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Changes.txt: add latest fixes
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Changes.txt

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@@ -12,6 +12,10 @@ Compiler:
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character literals).
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Engine:
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- Do not enable "infinite FPS mode" if game script calls SetGameSpeed with a value 1000 or higher.
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The problem is that the script API does not have any means to turn this mode off, so game
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will be stuck in "maxed FPS". The remaining method is Ctrl+E hotkey used to toggle
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"infinite FPS" if the game is run with "--fps" command line argument.
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- Do not quit with error if a wrong GUI type is assigned as a "TextWindow GUI", display default
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message box instead and log a warning.
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- Do not quit if failed to run PlaySilentMIDI(), log a warning instead.
@@ -22,6 +26,7 @@ Engine:
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any ScriptName assigned.
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- Fixed room background animation running too fast if the BackgroundAnimationDelay was set
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to a value > 127.
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- Fixed Character.FaceDirection() and similar commands not resetting idle state.
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- Fixed dialog options were rendering twice per game frame (this did not cause any graphical
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glitches, but could cause extra performance issues).
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- Fixed slightly broken slider's handle position for thin sliders with very small handle sprites.
@@ -56,6 +61,10 @@ Compatibility:
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them where precise walking coordinates and/or timing is required by scripts.
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- Fixed misaligned text centering on buttons in pre-3.6.0 games.
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Plugins:
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- Fixed a crash in AGSBlend plugin, occuring if DrawSprite function was called with transparency
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parameter = 100 (fully transparent).
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WinSetup:
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- If any of the cache sizes in config is set to a value not present in the option lists,
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the list will be assigned to the nearest matching value, instead of resetting to default.

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