GUI and Room Objects.
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- Added FaceDirectionRatio property to General Settings, Room and Walkable Areas.
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- Added readonly Length property to AudioClips, for the reference.
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- Textual GUI controls can now select "Null Font" as their font: this will prevent any text to be
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drawn even if one is assigned, and make it have zero size (when it matters).
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- Implemented "Watch Variables" panel which lets to watch values of the selected script variables
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while running the game. This feature is working only if game is built in Debug mode.
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- Added "Open Recent" submenu in the File menu.
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- Sync script editor's commands in Edit menu with the context menu.
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- Added "Toggle Line Comment" command to Edit menu for scripts.
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- Added "Word Wrap" command to Edit menu for scripts.
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- General panel look enhancements.
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- More panes in the Editor are DPI-aware (rescale well with the system font scaling).
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- Support built-in Base Color Themes that have the custom themes applied over them.
@@ -38,35 +52,27 @@ Editor:
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- Added "Controls transparency" slider to GUI edit pane.
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- Copy, paste and delete commands now apply to all the selected GUI controls in GUI editor.
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- Support editing group properties for selected GUI controls.
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- Textual GUI controls can now select "Null Font" as their font: this will prevent any text to be
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drawn even if one is assigned, and make it have zero size (when it matters).
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- Support to import and keep sprites as explicitly 8-bit images without converting to the game's
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default color depth. This lets to have chosen sprites used as 8-bit masks in a 16/32-bit game.
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- Support importing 1-bit (monochrome) and 4-bit images as sprites, room backgrounds and masks
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(converted to 8-bit).
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- Do not alter or clamp palette for 8-bit sprites imported in a 16/32-bit game.
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- When importing room backgrounds of a different size Editor will now let user decide whether
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to reset, keep or rescale room masks.
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- Ensure that Editor exports room backgrounds in their actual color depth.
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- Removed obsolete "Copy walkable area mask to regions" command from the Room editor.
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- Improved scrolling of drop-down lists in the Room's navigation bar: made scroll buttons larger,
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and support mouse wheel.
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- Do not delete previously built game exe from Compiled/Windows folder when testing a game
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from the editor.
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- Added "/maketemplate" command-line option that tells Editor to run, make template out of the
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said game, and quit.
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- Added "Open Recent" submenu in the File menu.
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- Sync script editor's commands in Edit menu with the context menu.
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- Added "Toggle Line Comment" command to Edit menu for scripts.
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- Added "Word Wrap" command to Edit menu for scripts.
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- In General Settings added "Use extended compiler" option that lets to choose a new script
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compiler for your game (see list of changes in related section below).
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- Added Custom Properties for: Audio Clips, Dialogs, GUI, GUI Controls, Regions, Walkable Areas.
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- Added Enabled and Visible properties to Characters, Enabled property to Room Objects.
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- Added TurnWhenFacing property to Characters.
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- Added BlendMode property to Characters, GUI and Room Objects.
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- Added FaceDirectionRatio property to General Settings, Room and Walkable Areas.
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- Added readonly Length property to AudioClips, for the reference.
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- Fixed Editor refusing to open a project if one or more of the sections are missing in the file.
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- Fixed importing indexed PNG as a sprite would mistakenly treat the source image as 32-bit.
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- Fixed importing 8-bit BMP sprites with no "Remap palette" and "Leave As Is" as a transparency
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option would still remap palette index 0 to the first found palette entry with Alpha 0,
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even if that's a filler entry not used by the image.
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- Fixed exporting room backgrounds was always writing a 32-bit image rather than using actual
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background's color depth.
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- Fixed faulty double-click on project items in case user dragged the cursor away.
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- Fixed an unhandled exception occuring when rebuilding rooms if any script's header is missing.
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- Fixed double warning message when trying to close the Editor while a game test is running.
@@ -234,6 +240,12 @@ WinSetup:
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===================================================================================================
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VERSION 3.6.1 - Patch 7, September 2024
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Engine:
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- Hotfix mouse cursor not being drawn sometimes after changing rooms (regression in 3.6.1 P6).
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VERSION 3.6.1 - Patch 6, September 2024
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Editor:

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