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Updated build version (3.6.1.21 RC6)
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6 files changed

+14
-10
lines changed

6 files changed

+14
-10
lines changed

CMakeLists.txt

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@@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 3.6.1.20
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VERSION 3.6.1.21
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

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@@ -154,6 +154,8 @@ Engine:
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- Ensure that when Overlays have identical ZOrder they will be sorted in the order of their
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creation. Besides convenience, this is also meant to restore historical behavior from before
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Overlay.ZOrder property was introduced.
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- Allow game to call DynamicSprite.CreateFromDrawingSurface() and CreateFromBackground()
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with zero or negative size, clamping it to 1x1, in consistency with Create().
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- Engine will now log a warning for the most incorrect parameters to Animate function instead
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of quitting the game.
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- Engine will now skip blocking Character.Say commands instantly while skipping a cutscene.
@@ -189,6 +191,7 @@ Engine:
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- Fixed script behavior in case a local variable was assigned a value without being initialized
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with a zero memory by compiler's intruction beforehand. This is not a problem with the standard
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compiler, but technically could be an issue with any custom implementation.
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- Fixed old-style letterbox viewport getting broken after loading an old pre-3.5.0 save.
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Engine Plugin API:
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- Added IAGSStream interface, IAGSEngine.OpenFileStream() and GetFileStreamByHandle().
@@ -221,7 +224,8 @@ Web / Emscripten:
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WinSetup:
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- Added options for setting texture cache and sound cache size.
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- Added options to disable particular graphic drivers and graphic driver selection.
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- Added options to disable particular graphic drivers and graphic driver selection,
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and fullscreen mode selection.
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VERSION 3.6.0 - Patch 10, February 2024

Common/core/def_version.h

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@@ -1,9 +1,9 @@
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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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4-
#define ACI_VERSION_STR "3.6.1.20"
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#define ACI_VERSION_STR "3.6.1.21"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 3,6,1,20
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#define ACI_VERSION_MSRC_DEF 3,6,1,21
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#endif
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#define SPECIAL_VERSION ""

Editor/AGS.Editor/app.manifest

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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="3.6.1.20" name="AGSEditor"/>
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<assemblyIdentity version="3.6.1.21" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

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@@ -22,9 +22,9 @@ namespace AGS.Types
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public class Version
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{
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public static readonly bool IS_BETA_VERSION = false;
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public const string AGS_EDITOR_DATE = "February 2024";
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public const string AGS_EDITOR_DATE = "March 2024";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
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public const string AGS_EDITOR_VERSION = "3.6.1.20";
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public const string AGS_EDITOR_VERSION = "3.6.1.21";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
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}
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}

version.json

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@@ -1,9 +1,9 @@
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{
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"version": "3.6.1.20",
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"version": "3.6.1.21",
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"versionFriendly": "3.6.1",
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"versionSp": "RC5",
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"versionSp": "RC6",
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"versionYear": "2024",
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"versionMonth": "February",
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"versionMonth": "March",
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"versionIsBeta": "false",
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"appID": "6fcbc804-4887-4786-bcf6-b0786e1e983d",
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"licenseLink": "https://opensource.org/license/artistic-2-0/",

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