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Updated build version (3.6.1.27 P5)
1 parent a3b2cb5 commit 51665b8

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6 files changed

+35
-9
lines changed

6 files changed

+35
-9
lines changed

CMakeLists.txt

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@@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 3.6.1.26
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VERSION 3.6.1.27
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

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@@ -1,5 +1,31 @@
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REVISION HISTORY
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================
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VERSION 3.6.1 - Patch 5, August 2024
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Editor:
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- When the room background size changes, clamp Room Edges to the new size.
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- Fixed Editor refusing to load a project if its folder name exceeds 40 characters.
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(An obsolete historical limitation which we forgot to cut from the program.)
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Compiler:
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- Fixed script compilation hanging forever if a non-latin unicode character is met in script
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(outside of comments).
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Engine:
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- Fixed GUI.ProcessClick() using mouse position when detecting a GUI control, instead of
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the position passed in the argument list.
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- Fixed Region.GetAtScreenXY() was returning null for offscreen coordinates. Made it return
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region[0] for consistency with other room areas, and backwards compatibility.
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- Fixed room Overlays not sorted in the order of their creation, like screen Overlays.
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- Fixed a potential mistake in Lucas-Arts speech position when there are multiple room
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viewports and speaking character is not directly visible in any of them.
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- Fixed Engine could switch program's locale to the current system locale by mistake
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when player is typing text. This could potentially lead to random glitches in text input
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in games which are run in ASCII mode and are handling extended characters.
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- Fixed TextBox was trying to display unsupported characters (in ASCII mode), resulting in
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random garbage.
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VERSION 3.6.1 - Patch 4, July 2024
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Editor:

Common/core/def_version.h

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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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4-
#define ACI_VERSION_STR "3.6.1.26"
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#define ACI_VERSION_STR "3.6.1.27"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 3,6,1,26
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#define ACI_VERSION_MSRC_DEF 3,6,1,27
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#endif
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#define SPECIAL_VERSION ""

Editor/AGS.Editor/app.manifest

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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="3.6.1.26" name="AGSEditor"/>
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<assemblyIdentity version="3.6.1.27" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

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@@ -22,9 +22,9 @@ namespace AGS.Types
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public class Version
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{
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public static readonly bool IS_BETA_VERSION = false;
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public const string AGS_EDITOR_DATE = "July 2024";
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public const string AGS_EDITOR_DATE = "August 2024";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
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public const string AGS_EDITOR_VERSION = "3.6.1.26";
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public const string AGS_EDITOR_VERSION = "3.6.1.27";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
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}
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}

version.json

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{
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"version": "3.6.1.26",
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"version": "3.6.1.27",
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"versionFriendly": "3.6.1",
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"versionSp": "P4",
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"versionSp": "P5",
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"versionYear": "2024",
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"versionMonth": "July",
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"versionMonth": "August",
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"versionIsBeta": "false",
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"appID": "6fcbc804-4887-4786-bcf6-b0786e1e983d",
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"licenseLink": "https://opensource.org/license/artistic-2-0/",

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