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Updated to stable release 3.6.2 (3.6.2.10)
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6 files changed

+13
-10
lines changed

6 files changed

+13
-10
lines changed

CMakeLists.txt

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@@ -10,7 +10,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 3.6.2.9
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VERSION 3.6.2.10
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

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@@ -1,7 +1,7 @@
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REVISION HISTORY
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================
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VERSION 3.6.2 - RC, April 2025
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VERSION 3.6.2, May 2025
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Common:
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- Event handler function are now allowed to be located in any script module.
@@ -19,6 +19,8 @@ Editor:
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- Added "Use old-style voice clip naming rule" property in General Settings, it lets to select
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whether the game should expect old-style voice clip filenames (4-letter char name followed by
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number) or the new one (full char name, followed by a number, separated by a dot).
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- In General Settings renamed "Override built-in inventory window click handling" option to the
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older variant "Handle inventory window clicks in script" (because it's easier to understand).
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- GUI selection in settings is now done using drop-down lists which list all eligible GUI types
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instead of having user to type GUI number. The setting will be automatically fixed if a GUI
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is removed.
@@ -87,6 +89,7 @@ Editor:
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present in script, as warnings when compiling the game.
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- Editor will now report any script functions that *look like* event functions, but not assigned
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to corresponding events, as warnings when compiling the game.
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- Editor will interrupt "Check for updates" process if it is taking too long with no progress.
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- Added "/maketemplate" command-line option that tells Editor to run, make template out of the
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said game, and quit.
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- Fixed Project Explorer refreshing when user changes names or descriptions of room objects.

Common/core/def_version.h

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@@ -1,9 +1,9 @@
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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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#define ACI_VERSION_STR "3.6.2.9"
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#define ACI_VERSION_STR "3.6.2.10"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 3,6,2,9
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#define ACI_VERSION_MSRC_DEF 3,6,2,10
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#endif
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#define SPECIAL_VERSION ""

Editor/AGS.Editor/app.manifest

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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="3.6.2.9" name="AGSEditor"/>
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<assemblyIdentity version="3.6.2.10" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

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@@ -23,9 +23,9 @@ namespace AGS.Types
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public class Version
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{
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public static readonly bool IS_BETA_VERSION = false;
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public const string AGS_EDITOR_DATE = "April 2025";
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public const string AGS_EDITOR_DATE = "May 2025";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.2";
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public const string AGS_EDITOR_VERSION = "3.6.2.9";
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public const string AGS_EDITOR_VERSION = "3.6.2.10";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2025 others.";
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public static readonly string AGS_EDITOR_TARGETNAME =
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IntPtr.Size > 4 ? "64-bit" : "32-bit";

version.json

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@@ -1,9 +1,9 @@
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{
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"version": "3.6.2.9",
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"version": "3.6.2.10",
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"versionFriendly": "3.6.2",
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"versionSp": "RC3",
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"versionSp": "",
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"versionYear": "2025",
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"versionMonth": "April",
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"versionMonth": "May",
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"versionIsBeta": "false",
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"appID": "7a604530-45b6-4e95-a729-22d212601256",
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"licenseLink": "https://opensource.org/license/artistic-2-0/",

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