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Updated build version (3.6.1.26 P4)
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6 files changed

+37
-9
lines changed

6 files changed

+37
-9
lines changed

CMakeLists.txt

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@@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 3.6.1.25
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VERSION 3.6.1.26
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

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REVISION HISTORY
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================
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VERSION 3.6.1 - Patch 4, July 2024
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Editor:
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- Fixed extracting templates with very large files inside would cause "Out of memory" error.
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- Fixed crash occuring when trying to import a non-existant GIF frame during Sprite Import.
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- Fixed potential mistake with sprite transparency occuring when importing a 8-bit sprite
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into 16/32-bit game.
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Compiler:
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- Fixed "\t" (and few other less common escaped chars) not handled properly when they are
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inside string literals.
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- Fixed a crash in compiler occuring if user script defined a variadic function.
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(User-defined variadic functions are not properly usable at the moment, but this at least
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prevents an unhandled exception.)
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Scripting:
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- Declare "UNICODE" macro for scripts if game is made in unicode mode.
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Script API:
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- Added a number of missing OPT_* constants used with Get/SetGameOption functions.
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Engine:
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- Fixed setting Screen.AutoSizeViewportOnRoomLoad to false in "game_start" could cause primary
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viewport and camera become initialized with zero width and height.
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- Fixed setting camera's size in "game_start" would unexpectedly get camera clamped to 320x200.
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- Fixed number of mistakes in Text Parser occuring when handling "multiwords".
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VERSION 3.6.1 - Patch 3, June 2024
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Editor:

Common/core/def_version.h

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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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4-
#define ACI_VERSION_STR "3.6.1.25"
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#define ACI_VERSION_STR "3.6.1.26"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 3,6,1,25
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#define ACI_VERSION_MSRC_DEF 3,6,1,26
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#endif
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#define SPECIAL_VERSION ""

Editor/AGS.Editor/app.manifest

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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="3.6.1.25" name="AGSEditor"/>
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<assemblyIdentity version="3.6.1.26" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

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@@ -22,9 +22,9 @@ namespace AGS.Types
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public class Version
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{
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public static readonly bool IS_BETA_VERSION = false;
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public const string AGS_EDITOR_DATE = "June 2024";
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public const string AGS_EDITOR_DATE = "July 2024";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
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public const string AGS_EDITOR_VERSION = "3.6.1.25";
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public const string AGS_EDITOR_VERSION = "3.6.1.26";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
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}
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}

version.json

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{
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"version": "3.6.1.25",
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"version": "3.6.1.26",
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"versionFriendly": "3.6.1",
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"versionSp": "P3",
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"versionSp": "P4",
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"versionYear": "2024",
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"versionMonth": "June",
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"versionMonth": "July",
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"versionIsBeta": "false",
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"appID": "6fcbc804-4887-4786-bcf6-b0786e1e983d",
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"licenseLink": "https://opensource.org/license/artistic-2-0/",

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