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ScriptAudioChannel* play_audio_clip_on_channel(int channel, ScriptAudioClip *clip, int priority, int repeat, int fromOffset, std::unique_ptr<SoundClip> &&cachedClip = nullptr);
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ScriptAudioChannel *play_sound_on_channel(std::unique_ptr<SoundClip> &&sound, int channel, int priority, int repeat, int fromOffset);
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