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Changes.txt: update for 3.4.0 patch 2
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Changes.txt

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REVISION HISTORY
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VERSION 3.4.0 - Patch 2, February 2017
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Script API:
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- Extended the list of System.OperatingSystem possible return values;
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now supports eOSAndroid, eOSiOS, eOSPSP
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Editor bug fixes:
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- Fixed incorrect Unicode-to-ANSI string conversion during game compilation
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which caused text containing non-latin characters become random mess in game,
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even if game fonts compiled to the proper ANSI codepage.
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Engine bug fixes:
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- Fixed mouse cursor stuck at the left border of the screen when using OpenGL
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renderer (Android & iOS ports).
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- Fixed InventoryScreen() script function caused game to crash if particular
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resources are not available.
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- Fixed built-in inventory screen not working with Direct3D and OpenGL
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renderers.
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- Fixed obsolete gfxfilter names are printed when using --help argument.
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Cosmetics & convenience:
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- Corrected error message displayed when engine cannot get write access to the
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disk (e.g. no more telling to not run from CD on Android).
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Manual:
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- Added information on static extenders.
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VERSION 3.4.0 - Patch 1, November 2016
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Editor:
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WinSetup:
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- Only let user choose actually existing folders for custom save paths.
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VERSION 3.3.5 - Patch 3, June 2016
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Engine:

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