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externvoiddraw_room_background(void *roomptr, HDC hdc, int x, int y, int bgnum, float scaleFactor, int maskType, int selectedArea, int maskTransparency);
@@ -372,9 +374,19 @@ namespace AGS
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return height;
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}
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voidNativeMethods::OnGameFontAdded(Game^ game, int fontSlot)
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{
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::GameFontAdded(game, fontSlot);
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}
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voidNativeMethods::OnGameFontDeleted(Game^ game, int fontSlot)
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{
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::GameFontDeleted(game, fontSlot);
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}
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voidNativeMethods::OnGameFontUpdated(Game^ game, int fontSlot, bool forceUpdate)
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