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Updated build version (3.6.1.31 P9)
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-14
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10 files changed

+30
-14
lines changed

CMakeLists.txt

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@@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 3.6.1.30
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VERSION 3.6.1.31
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

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@@ -1,5 +1,21 @@
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REVISION HISTORY
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================
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VERSION 3.6.1 - Patch 9, January 2025
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Editor:
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- Fixed dragging an item to a folder in Project Explorer might cause that item to visibly appear
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in a wrong folder, if there are folders which name differ only in letter case.
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Engine:
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- Fixed Character.Animate() could cause game to error reporting "invalid loop" if this character
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was idling at the time, and Character.LockView() was not called prior to Animate().
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- Fixed inventory cursor hotspot (crosshair) not drawn properly over item sprites with alpha.
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OSX:
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- Fixed location of global config file: was in game installation directory, now in
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"Library/Application Support/uk.co.adventuregamestudio".
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VERSION 3.6.1 - Patch 8, November 2024
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Editor:

Common/core/def_version.h

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@@ -1,13 +1,13 @@
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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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4-
#define ACI_VERSION_STR "3.6.1.30"
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#define ACI_VERSION_STR "3.6.1.31"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 3,6,1,30
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#define ACI_VERSION_MSRC_DEF 3,6,1,31
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#endif
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#define SPECIAL_VERSION ""
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#define ACI_COPYRIGHT_YEARS "2011-2024"
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#define ACI_COPYRIGHT_YEARS "2011-2025"
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#endif // __AGS_CN_CORE__DEFVERSION_H

Compiler/script/cs_parser.cpp

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extern int currentline;
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char ccCopyright[]="ScriptCompiler32 v" SCOM_VERSIONSTR " (c) 2000-2007 Chris Jones and 2011-2024 others";
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char ccCopyright[]="ScriptCompiler32 v" SCOM_VERSIONSTR " (c) 2000-2007 Chris Jones and 2011-2025 others";
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static char scriptNameBuffer[256];
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int evaluate_expression(ccInternalList*,ccCompiledScript*,int,bool insideBracketedDeclaration);

Copyright.txt

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Adventure Game Studio (AGS)
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Copyright (c) 1999-2011 Chris Jones and 2011-2024 various contributors.
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Copyright (c) 1999-2011 Chris Jones and 2011-2025 various contributors.
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Adventure Game Studio was created by Chris Jones.
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Original Linux port by berolinux (http://gitorious.org/ags); additional code by Bernhard Rosenkraenzer and Christian Morales Vega.

Editor/AGS.Editor/app.manifest

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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="3.6.1.30" name="AGSEditor"/>
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<assemblyIdentity version="3.6.1.31" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

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@@ -22,9 +22,9 @@ namespace AGS.Types
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public class Version
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{
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public static readonly bool IS_BETA_VERSION = false;
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public const string AGS_EDITOR_DATE = "November 2024";
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public const string AGS_EDITOR_DATE = "January 2025";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
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public const string AGS_EDITOR_VERSION = "3.6.1.30";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
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public const string AGS_EDITOR_VERSION = "3.6.1.31";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2025 others.";
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}
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}

Engine/CMakeLists.txt

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@@ -709,7 +709,7 @@ if (MACOS)
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MACOSX_BUNDLE_SHORT_VERSION_STRING # CFBundleShortVersionString
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1.0.0
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MACOSX_BUNDLE_COPYRIGHT # NSHumanReadableCopyright
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"Copyright (C) 1999-2011 Chris Jones and 2011-2024 others"
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"Copyright (C) 1999-2011 Chris Jones and 2011-2025 others"
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MACOSX_BUNDLE_INFO_STRING # CFBundleGetInfoString
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"Created by Adventure Game Studio"
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)

Windows/Installer/License.txt

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Adventure Game Studio Engine and Tools
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Copyright (c) 1999-2011 Chris Jones and 2011-2024 various contributors.
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Copyright (c) 1999-2011 Chris Jones and 2011-2025 various contributors.
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It is recommended that you do not install this to the same folder as any previous versions of AGS, in case you need to go back for some reason.
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version.json

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{
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"version": "3.6.1.30",
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"version": "3.6.1.31",
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"versionFriendly": "3.6.1",
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"versionSp": "P8",
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"versionSp": "P9",
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"versionYear": "2025",
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"versionMonth": "January",
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"versionIsBeta": "false",

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